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diff --git a/vendor/image/src/color.rs b/vendor/image/src/color.rs
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+use std::ops::{Index, IndexMut};
+
+use num_traits::{NumCast, ToPrimitive, Zero};
+
+use crate::traits::{Enlargeable, Pixel, Primitive};
+
+/// An enumeration over supported color types and bit depths
+#[derive(Copy, PartialEq, Eq, Debug, Clone, Hash)]
+#[non_exhaustive]
+pub enum ColorType {
+ /// Pixel is 8-bit luminance
+ L8,
+ /// Pixel is 8-bit luminance with an alpha channel
+ La8,
+ /// Pixel contains 8-bit R, G and B channels
+ Rgb8,
+ /// Pixel is 8-bit RGB with an alpha channel
+ Rgba8,
+
+ /// Pixel is 16-bit luminance
+ L16,
+ /// Pixel is 16-bit luminance with an alpha channel
+ La16,
+ /// Pixel is 16-bit RGB
+ Rgb16,
+ /// Pixel is 16-bit RGBA
+ Rgba16,
+
+ /// Pixel is 32-bit float RGB
+ Rgb32F,
+ /// Pixel is 32-bit float RGBA
+ Rgba32F,
+}
+
+impl ColorType {
+ /// Returns the number of bytes contained in a pixel of `ColorType` ```c```
+ pub fn bytes_per_pixel(self) -> u8 {
+ match self {
+ ColorType::L8 => 1,
+ ColorType::L16 | ColorType::La8 => 2,
+ ColorType::Rgb8 => 3,
+ ColorType::Rgba8 | ColorType::La16 => 4,
+ ColorType::Rgb16 => 6,
+ ColorType::Rgba16 => 8,
+ ColorType::Rgb32F => 3 * 4,
+ ColorType::Rgba32F => 4 * 4,
+ }
+ }
+
+ /// Returns if there is an alpha channel.
+ pub fn has_alpha(self) -> bool {
+ use ColorType::*;
+ match self {
+ L8 | L16 | Rgb8 | Rgb16 | Rgb32F => false,
+ La8 | Rgba8 | La16 | Rgba16 | Rgba32F => true,
+ }
+ }
+
+ /// Returns false if the color scheme is grayscale, true otherwise.
+ pub fn has_color(self) -> bool {
+ use ColorType::*;
+ match self {
+ L8 | L16 | La8 | La16 => false,
+ Rgb8 | Rgb16 | Rgba8 | Rgba16 | Rgb32F | Rgba32F => true,
+ }
+ }
+
+ /// Returns the number of bits contained in a pixel of `ColorType` ```c``` (which will always be
+ /// a multiple of 8).
+ pub fn bits_per_pixel(self) -> u16 {
+ <u16 as From<u8>>::from(self.bytes_per_pixel()) * 8
+ }
+
+ /// Returns the number of color channels that make up this pixel
+ pub fn channel_count(self) -> u8 {
+ let e: ExtendedColorType = self.into();
+ e.channel_count()
+ }
+}
+
+/// An enumeration of color types encountered in image formats.
+///
+/// This is not exhaustive over all existing image formats but should be granular enough to allow
+/// round tripping of decoding and encoding as much as possible. The variants will be extended as
+/// necessary to enable this.
+///
+/// Another purpose is to advise users of a rough estimate of the accuracy and effort of the
+/// decoding from and encoding to such an image format.
+#[derive(Copy, PartialEq, Eq, Debug, Clone, Hash)]
+#[non_exhaustive]
+pub enum ExtendedColorType {
+ /// Pixel is 8-bit alpha
+ A8,
+ /// Pixel is 1-bit luminance
+ L1,
+ /// Pixel is 1-bit luminance with an alpha channel
+ La1,
+ /// Pixel contains 1-bit R, G and B channels
+ Rgb1,
+ /// Pixel is 1-bit RGB with an alpha channel
+ Rgba1,
+ /// Pixel is 2-bit luminance
+ L2,
+ /// Pixel is 2-bit luminance with an alpha channel
+ La2,
+ /// Pixel contains 2-bit R, G and B channels
+ Rgb2,
+ /// Pixel is 2-bit RGB with an alpha channel
+ Rgba2,
+ /// Pixel is 4-bit luminance
+ L4,
+ /// Pixel is 4-bit luminance with an alpha channel
+ La4,
+ /// Pixel contains 4-bit R, G and B channels
+ Rgb4,
+ /// Pixel is 4-bit RGB with an alpha channel
+ Rgba4,
+ /// Pixel is 8-bit luminance
+ L8,
+ /// Pixel is 8-bit luminance with an alpha channel
+ La8,
+ /// Pixel contains 8-bit R, G and B channels
+ Rgb8,
+ /// Pixel is 8-bit RGB with an alpha channel
+ Rgba8,
+ /// Pixel is 16-bit luminance
+ L16,
+ /// Pixel is 16-bit luminance with an alpha channel
+ La16,
+ /// Pixel contains 16-bit R, G and B channels
+ Rgb16,
+ /// Pixel is 16-bit RGB with an alpha channel
+ Rgba16,
+ /// Pixel contains 8-bit B, G and R channels
+ Bgr8,
+ /// Pixel is 8-bit BGR with an alpha channel
+ Bgra8,
+
+ // TODO f16 types?
