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authorValentin Popov <valentin@popov.link>2026-10-31 21:06:49 +0300
committerValentin Popov <valentin@popov.link>2026-10-31 21:06:49 +0300
commit7ba8a0d84e9d543e54c52a2519916bf95c9948e6 (patch)
tree73cceea5a5961ebbe98a1791ab4fe22a9939e28d /crates/fparkan-fx
parent3f4059b72665061da72175faa2ea82db7ddf2c13 (diff)
downloadfparkan-7ba8a0d84e9d543e54c52a2519916bf95c9948e6.tar.xz
fparkan-7ba8a0d84e9d543e54c52a2519916bf95c9948e6.zip
feat(fx): play ambient Control sound commands
Diffstat (limited to 'crates/fparkan-fx')
-rw-r--r--crates/fparkan-fx/src/ambient_sound.rs288
-rw-r--r--crates/fparkan-fx/src/lib.rs1
2 files changed, 289 insertions, 0 deletions
diff --git a/crates/fparkan-fx/src/ambient_sound.rs b/crates/fparkan-fx/src/ambient_sound.rs
new file mode 100644
index 0000000..bcc1814
--- /dev/null
+++ b/crates/fparkan-fx/src/ambient_sound.rs
@@ -0,0 +1,288 @@
+//! Opcode-2 sound commands, independent of an audio device.
+
+use crate::environment::{SoundAction, SoundEvent};
+use crate::{FxCommand, FxOpcode};
+
+/// A validated ordinary Op2 command. Modes 1/3 request an unverified backend
+/// flag and are left to the caller's unsupported-command report.
+#[derive(Clone, Debug)]
+pub struct Op2SoundCommand {
+ looping: bool,
+ start: f32,
+ end: f32,
+ position: [f32; 3],
+ position_delta: [f32; 3],
+ min_distance: f32,
+ max_distance: f32,
+ frequency: f32,
+ frequency_delta: f32,
+ archive: String,
+ name: String,
+}
+
+/// Playback crossing state belongs to a command instance, even when several
+/// instances share the same sample.
+#[derive(Clone, Debug, Default)]
+pub struct Op2SoundState {
+ previous_phase: f32,
+}
+
+impl Op2SoundCommand {
+ /// Decodes the supported native modes 0 (once) and 2 (loop).
+ #[must_use]
+ pub fn from_command(command: &FxCommand) -> Option<Self> {
+ let body = command.raw_body.as_ref();
+ if command.opcode != FxOpcode::Op2 || body.len() != 144 {
+ return None;
+ }
+ let mode = u32::from_le_bytes(body[..4].try_into().ok()?);
+ // shortcut: backend flag 0x200 and body+76 need a native playback
+ // comparison before modes 1/3 or nonzero backend parameters are enabled.
+ if !matches!(mode, 0 | 2) || body[76..80] != [0; 4] {
+ return None;
+ }
+ let float = |offset| {
+ let value = f32::from_le_bytes(body[offset..offset + 4].try_into().ok()?);
+ value.is_finite().then_some(value)
+ };
+ let vector = |offset| Some([float(offset)?, float(offset + 4)?, float(offset + 8)?]);
+ let start = float(4)?;
+ let end = float(8)?;
+ let position = vector(12)?;
+ let position_end = vector(24)?;
+ let min_distance = float(60)?;
+ let max_distance = float(64)?;
+ let frequency = float(68)?;
+ let frequency_end = float(72)?;
+ let position_delta = std::array::from_fn(|axis| position_end[axis] - position[axis]);
+ let frequency_delta = frequency_end - frequency;
+ if end <= start
+ || !(end - start).is_finite()
+ || !position_delta.iter().all(|value: &f32| value.is_finite())
+ || !frequency_delta.is_finite()
+ || min_distance < 0.0
+ || max_distance < min_distance
+ || frequency <= 0.0
+ || frequency_end <= 0.0
+ {
+ return None;
+ }
+ let text = |bytes: &[u8]| {
+ let end = bytes
+ .iter()
+ .position(|&byte| byte == 0)
+ .unwrap_or(bytes.len());
+ (!bytes[..end].is_empty()).then(|| String::from_utf8_lossy(&bytes[..end]).into_owned())
+ };
+ Some(Self {
+ looping: mode == 2,
+ start,
+ end,
+ position,
+ position_delta,
+ min_distance,
+ max_distance,
+ frequency,
+ frequency_delta,
+ archive: text(&body[80..112])?,
+ name: text(&body[112..144])?,
+ })
+ }
+
+ /// Evaluates Effect.dll's phase crossings and current source parameters.
