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author | Valentin Popov <valentin@popov.link> | 2024-07-19 15:37:58 +0300 |
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committer | Valentin Popov <valentin@popov.link> | 2024-07-19 15:37:58 +0300 |
commit | a990de90fe41456a23e58bd087d2f107d321f3a1 (patch) | |
tree | 15afc392522a9e85dc3332235e311b7d39352ea9 /vendor/rayon-core/src/sleep/mod.rs | |
parent | 3d48cd3f81164bbfc1a755dc1d4a9a02f98c8ddd (diff) | |
download | fparkan-a990de90fe41456a23e58bd087d2f107d321f3a1.tar.xz fparkan-a990de90fe41456a23e58bd087d2f107d321f3a1.zip |
Deleted vendor folder
Diffstat (limited to 'vendor/rayon-core/src/sleep/mod.rs')
-rw-r--r-- | vendor/rayon-core/src/sleep/mod.rs | 325 |
1 files changed, 0 insertions, 325 deletions
diff --git a/vendor/rayon-core/src/sleep/mod.rs b/vendor/rayon-core/src/sleep/mod.rs deleted file mode 100644 index 03d1077..0000000 --- a/vendor/rayon-core/src/sleep/mod.rs +++ /dev/null @@ -1,325 +0,0 @@ -//! Code that decides when workers should go to sleep. See README.md -//! for an overview. - -use crate::latch::CoreLatch; -use crossbeam_utils::CachePadded; -use std::sync::atomic::Ordering; -use std::sync::{Condvar, Mutex}; -use std::thread; -use std::usize; - -mod counters; -pub(crate) use self::counters::THREADS_MAX; -use self::counters::{AtomicCounters, JobsEventCounter}; - -/// The `Sleep` struct is embedded into each registry. It governs the waking and sleeping -/// of workers. It has callbacks that are invoked periodically at significant events, -/// such as when workers are looping and looking for work, when latches are set, or when -/// jobs are published, and it either blocks threads or wakes them in response to these -/// events. See the [`README.md`] in this module for more details. -/// -/// [`README.md`] README.md -pub(super) struct Sleep { - /// One "sleep state" per worker. Used to track if a worker is sleeping and to have - /// them block. - worker_sleep_states: Vec<CachePadded<WorkerSleepState>>, - - counters: AtomicCounters, -} - -/// An instance of this struct is created when a thread becomes idle. -/// It is consumed when the thread finds work, and passed by `&mut` -/// reference for operations that preserve the idle state. (In other -/// words, producing one of these structs is evidence the thread is -/// idle.) It tracks state such as how long the thread has been idle. -pub(super) struct IdleState { - /// What is worker index of the idle thread? - worker_index: usize, - - /// How many rounds have we been circling without sleeping? - rounds: u32, - - /// Once we become sleepy, what was the sleepy counter value? - /// Set to `INVALID_SLEEPY_COUNTER` otherwise. - jobs_counter: JobsEventCounter, -} - -/// The "sleep state" for an individual worker. -#[derive(Default)] -struct WorkerSleepState { - /// Set to true when the worker goes to sleep; set to false when - /// the worker is notified or when it wakes. - is_blocked: Mutex<bool>, - - condvar: Condvar, -} - -const ROUNDS_UNTIL_SLEEPY: u32 = 32; -const ROUNDS_UNTIL_SLEEPING: u32 = ROUNDS_UNTIL_SLEEPY + 1; - -impl Sleep { - pub(super) fn new(n_threads: usize) -> Sleep { - assert!(n_threads <= THREADS_MAX); - Sleep { - worker_sleep_states: (0..n_threads).map(|_| Default::default()).collect(), - counters: AtomicCounters::new(), - } - } - - #[inline] - pub(super) fn start_looking(&self, worker_index: usize) -> IdleState { - self.counters.add_inactive_thread(); - - IdleState { - worker_index, - rounds: 0, - jobs_counter: JobsEventCounter::DUMMY, - } - } - - #[inline] - pub(super) fn work_found(&self) { - // If we were the last idle thread and other threads are still sleeping, - // then we should wake up another thread. - let threads_to_wake = self.counters.sub_inactive_thread(); - self.wake_any_threads(threads_to_wake as u32); - } - - #[inline] - pub(super) fn no_work_found( - &self, - idle_state: &mut IdleState, - latch: &CoreLatch, - has_injected_jobs: impl FnOnce() -> bool, - ) { - if idle_state.rounds < ROUNDS_UNTIL_SLEEPY { - thread::yield_now(); - idle_state.rounds += 1; - } else if idle_state.rounds == ROUNDS_UNTIL_SLEEPY { - idle_state.jobs_counter = self.announce_sleepy(); - idle_state.rounds += 1; - thread::yield_now(); - } else if idle_state.rounds < ROUNDS_UNTIL_SLEEPING { - idle_state.rounds += 1; - thread::yield_now(); - } else { - debug_assert_eq!