+ /// Pixel is 32-bit float RGB
+ Rgb32F,
+ /// Pixel is 32-bit float RGBA
+ Rgba32F,
+
+ /// Pixel is of unknown color type with the specified bits per pixel. This can apply to pixels
+ /// which are associated with an external palette. In that case, the pixel value is an index
+ /// into the palette.
+ Unknown(u8),
+}
+
+impl ExtendedColorType {
+ /// Get the number of channels for colors of this type.
+ ///
+ /// Note that the `Unknown` variant returns a value of `1` since pixels can only be treated as
+ /// an opaque datum by the library.
+ pub fn channel_count(self) -> u8 {
+ match self {
+ ExtendedColorType::A8
+ | ExtendedColorType::L1
+ | ExtendedColorType::L2
+ | ExtendedColorType::L4
+ | ExtendedColorType::L8
+ | ExtendedColorType::L16
+ | ExtendedColorType::Unknown(_) => 1,
+ ExtendedColorType::La1
+ | ExtendedColorType::La2
+ | ExtendedColorType::La4
+ | ExtendedColorType::La8
+ | ExtendedColorType::La16 => 2,
+ ExtendedColorType::Rgb1
+ | ExtendedColorType::Rgb2
+ | ExtendedColorType::Rgb4
+ | ExtendedColorType::Rgb8
+ | ExtendedColorType::Rgb16
+ | ExtendedColorType::Rgb32F
+ | ExtendedColorType::Bgr8 => 3,
+ ExtendedColorType::Rgba1
+ | ExtendedColorType::Rgba2
+ | ExtendedColorType::Rgba4
+ | ExtendedColorType::Rgba8
+ | ExtendedColorType::Rgba16
+ | ExtendedColorType::Rgba32F
+ | ExtendedColorType::Bgra8 => 4,
+ }
+ }
+}
+impl From<ColorType> for ExtendedColorType {
+ fn from(c: ColorType) -> Self {
+ match c {
+ ColorType::L8 => ExtendedColorType::L8,
+ ColorType::La8 => ExtendedColorType::La8,
+ ColorType::Rgb8 => ExtendedColorType::Rgb8,
+ ColorType::Rgba8 => ExtendedColorType::Rgba8,
+ ColorType::L16 => ExtendedColorType::L16,
+ ColorType::La16 => ExtendedColorType::La16,
+ ColorType::Rgb16 => ExtendedColorType::Rgb16,
+ ColorType::Rgba16 => ExtendedColorType::Rgba16,
+ ColorType::Rgb32F => ExtendedColorType::Rgb32F,
+ ColorType::Rgba32F => ExtendedColorType::Rgba32F,
+ }
+ }
+}
+
+macro_rules! define_colors {
+ {$(
+ $(#[$doc:meta])*
+ pub struct $ident:ident<T: $($bound:ident)*>([T; $channels:expr, $alphas:expr])
+ = $interpretation:literal;
+ )*} => {
+
+$( // START Structure definitions
+
+$(#[$doc])*
+#[derive(PartialEq, Eq, Clone, Debug, Copy, Hash)]
+#[repr(C)]
+#[allow(missing_docs)]
+pub struct $ident<T> (pub [T; $channels]);
+
+impl<T: $($bound+)*> Pixel for $ident<T> {
+ type Subpixel = T;
+
+ const CHANNEL_COUNT: u8 = $channels;
+
+ #[inline(always)]
+ fn channels(&self) -> &[T] {
+ &self.0
+ }
+
+ #[inline(always)]
+ fn channels_mut(&mut self) -> &mut [T] {
+ &mut self.0
+ }
+
+ const COLOR_MODEL: &'static str = $interpretation;
+
+ fn channels4(&self) -> (T, T, T, T) {
+ const CHANNELS: usize = $channels;
+ let mut channels = [T::DEFAULT_MAX_VALUE; 4];
+ channels[0..CHANNELS].copy_from_slice(&self.0);
+ (channels[0], channels[1], channels[2], channels[3])
+ }
+
+ fn from_channels(a: T, b: T, c: T, d: T,) -> $ident<T> {
+ const CHANNELS: usize = $channels;
+ *<$ident<T> as Pixel>::from_slice(&[a, b, c, d][..CHANNELS])
+ }
+
+ fn from_slice(slice: &[T]) -> &$ident<T> {
+ assert_eq!(slice.len(), $channels);
+ unsafe { &*(slice.as_ptr() as *const $ident<T>) }
