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authorValentin Popov <valentin@popov.link>2026-10-11 16:37:48 +0300
committerValentin Popov <valentin@popov.link>2026-10-11 16:37:48 +0300
commit100f656b089898e4ffef48871f5ed5ea068d54b6 (patch)
tree46bede940909108a40fef0bcca6ab7a2795c3ed0 /adapters/fparkan-render-vulkan/src/ffi.rs
parent7b7324a413449b21b1d29f77a36abfe282c045e6 (diff)
downloadfparkan-100f656b089898e4ffef48871f5ed5ea068d54b6.tar.xz
fparkan-100f656b089898e4ffef48871f5ed5ea068d54b6.zip
Fix terrain height and native frame capture
Use raw world-space terrain heights throughout mesh, camera-floor, shadow, and sun-ray paths while preserving the projection far-plane conversion. Complete the verified selected-camera readback flow with frozen phase sampling, capture tooling, and documentation.
Diffstat (limited to 'adapters/fparkan-render-vulkan/src/ffi.rs')
-rw-r--r--adapters/fparkan-render-vulkan/src/ffi.rs1
1 files changed, 0 insertions, 1 deletions
diff --git a/adapters/fparkan-render-vulkan/src/ffi.rs b/adapters/fparkan-render-vulkan/src/ffi.rs
index 83fdbbf..7cf192c 100644
--- a/adapters/fparkan-render-vulkan/src/ffi.rs
+++ b/adapters/fparkan-render-vulkan/src/ffi.rs
@@ -23,7 +23,6 @@ mod validation;
pub use self::asset_mesh::{
node38_pose, node38_pose_from_hierarchy, node38_pose_relative_to_root,
node38_pose_relative_to_root_from_hierarchy, project_land_msh_to_static_mesh,
- project_land_msh_to_static_mesh_in_legacy_world_space,
project_land_msh_to_static_mesh_in_world_space, project_land_msh_to_static_mesh_in_xy_frame,
project_msh_to_static_mesh, project_msh_to_static_mesh_in_world_space,
project_msh_to_static_mesh_in_world_space_with_node_fallback_poses,