(idle_state.rounds, ROUNDS_UNTIL_SLEEPING); - self.sleep(idle_state, latch, has_injected_jobs); - } - } - - #[cold] - fn announce_sleepy(&self) -> JobsEventCounter { - self.counters - .increment_jobs_event_counter_if(JobsEventCounter::is_active) - .jobs_counter() - } - - #[cold] - fn sleep( - &self, - idle_state: &mut IdleState, - latch: &CoreLatch, - has_injected_jobs: impl FnOnce() -> bool, - ) { - let worker_index = idle_state.worker_index; - - if !latch.get_sleepy() { - return; - } - - let sleep_state = &self.worker_sleep_states[worker_index]; - let mut is_blocked = sleep_state.is_blocked.lock().unwrap(); - debug_assert!(!*is_blocked); - - // Our latch was signalled. We should wake back up fully as we - // will have some stuff to do. - if !latch.fall_asleep() { - idle_state.wake_fully(); - return; - } - - loop { - let counters = self.counters.load(Ordering::SeqCst); - - // Check if the JEC has changed since we got sleepy. - debug_assert!(idle_state.jobs_counter.is_sleepy()); - if counters.jobs_counter() != idle_state.jobs_counter { - // JEC has changed, so a new job was posted, but for some reason - // we didn't see it. We should return to just before the SLEEPY - // state so we can do another search and (if we fail to find - // work) go back to sleep. - idle_state.wake_partly(); - latch.wake_up(); - return; - } - - // Otherwise, let's move from IDLE to SLEEPING. - if self.counters.try_add_sleeping_thread(counters) { - break; - } - } - - // Successfully registered as asleep. - - // We have one last check for injected jobs to do. This protects against - // deadlock in the very unlikely event that - // - // - an external job is being injected while we are sleepy - // - that job triggers the rollover over the JEC such that we don't see it - // - we are the last active worker thread - std::sync::atomic::fence(Ordering::SeqCst); - if has_injected_jobs() { - // If we see an externally injected job, then we have to 'wake - // ourselves up'. (Ordinarily, `sub_sleeping_thread` is invoked by - // the one that wakes us.) - self.counters.sub_sleeping_thread(); - } else { - // If we don't see an injected job (the normal case), then flag - // ourselves as asleep and wait till we are notified. - // - // (Note that `is_blocked` is held under a mutex and the mutex was - // acquired *before* we incremented the "sleepy counter". This means - // that whomever is coming to wake us will have to wait until we - // release the mutex in the call to `wait`, so they will see this - // boolean as true.) - *is_blocked = true; - while *is_blocked { - is_blocked = sleep_state.condvar.wait(is_blocked).unwrap(); - } - } - - // Update other state: - idle_state.wake_fully(); - latch.wake_up(); - } - - /// Notify the given thread that it should wake up (if it is - /// sleeping). When this method is invoked, we typically know the - /// thread is asleep, though in rare cases it could have been - /// awoken by (e.g.) new work having been posted. - pub(super) fn notify_worker_latch_is_set(&self, target_worker_index: usize) { - self.wake_specific_thread(target_worker_index); - } - - /// Signals that `num_jobs` new jobs were injected into the thread - /// pool from outside. This function will ensure that there are - /// threads available to process them, waking