+ }
+ fn from_slice_mut(slice: &mut [T]) -> &mut $ident<T> {
+ assert_eq!(slice.len(), $channels);
+ unsafe { &mut *(slice.as_mut_ptr() as *mut $ident<T>) }
+ }
+
+ fn to_rgb(&self) -> Rgb<T> {
+ let mut pix = Rgb([Zero::zero(), Zero::zero(), Zero::zero()]);
+ pix.from_color(self);
+ pix
+ }
+
+ fn to_rgba(&self) -> Rgba<T> {
+ let mut pix = Rgba([Zero::zero(), Zero::zero(), Zero::zero(), Zero::zero()]);
+ pix.from_color(self);
+ pix
+ }
+
+ fn to_luma(&self) -> Luma<T> {
+ let mut pix = Luma([Zero::zero()]);
+ pix.from_color(self);
+ pix
+ }
+
+ fn to_luma_alpha(&self) -> LumaA<T> {
+ let mut pix = LumaA([Zero::zero(), Zero::zero()]);
+ pix.from_color(self);
+ pix
+ }
+
+ fn map<F>(& self, f: F) -> $ident<T> where F: FnMut(T) -> T {
+ let mut this = (*self).clone();
+ this.apply(f);
+ this
+ }
+
+ fn apply<F>(&mut self, mut f: F) where F: FnMut(T) -> T {
+ for v in &mut self.0 {
+ *v = f(*v)
+ }
+ }
+
+ fn map_with_alpha<F, G>(&self, f: F, g: G) -> $ident<T> where F: FnMut(T) -> T, G: FnMut(T) -> T {
+ let mut this = (*self).clone();
+ this.apply_with_alpha(f, g);
+ this
+ }
+
+ fn apply_with_alpha<F, G>(&mut self, mut f: F, mut g: G) where F: FnMut(T) -> T, G: FnMut(T) -> T {
+ const ALPHA: usize = $channels - $alphas;
+ for v in self.0[..ALPHA].iter_mut() {
+ *v = f(*v)
+ }
+ // The branch of this match is `const`. This way ensures that no subexpression fails the
+ // `const_err` lint (the expression `self.0[ALPHA]` would).
+ if let Some(v) = self.0.get_mut(ALPHA) {
+ *v = g(*v)
+ }
+ }
+
+ fn map2<F>(&self, other: &Self, f: F) -> $ident<T> where F: FnMut(T, T) -> T {
+ let mut this = (*self).clone();
+ this.apply2(other, f);
+ this
+ }
+
+ fn apply2<F>(&mut self, other: &$ident<T>, mut f: F) where F: FnMut(T, T) -> T {
+ for (a, &b) in self.0.iter_mut().zip(other.0.iter()) {
+ *a = f(*a, b)
+ }
+ }
+
+ fn invert(&mut self) {
+ Invert::invert(self)
+ }
+
+ fn blend(&mut self, other: &$ident<T>) {
+ Blend::blend(self, other)
+ }
+}
+
+impl<T> Index<usize> for $ident<T> {
+ type Output = T;
+ #[inline(always)]
+ fn index(&self, _index: usize) -> &T {
+ &self.0[_index]
+ }
+}
+
+impl<T> IndexMut<usize> for $ident<T> {
+ #[inline(always)]
+ fn index_mut(&mut self, _index: usize) -> &mut T {
+ &mut self.0[_index]
+ }
+}
+
+impl<T> From<[T; $channels]> for $ident<T> {
+ fn from(c: [T; $channels]) -> Self {
+ Self(c)
+ }
+}
+
+)* // END Structure definitions
+
+ }
+}
+
+define_colors! {
+ /// RGB colors.
+ ///
+ /// For the purpose of color conversion, as well as blending, the implementation of `Pixel`
+ /// assumes an `sRGB` color space of its data.
+ pub struct Rgb<T: Primitive Enlargeable>([T; 3, 0]) = "RGB";
+ /// Grayscale colors.
+ pub struct Luma<T: Primitive>([T; 1, 0]) = "Y";
+ /// RGB colors + alpha channel
+ pub struct Rgba<T: Primitive Enlargeable>([T; 4, 1]) = "RGBA";
+ /// Grayscale colors + alpha channel
+ pub struct LumaA<T: Primitive>([T; 2, 1]) = "YA";
+}
+
+/// Convert from one pixel component type to another. For example, convert from `u8` to `f32` pixel values.
+pub trait FromPrimitive<Component> {
+ /// Converts from any pixel component type to this type.