+ /// `playing` comes from the audio owner, since a one-shot can finish between
+ /// updates. The matrix maps local command coordinates into world space.
+ #[must_use]
+ pub fn update(
+ &self,
+ state: &mut Op2SoundState,
+ phase: f32,
+ world_from_effect: [[f32; 4]; 4],
+ playing: bool,
+ ) -> Option<SoundEvent> {
+ if !phase.is_finite() || !world_from_effect.iter().flatten().all(|v| v.is_finite()) {
+ return None;
+ }
+ let action = if self.looping {
+ if phase >= self.start && phase <= self.end {
+ if playing {
+ SoundAction::SetLoopVolume
+ } else {
+ SoundAction::StartLoop
+ }
+ } else if playing {
+ SoundAction::StopLoop
+ } else {
+ return None;
+ }
+ } else {
+ let crossing_phase = if phase == 1.0 { 0.0 } else { phase };
+ let crossed = state.previous_phase <= crossing_phase
+ && state.previous_phase <= self.start
+ && self.start < crossing_phase;
+ state.previous_phase = crossing_phase;
+ if crossed {
+ SoundAction::OneShot
+ } else if playing {
+ SoundAction::SetLoopVolume
+ } else {
+ return None;
+ }
+ };
+ let t = (phase - self.start) / (self.end - self.start);
+ let local: [f32; 3] =
+ std::array::from_fn(|axis| self.position[axis] + t * self.position_delta[axis]);
+ let position = std::array::from_fn(|axis| {
+ let row = world_from_effect[axis];
+ row[0] * local[0] + row[1] * local[1] + row[2] * local[2] + row[3]
+ });
+ let frequency_ratio = self.frequency + t * self.frequency_delta;
+ if !position.iter().all(|value| value.is_finite()) || !frequency_ratio.is_finite() {
+ return None;
+ }
+ Some(SoundEvent {
+ archive: self.archive.clone(),
+ name: self.name.clone(),
+ position,
+ volume: 1.0,
+ min_distance: self.min_distance,
+ max_distance: self.max_distance,
+ frequency_ratio,
+ action,
+ })
+ }
+}
+
+#[cfg(test)]
+mod tests {
+ use super::*;
+ use std::sync::Arc;
+
+ const IDENTITY: [[f32; 4]; 4] = [
+ [1.0, 0.0, 0.0, 0.0],
+ [0.0, 1.0, 0.0, 0.0],
+ [0.0, 0.0, 1.0, 0.0],
+ [0.0, 0.0, 0.0, 1.0],
+ ];
+
+ fn command(mode: u32) -> FxCommand {
+ let mut body = vec![0; 144];
+ body[..4].copy_from_slice(&mode.to_le_bytes());
+ for (offset, value) in [
+ (4, 0.25_f32),
+ (8, 0.75),
+ (60, 12.0),
+ (64, 80.0),
+ (68, 1.0),
+ (72, 2.0),
+ ] {
+ body[offset..offset + 4].copy_from_slice(&value.to_le_bytes());
+ }
+ body[80..90].copy_from_slice(b"sounds.lib");
+ body[112..122].copy_from_slice(b"f_defl.wav");
+ FxCommand {
+ word: 2,
+ opcode: FxOpcode::Op2,
+ native_flag: false,
+ raw_body: Arc::from(body),
+ resource_refs: vec![],
+ }
+ }
+
+ #[test]
+ fn loop_has_inclusive_boundaries_and_updates_without_restarting() {
+ let command = Op2SoundCommand::from_command(&command(2)).unwrap();
+ let mut state = Op2SoundState::default();
+ assert!(command.update(&mut state, 0.0, IDENTITY, false).is_none());
