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* perf(assets): cache visual wear validationValentin Popov2026-07-181-2/+41
* feat(runtime): trace material validation requestsValentin Popov2026-07-181-6/+15
* perf(assets): cache visual graph anchorsValentin Popov2026-07-181-5/+15
* feat(runtime): trace visual dependency requestsValentin Popov2026-07-182-8/+130
* perf(resource): avoid copying nres payloadsValentin Popov2026-07-182-13/+34
* perf(runtime): retain more decoded payloadsValentin Popov2026-07-181-1/+6
* feat(runtime): trace visual graph phasesValentin Popov2026-07-182-5/+62
* fix(assets): satisfy material cache lintValentin Popov2026-07-181-1/+1
* perf(assets): cache graph material validationValentin Popov2026-07-181-1/+32
* feat(runtime): split model asset load checkpointsValentin Popov2026-07-182-6/+12
* feat(runtime): trace asset preparation phasesValentin Popov2026-07-182-12/+101
* perf(assets): cache prepared model dependenciesValentin Popov2026-07-181-9/+41
* fix(assets): retain texture resolver test helpersValentin Popov2026-07-181-0/+16
* perf(assets): cache graph texm validationValentin Popov2026-07-181-14/+27
* feat(runtime): split visual graph load phaseValentin Popov2026-07-181-2/+5
* fix(terrain): use xy ground coordinatesValentin Popov2026-07-181-36/+36
* fix(render): project static scene on xy planeValentin Popov2026-07-181-0/+77
* feat(game): preview multiple mission rootsValentin Popov2026-07-181-0/+52
* feat(render): compose terrain with preview rootValentin Popov2026-07-181-0/+22
* feat(game): bind preview diffuse materialsValentin Popov2026-07-181-1/+13
* feat(runtime): bound static preview graph rootsValentin Popov2026-07-181-7/+11
* feat(runtime): report mission load phasesValentin Popov2026-07-181-11/+88
* feat(runtime): bound static preview asset loadingValentin Popov2026-07-181-8/+69
* feat(vulkan): draw original terrain geometryValentin Popov2026-07-181-1/+14
* feat(render): add deterministic pipeline state keysValentin Popov2026-07-181-4/+133
* feat(assets): expose WEAR material texture selectionValentin Popov2026-07-182-2/+117
* feat(render): upload original TEXM to VulkanValentin Popov2026-07-181-0/+31
* perf(resource): skip duplicate archive metadata hashingValentin Popov2026-07-181-4/+66
* perf(assets): reuse materials during mission preparationValentin Popov2026-07-181-12/+61
* perf(assets): reuse textures during mission preparationValentin Popov2026-07-181-8/+82
* build(deps): pin internal path dependency versionsValentin Popov2026-07-1819-71/+71
* fix(build): align stage zero gates with Rust 1.97Valentin Popov2026-07-181-20/+34
* fix(clippy): address Rust 1.97 lintsValentin Popov2026-07-186-13/+24
* style: format workspace with Rust 1.97Valentin Popov2026-07-187-95/+139
* build: upgrade Rust toolchain to 1.97.1Valentin Popov2026-07-181-3/+7
* chore: clarify planning acceptance semanticsValentin Popov2026-07-041-0/+5
* refactor: harden stage 2 graph and asset limitsValentin Popov2026-07-032-13/+272
* fix: guard prepared asset id collisionsValentin Popov2026-07-031-19/+380
* test: realign stage 2 acceptance coverageValentin Popov2026-07-032-19/+383
* feat(stage2): persist prepared mission assets and reportsValentin Popov2026-07-032-70/+356
* feat(stage2): materialize visual dependency graphValentin Popov2026-07-033-65/+530
* fix(stage2): preserve byte-exact prototype identitiesValentin Popov2026-07-032-21/+135
* test(inspection): cover archive entry diagnostic contextValentin Popov2026-06-301-17/+158
* fix(nres): align licensed closure with corpus limitsValentin Popov2026-06-301-3/+3
* test(inspection): cover archive diagnostic span contextValentin Popov2026-06-301-4/+18
* test(nres): cover input byte limit enforcementValentin Popov2026-06-301-0/+28
* test(resource): cover archive byte-budget evictionValentin Popov2026-06-301-0/+52
* fix(resource): prevent stale archive refresh overwriteValentin Popov2026-06-301-27/+169
* fix(resource): type archive and vfs error mappingValentin Popov2026-06-303-31/+267
* fix: route archive inspection through byte-safe boundariesValentin Popov2026-06-303-78/+216