+ fn from_primitive(component: Component) -> Self;
+}
+
+impl<T: Primitive> FromPrimitive<T> for T {
+ fn from_primitive(sample: T) -> Self {
+ sample
+ }
+}
+
+// from f32:
+// Note that in to-integer-conversion we are performing rounding but NumCast::from is implemented
+// as truncate towards zero. We emulate rounding by adding a bias.
+
+impl FromPrimitive<f32> for u8 {
+ fn from_primitive(float: f32) -> Self {
+ let inner = (float.clamp(0.0, 1.0) * u8::MAX as f32).round();
+ NumCast::from(inner).unwrap()
+ }
+}
+
+impl FromPrimitive<f32> for u16 {
+ fn from_primitive(float: f32) -> Self {
+ let inner = (float.clamp(0.0, 1.0) * u16::MAX as f32).round();
+ NumCast::from(inner).unwrap()
+ }
+}
+
+// from u16:
+
+impl FromPrimitive<u16> for u8 {
+ fn from_primitive(c16: u16) -> Self {
+ fn from(c: impl Into<u32>) -> u32 {
+ c.into()
+ }
+ // The input c is the numerator of `c / u16::MAX`.
+ // Derive numerator of `num / u8::MAX`, with rounding.
+ //
+ // This method is based on the inverse (see FromPrimitive<u8> for u16) and was tested
+ // exhaustively in Python. It's the same as the reference function:
+ // round(c * (2**8 - 1) / (2**16 - 1))
+ NumCast::from((from(c16) + 128) / 257).unwrap()
+ }
+}
+
+impl FromPrimitive<u16> for f32 {
+ fn from_primitive(int: u16) -> Self {
+ (int as f32 / u16::MAX as f32).clamp(0.0, 1.0)
+ }
+}
+
+// from u8:
+
+impl FromPrimitive<u8> for f32 {
+ fn from_primitive(int: u8) -> Self {
+ (int as f32 / u8::MAX as f32).clamp(0.0, 1.0)
+ }
+}
+
+impl FromPrimitive<u8> for u16 {
+ fn from_primitive(c8: u8) -> Self {
+ let x = c8.to_u64().unwrap();
+ NumCast::from((x << 8) | x).unwrap()
+ }
+}
+
+/// Provides color conversions for the different pixel types.
+pub trait FromColor<Other> {
+ /// Changes `self` to represent `Other` in the color space of `Self`
+ fn from_color(&mut self, _: &Other);
+}
+
+/// Copy-based conversions to target pixel types using `FromColor`.
+// FIXME: this trait should be removed and replaced with real color space models
+// rather than assuming sRGB.
+pub(crate) trait IntoColor<Other> {
+ /// Constructs a pixel of the target type and converts this pixel into it.
+ fn into_color(&self) -> Other;
+}
+
+impl<O, S> IntoColor<O> for S
+where
+ O: Pixel + FromColor<S>,
+{
+ fn into_color(&self) -> O {
+ // Note we cannot use Pixel::CHANNELS_COUNT here to directly construct
+ // the pixel due to a current bug/limitation of consts.
+ #[allow(deprecated)]
+ let mut pix = O::from_channels(Zero::zero(), Zero::zero(), Zero::zero(), Zero::zero());
+ pix.from_color(self);
+ pix
+ }
+}
+
+/// Coefficients to transform from sRGB to a CIE Y (luminance) value.