+ assert_eq!(
+ command
+ .update(&mut state, 0.25, IDENTITY, false)
+ .unwrap()
+ .action,
+ SoundAction::StartLoop
+ );
+ assert_eq!(
+ command
+ .update(&mut state, 0.75, IDENTITY, true)
+ .unwrap()
+ .action,
+ SoundAction::SetLoopVolume
+ );
+ assert_eq!(
+ command
+ .update(&mut state, 0.8, IDENTITY, true)
+ .unwrap()
+ .action,
+ SoundAction::StopLoop
+ );
+ assert!(command.update(&mut state, 0.8, IDENTITY, false).is_none());
+ }
+
+ #[test]
+ fn one_shot_crossing_is_strict_and_rearms_after_phase_one() {
+ let command = Op2SoundCommand::from_command(&command(0)).unwrap();
+ let mut state = Op2SoundState::default();
+ assert!(command.update(&mut state, 0.25, IDENTITY, false).is_none());
+ assert_eq!(
+ command
+ .update(&mut state, 0.3, IDENTITY, false)
+ .unwrap()
+ .action,
+ SoundAction::OneShot
+ );
+ assert_eq!(
+ command
+ .update(&mut state, 0.5, IDENTITY, true)
+ .unwrap()
+ .action,
+ SoundAction::SetLoopVolume
+ );
+ assert!(command.update(&mut state, 0.6, IDENTITY, false).is_none());
+ assert!(command.update(&mut state, 1.0, IDENTITY, false).is_none());
+ assert_eq!(
+ command
+ .update(&mut state, 0.3, IDENTITY, false)
+ .unwrap()
+ .action,
+ SoundAction::OneShot
+ );
+ }
+
+ #[test]
+ fn parameters_keep_native_constant_ranges_and_transform_the_position() {
+ let mut source = command(2);
+ let mut body = source.raw_body.to_vec();
+ body[24..28].copy_from_slice(&4.0_f32.to_le_bytes());
+ source.raw_body = Arc::from(body);
+ let command = Op2SoundCommand::from_command(&source).unwrap();
+ let mut matrix = IDENTITY;
+ matrix[0] = [0.0, -1.0, 0.0, 10.0];
+ matrix[1] = [2.0, 0.0, 0.0, 20.0];
+ let event = command
+ .update(&mut Op2SoundState::default(), 0.5, matrix, false)
+ .unwrap();
+ assert_eq!(event.position, [10.0, 24.0, 0.0]);
+ assert_eq!(
+ (
+ event.min_distance,
+ event.max_distance,
+ event.frequency_ratio
+ ),
+ (12.0, 80.0, 1.5)
+ );
+ assert_eq!(
+ (event.archive.as_str(), event.name.as_str()),
+ ("sounds.lib", "f_defl.wav")
+ );
+ }
+
+ #[test]
+ fn backend_modes_and_malformed_commands_are_explicitly_unsupported() {
+ assert!(Op2SoundCommand::from_command(&command(1)).is_none());
+ let mut source = command(2);
+ let mut body = source.raw_body.to_vec();
+ body[8..12].copy_from_slice(&f32::NAN.to_le_bytes());
+ source.raw_body = Arc::from(body);
+ assert!(Op2SoundCommand::from_command(&source).is_none());
+ }
+}
diff --git a/crates/fparkan-fx/src/lib.rs b/crates/fparkan-fx/src/lib.rs
index 4125a68..af7408a 100644
--- a/crates/fparkan-fx/src/lib.rs
+++ b/crates/fparkan-fx/src/lib.rs
@@ -7,6 +7,7 @@
//! are backed by runtime-captured evidence.
pub mod ambient_op3;
+pub mod ambient_sound;
pub mod atmosphere;
pub mod environment;
pub mod fx_visual;