threads from sleep - /// if necessary. - /// - /// # Parameters - /// - /// - `num_jobs` -- lower bound on number of jobs available for stealing. - /// We'll try to get at least one thread per job. - #[inline] - pub(super) fn new_injected_jobs(&self, num_jobs: u32, queue_was_empty: bool) { - // This fence is needed to guarantee that threads - // as they are about to fall asleep, observe any - // new jobs that may have been injected. - std::sync::atomic::fence(Ordering::SeqCst); - - self.new_jobs(num_jobs, queue_was_empty) - } - - /// Signals that `num_jobs` new jobs were pushed onto a thread's - /// local deque. This function will try to ensure that there are - /// threads available to process them, waking threads from sleep - /// if necessary. However, this is not guaranteed: under certain - /// race conditions, the function may fail to wake any new - /// threads; in that case the existing thread should eventually - /// pop the job. - /// - /// # Parameters - /// - /// - `num_jobs` -- lower bound on number of jobs available for stealing. - /// We'll try to get at least one thread per job. - #[inline] - pub(super) fn new_internal_jobs(&self, num_jobs: u32, queue_was_empty: bool) { - self.new_jobs(num_jobs, queue_was_empty) - } - - /// Common helper for `new_injected_jobs` and `new_internal_jobs`. - #[inline] - fn new_jobs(&self, num_jobs: u32, queue_was_empty: bool) { - // Read the counters and -- if sleepy workers have announced themselves - // -- announce that there is now work available. The final value of `counters` - // with which we exit the loop thus corresponds to a state when - let counters = self - .counters - .increment_jobs_event_counter_if(JobsEventCounter::is_sleepy); - let num_awake_but_idle = counters.awake_but_idle_threads(); - let num_sleepers = counters.sleeping_threads(); - - if num_sleepers == 0 { - // nobody to wake - return; - } - - // Promote from u16 to u32 so we can interoperate with - // num_jobs more easily. - let num_awake_but_idle = num_awake_but_idle as u32; - let num_sleepers = num_sleepers as u32; - - // If the queue is non-empty, then we always wake up a worker - // -- clearly the existing idle jobs aren't enough. Otherwise, - // check to see if we have enough idle workers. - if !queue_was_empty { - let num_to_wake = std::cmp::min(num_jobs, num_sleepers); - self.wake_any_threads(num_to_wake); - } else if num_awake_but_idle < num_jobs { - let num_to_wake = std::cmp::min(num_jobs - num_awake_but_idle, num_sleepers); - self.wake_any_threads(num_to_wake); - } - } - - #[cold] - fn wake_any_threads(&self, mut num_to_wake: u32) { - if num_to_wake > 0 { - for i in 0..self.worker_sleep_states.len() { - if self.wake_specific_thread(i) { - num_to_wake -= 1; - if num_to_wake == 0 { - return; - } - } - } - } - } - - fn wake_specific_thread(&self, index: usize) -> bool { - let sleep_state = &self.worker_sleep_states[index]; - - let mut is_blocked = sleep_state.is_blocked.lock().unwrap(); - if *is_blocked { - *is_blocked = false; - sleep_state.condvar.notify_one(); - - // When the thread went to sleep, it will have incremented - // this value. When we wake it, its our job to decrement - // it. We could have the thread do it, but that would - // introduce a delay between when the thread was - // *notified* and when this counter was decremented. That - // might mislead people with new work into thinking that - // there are sleeping threads that they should try to - // wake, when in fact there is nothing left for them to - // do. - self.counters.sub_sleeping_thread(); - - true - } else { - false - } - } -} - -impl IdleState { - fn wake_fully(&mut self) { - self.rounds = 0; - self.jobs_counter = JobsEventCounter::DUMMY; - } - - fn wake_partly(&mut self) { - self.rounds = ROUNDS_UNTIL_SLEEPY; - self.jobs_counter = JobsEventCounter::DUMMY; - } -} |