+const SRGB_LUMA: [u32; 3] = [2126, 7152, 722];
+const SRGB_LUMA_DIV: u32 = 10000;
+
+#[inline]
+fn rgb_to_luma<T: Primitive + Enlargeable>(rgb: &[T]) -> T {
+ let l = <T::Larger as NumCast>::from(SRGB_LUMA[0]).unwrap() * rgb[0].to_larger()
+ + <T::Larger as NumCast>::from(SRGB_LUMA[1]).unwrap() * rgb[1].to_larger()
+ + <T::Larger as NumCast>::from(SRGB_LUMA[2]).unwrap() * rgb[2].to_larger();
+ T::clamp_from(l / <T::Larger as NumCast>::from(SRGB_LUMA_DIV).unwrap())
+}
+
+// `FromColor` for Luma
+impl<S: Primitive, T: Primitive> FromColor<Luma<S>> for Luma<T>
+where
+ T: FromPrimitive<S>,
+{
+ fn from_color(&mut self, other: &Luma<S>) {
+ let own = self.channels_mut();
+ let other = other.channels();
+ own[0] = T::from_primitive(other[0]);
+ }
+}
+
+impl<S: Primitive, T: Primitive> FromColor<LumaA<S>> for Luma<T>
+where
+ T: FromPrimitive<S>,
+{
+ fn from_color(&mut self, other: &LumaA<S>) {
+ self.channels_mut()[0] = T::from_primitive(other.channels()[0])
+ }
+}
+
+impl<S: Primitive + Enlargeable, T: Primitive> FromColor<Rgb<S>> for Luma<T>
+where
+ T: FromPrimitive<S>,
+{
+ fn from_color(&mut self, other: &Rgb<S>) {
+ let gray = self.channels_mut();
+ let rgb = other.channels();
+ gray[0] = T::from_primitive(rgb_to_luma(rgb));
+ }
+}
+
+impl<S: Primitive + Enlargeable, T: Primitive> FromColor<Rgba<S>> for Luma<T>
+where
+ T: FromPrimitive<S>,
+{
+ fn from_color(&mut self, other: &Rgba<S>) {
+ let gray = self.channels_mut();
+ let rgb = other.channels();
+ let l = rgb_to_luma(rgb);
+ gray[0] = T::from_primitive(l);
+ }
+}
+
+// `FromColor` for LumaA
+
+impl<S: Primitive, T: Primitive> FromColor<LumaA<S>> for LumaA<T>
+where
+ T: FromPrimitive<S>,
+{
+ fn from_color(&mut self, other: &LumaA<S>) {
+ let own = self.channels_mut();
+ let other = other.channels();
+ own[0] = T::from_primitive(other[0]);
+ own[1] = T::from_primitive(other[1]);
+ }
+}
+
+impl<S: Primitive + Enlargeable, T: Primitive> FromColor<Rgb<S>> for LumaA<T>
+where
+ T: FromPrimitive<S>,
+{
+ fn from_color(&mut self, other: &Rgb<S>) {
+ let gray_a = self.channels_mut();
+ let rgb = other.channels();
+ gray_a[0] = T::from_primitive(rgb_to_luma(rgb));
+ gray_a[1] = T::DEFAULT_MAX_VALUE;
+ }
+}
+
+impl<S: Primitive + Enlargeable, T: Primitive> FromColor<Rgba<S>> for LumaA<T>
+where
+ T: FromPrimitive<S>,
+{
+ fn from_color(&mut self, other: &Rgba<S>) {
+ let gray_a = self.channels_mut();
+ let rgba = other.channels();
+ gray_a[0] = T::from_primitive(rgb_to_luma(rgba));
+ gray_a[1] = T::from_primitive(rgba[3]);
+ }
+}
+
+impl<S: Primitive, T: Primitive> FromColor<Luma<S>> for LumaA<T>
+where
+ T: FromPrimitive<S>,
+{
+ fn from_color(&mut self, other: &Luma<S>) {
+ let gray_a = self.channels_mut();
+ gray_a[0] = T::from_primitive(other.channels()[0]);
+ gray_a[1] = T::DEFAULT_MAX_VALUE;
+ }
+}
+
+// `FromColor` for RGBA
+
+impl<S: Primitive, T: Primitive> FromColor<Rgba<S>> for Rgba<T>
+where
+ T: FromPrimitive<S>,
+{
+ fn from_color(&mut self, other: &Rgba<S>) {
+ let own = &mut self.0;
+ let other = &other.0;
+ own[0] = T::from_primitive(other[0]);
+ own[1] = T::from_primitive(other[1]);
+ own[2] = T::from_primitive(other[2]);
+ own[3] = T::from_primitive(other[3]);
+ }
+}
+
+impl<S: Primitive, T: Primitive> FromColor<Rgb<S>> for Rgba<T>
+where
+ T: FromPrimitive<S>,
+{
+ fn from_color(&mut self, other: &Rgb<S>) {
+ let rgba = &mut self.0;
+ let rgb = &other.0;
+ rgba[0] = T::from_primitive(rgb[0]);
+ rgba[1] = T::from_primitive(rgb[1]);
+ rgba[2] = T::from_primitive(rgb[2]);
+ rgba[3] = T::DEFAULT_MAX_VALUE;
+ }
+}
+
+impl<S: Primitive, T: Primitive> FromColor<LumaA<S>> for Rgba<T>
+where
+ T: FromPrimitive<S>,
+{
+ fn from_color(&mut self, gray: &LumaA<S>) {
+ let rgba = &mut self.0;
+ let gray = &gray.0;
+ rgba[0] = T::from_primitive(gray[0]);
+ rgba[1] = T::from_primitive(gray[0]);
+ rgba[2] = T::from_primitive(gray[0]);
+ rgba[3] = T::from_primitive(gray[1]);
+ }
+}
+
+impl<S: Primitive, T: Primitive> FromColor<Luma<S>> for Rgba<T>
+where
+ T: FromPrimitive<S>,
+{
+ fn from_color(&mut self, gray: &Luma<S>) {
+ let rgba = &mut self.0;
+ let gray = gray.0[0];
+ rgba[0] = T::from_primitive(gray);
+ rgba[1] = T::from_primitive(gray);
+ rgba[2] = T::from_primitive(gray);
+ rgba[3] = T::DEFAULT_MAX_VALUE;
+ }
+}
+
+// `FromColor` for RGB
+
+impl<S: Primitive, T: Primitive> FromColor<Rgb<S>> for Rgb<T>
+where
+ T: FromPrimitive<S>,
+{
+ fn from_color(&mut self, other: &Rgb<S>) {
+ let own = &mut self.0;
+ let other = &other.0;
+ own[0] = T::from_primitive(other[0]);
+ own[1] = T::from_primitive(other[1]);
+ own[2] = T::from_primitive(other[2]);
+ }
+}
+
+impl<S: Primitive, T: Primitive> FromColor<Rgba<S>> for Rgb<T>
+where
+ T: FromPrimitive<S>,
+{
+ fn from_color(&mut self, other: &Rgba<S>) {
+ let rgb = &mut self.0;
+ let rgba = &other.0;
+ rgb[0] = T::from_primitive(rgba[0]);
+ rgb[1] = T::from_primitive(rgba[1]);
+ rgb[2] = T::from_primitive(rgba[2]);
+ }
+}
+
+impl<S: Primitive, T: Primitive> FromColor<LumaA<S>> for Rgb<T>
+where
+ T: FromPrimitive<S>,
+{
+ fn from_color(&mut self, other: &LumaA<S>) {
+ let rgb = &mut self.0;
+ let gray = other.0[0];
+ rgb[0] = T::from_primitive(gray);
+ rgb[1] = T::from_primitive(gray);
+ rgb[2] = T::from_primitive(gray);
+ }
+}
+
+impl<S: Primitive, T: Primitive> FromColor<Luma<S>> for Rgb<T>
+where
+ T: FromPrimitive<S>,
+{
+ fn from_color(&mut self, other: &Luma<S>) {
+ let rgb = &mut self.0;
+ let gray = other.0[0];
+ rgb[0] = T::from_primitive(gray);
+ rgb[1] = T::from_primitive(gray);
+ rgb[2] = T::from_primitive(gray);
+ }
+}
+
+/// Blends a color inter another one
+pub(crate) trait Blend {
+ /// Blends a color in-place.
+ fn blend(&mut self, other: &Self);
+}
+
+impl<T: Primitive> Blend for LumaA<T> {
+ fn blend(&mut self, other: &LumaA<T>) {
+ let max_t = T::DEFAULT_MAX_VALUE;
+ let max_t = max_t.to_f32().unwrap();
+ let (bg_luma, bg_a) = (self.0[0], self.0[1]);
+ let (fg_luma, fg_a) = (other.0[0], other.0[1]);
+
+ let (bg_luma, bg_a) = (
+ bg_luma.to_f32().unwrap() / max_t,
+ bg_a.to_f32().unwrap() / max_t,
+ );
+ let (fg_luma, fg_a) = (
+ fg_luma.to_f32().unwrap() / max_t,
+ fg_a.to_f32().unwrap() / max_t,
+ );
+
+ let alpha_final = bg_a + fg_a - bg_a * fg_a;
+ if alpha_final == 0.0 {
+ return;
+ };
+ let bg_luma_a = bg_luma * bg_a;
+ let fg_luma_a = fg_luma * fg_a;
+
+ let out_luma_a = fg_luma_a + bg_luma_a * (1.0 - fg_a);
+ let out_luma = out_luma_a / alpha_final;
+
+ *self = LumaA([
+ NumCast::from(max_t * out_luma).unwrap(),
+ NumCast::from(max_t * alpha_final).unwrap(),
+ ])
+ }
+}
+
+impl<T: Primitive> Blend for Luma<T> {
+ fn blend(&mut self, other: &Luma<T>) {
+ *self = *other
+ }
+}
+
+impl<T: Primitive> Blend for Rgba<T> {
+ fn blend(&mut self, other: &Rgba<T>) {
+ // http://stackoverflow.com/questions/7438263/alpha-compositing-algorithm-blend-modes#answer-11163848
+
+ if other.0[3].is_zero() {
+ return;
+ }
+ if other.0[3] == T::DEFAULT_MAX_VALUE {
+ *self = *other;
+ return;
+ }
+
+ // First, as we don't know what type our pixel is, we have to convert to floats between 0.0 and 1.0
+ let max_t = T::DEFAULT_MAX_VALUE;
+ let max_t = max_t.to_f32().unwrap();
+ let (bg_r, bg_g, bg_b, bg_a) = (self.0[0], self.0[1], self.0[2], self.0[3]);
+ let (fg_r, fg_g, fg_b, fg_a) = (other.0[0], other.0[1], other.0[2], other.0[3]);
+ let (bg_r, bg_g, bg_b, bg_a) = (
+ bg_r.to_f32().unwrap() / max_t,
+ bg_g.to_f32().unwrap() / max_t,
+ bg_b.to_f32().unwrap() / max_t,
+ bg_a.to_f32().unwrap() / max_t,
+ );
+ let (fg_r, fg_g, fg_b, fg_a) = (
+ fg_r.to_f32().unwrap() / max_t,
+ fg_g.to_f32().unwrap() / max_t,
+ fg_b.to_f32().unwrap() / max_t,
+ fg_a.to_f32().unwrap() / max_t,
+ );
+
+ // Work out what the final alpha level will be
+ let alpha_final = bg_a + fg_a - bg_a * fg_a;
+ if alpha_final == 0.0 {
+ return;
+ };
+
+ // We premultiply our channels by their alpha, as this makes it easier to calculate
+ let (bg_r_a, bg_g_a, bg_b_a) = (bg_r * bg_a, bg_g * bg_a, bg_b * bg_a);
+ let (fg_r_a, fg_g_a, fg_b_a) = (fg_r * fg_a, fg_g * fg_a, fg_b * fg_a);
+
+ // Standard formula for src-over alpha compositing
+ let (out_r_a, out_g_a, out_b_a) = (
+ fg_r_a + bg_r_a * (1.0 - fg_a),
+ fg_g_a + bg_g_a * (1.0 - fg_a),
+ fg_b_a + bg_b_a * (1.0 - fg_a),
+ );
+
+ // Unmultiply the channels by our resultant alpha channel
+ let (out_r, out_g, out_b) = (
+ out_r_a / alpha_final,
+ out_g_a / alpha_final,
+ out_b_a / alpha_final,
+ );
+
+ // Cast back to our initial type on return
+ *self = Rgba([
+ NumCast::from(max_t * out_r).unwrap(),
+ NumCast::from(max_t * out_g).unwrap(),
+ NumCast::from(max_t * out_b).unwrap(),
+ NumCast::from(max_t * alpha_final).unwrap(),
+ ])
+ }
+}
+
+impl<T: Primitive> Blend for Rgb<T> {
+ fn blend(&mut self, other: &Rgb<T>) {
+ *self = *other
+ }
+}
+
+/// Invert a color
+pub(crate) trait Invert {
+ /// Inverts a color in-place.
+ fn invert(&mut self);
+}
+
+impl<T: Primitive> Invert for LumaA<T> {
+ fn invert(&mut self) {
+ let l = self.0;
+ let max = T::DEFAULT_MAX_VALUE;
+
+ *self = LumaA([max - l[0], l[1]])
+ }
+}
+
+impl<T: Primitive> Invert for Luma<T> {
+ fn invert(&mut self) {
+ let l = self.0;
+
+ let max = T::DEFAULT_MAX_VALUE;
+ let l1 = max - l[0];
+
+ *self = Luma([l1])
+ }
+}
+
+impl<T: Primitive> Invert for Rgba<T> {
+ fn invert(&mut self) {
+ let rgba = self.0;
+
+ let max = T::DEFAULT_MAX_VALUE;
+
+ *self = Rgba([max - rgba[0], max - rgba[1], max - rgba[2], rgba[3]])
+ }
+}
+
+impl<T: Primitive> Invert for Rgb<T> {
+ fn invert(&mut self) {
+ let rgb = self.0;
+
+ let max = T::DEFAULT_MAX_VALUE;
+
+ let r1 = max - rgb[0];
+ let g1 = max - rgb[1];
+ let b1 = max - rgb[2];
+
+ *self = Rgb([r1, g1, b1])
+ }
+}
+
+#[cfg(test)]
+mod tests {
+ use super::{Luma, LumaA, Pixel, Rgb, Rgba};
+
+ #[test]
+ fn test_apply_with_alpha_rgba() {
+ let mut rgba = Rgba([0, 0, 0, 0]);
+ rgba.apply_with_alpha(|s| s, |_| 0xFF);
+ assert_eq!(rgba, Rgba([0, 0, 0, 0xFF]));
+ }
+
+ #[test]
+ fn test_apply_with_alpha_rgb() {
+ let mut rgb = Rgb([0, 0, 0]);
+ rgb.apply_with_alpha(|s| s, |_| panic!("bug"));
+ assert_eq!(rgb, Rgb([0, 0, 0]));
+ }
+
+ #[test]
+ fn test_map_with_alpha_rgba() {
+ let rgba = Rgba([0, 0, 0, 0]).map_with_alpha(|s| s, |_| 0xFF);
+ assert_eq!(rgba, Rgba([0, 0, 0, 0xFF]));
+ }
+
+ #[test]
+ fn test_map_with_alpha_rgb() {
+ let rgb = Rgb([0, 0, 0]).map_with_alpha(|s| s, |_| panic!("bug"));
+ assert_eq!(rgb, Rgb([0, 0, 0]));
+ }
+
+ #[test]
+ fn test_blend_luma_alpha() {
+ let ref mut a = LumaA([255 as u8, 255]);
+ let b = LumaA([255 as u8, 255]);
+ a.blend(&b);
+ assert_eq!(a.0[0], 255);
+ assert_eq!(a.0[1], 255);
+
+ let ref mut a = LumaA([255 as u8, 0]);
+ let b = LumaA([255 as u8, 255]);
+ a.blend(&b);
+ assert_eq!(a.0[0], 255);
+ assert_eq!(a.0[1], 255);
+
+ let ref mut a = LumaA([255 as u8, 255]);
+ let b = LumaA([255 as u8, 0]);
+ a.blend(&b);
+ assert_eq!(a.0[0], 255);
+ assert_eq!(a.0[1], 255);
+
+ let ref mut a = LumaA([255 as u8, 0]);
+ let b = LumaA([255 as u8, 0]);
+ a.blend(&b);
+ assert_eq!(a.0[0], 255);
+ assert_eq!(a.0[1], 0);
+ }
+
+ #[test]
+ fn test_blend_rgba() {
+ let ref mut a = Rgba([255 as u8, 255, 255, 255]);
+ let b = Rgba([255 as u8, 255, 255, 255]);
+ a.blend(&b);
+ assert_eq!(a.0, [255, 255, 255, 255]);
+
+ let ref mut a = Rgba([255 as u8, 255, 255, 0]);
+ let b = Rgba([255 as u8, 255, 255, 255]);
+ a.blend(&b);
+ assert_eq!(a.0, [255, 255, 255, 255]);
+
+ let ref mut a = Rgba([255 as u8, 255, 255, 255]);
+ let b = Rgba([255 as u8, 255, 255, 0]);
+ a.blend(&b);
+ assert_eq!(a.0, [255, 255, 255, 255]);
+
+ let ref mut a = Rgba([255 as u8, 255, 255, 0]);
+ let b = Rgba([255 as u8, 255, 255, 0]);
+ a.blend(&b);
+ assert_eq!(a.0, [255, 255, 255, 0]);
+ }
+
+ #[test]
+ fn test_apply_without_alpha_rgba() {
+ let mut rgba = Rgba([0, 0, 0, 0]);
+ rgba.apply_without_alpha(|s| s + 1);
+ assert_eq!(rgba, Rgba([1, 1, 1, 0]));
+ }
+
+ #[test]
+ fn test_apply_without_alpha_rgb() {
+ let mut rgb = Rgb([0, 0, 0]);
+ rgb.apply_without_alpha(|s| s + 1);
+ assert_eq!(rgb, Rgb([1, 1, 1]));
+ }
+
+ #[test]
+ fn test_map_without_alpha_rgba() {
+ let rgba = Rgba([0, 0, 0, 0]).map_without_alpha(|s| s + 1);
+ assert_eq!(rgba, Rgba([1, 1, 1, 0]));
+ }
+
+ #[test]
+ fn test_map_without_alpha_rgb() {
+ let rgb = Rgb([0, 0, 0]).map_without_alpha(|s| s + 1);
+ assert_eq!(rgb, Rgb([1, 1, 1]));
+ }
+
+ macro_rules! test_lossless_conversion {
+ ($a:ty, $b:ty, $c:ty) => {
+ let a: $a = [<$a as Pixel>::Subpixel::DEFAULT_MAX_VALUE >> 2;
+ <$a as Pixel>::CHANNEL_COUNT as usize]
+ .into();
+ let b: $b = a.into_color();
+ let c: $c = b.into_color();
+ assert_eq!(a.channels(), c.channels());
+ };
+ }
+
+ #[test]
+ fn test_lossless_conversions() {
+ use super::IntoColor;
+ use crate::traits::Primitive;
+
+ test_lossless_conversion!(Luma<u8>, Luma<u16>, Luma<u8>);
+ test_lossless_conversion!(LumaA<u8>, LumaA<u16>, LumaA<u8>);
+ test_lossless_conversion!(Rgb<u8>, Rgb<u16>, Rgb<u8>);
+ test_lossless_conversion!(Rgba<u8>, Rgba<u16>, Rgba<u8>);
+ }
+
+ #[test]
+ fn accuracy_conversion() {
+ use super::{Luma, Pixel, Rgb};
+ let pixel = Rgb::from([13, 13, 13]);
+ let Luma([luma]) = pixel.to_luma();
+ assert_eq!(luma, 13);
+ }
+}