index
:
fparkan
devel
master
Utilities and tools for the game "Parkan: Iron Strategy".
Valentin Popov
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
crates
Commit message (
Expand
)
Author
Age
Files
Lines
*
feat(runtime): load mission script bundles
Valentin Popov
2026-07-18
3
-5
/
+113
*
feat(script): classify VM dispatch selectors
Valentin Popov
2026-07-18
1
-1
/
+57
*
feat(script): decode compiled package framing
Valentin Popov
2026-07-18
2
-0
/
+266
*
feat(assets): preserve unit component asset provenance
Valentin Popov
2026-07-18
1
-2
/
+44
*
feat(prototype): trace unit component edges
Valentin Popov
2026-07-18
2
-6
/
+62
*
feat(prototype): retain unit component provenance
Valentin Popov
2026-07-18
3
-0
/
+44
*
feat(terrain): index surface queries with bvh
Valentin Popov
2026-07-18
1
-3
/
+259
*
feat(runtime): add terrain-snapped reference movement
Valentin Popov
2026-07-18
3
-2
/
+175
*
feat(world): retain mission transform state
Valentin Popov
2026-07-18
2
-4
/
+104
*
feat(render): preview explicit animation frames
Valentin Popov
2026-07-18
1
-1
/
+141
*
fix(terrain): preserve opaque shade lookup keys
Valentin Popov
2026-07-18
3
-18
/
+51
*
feat(terrain): separate shade material selections
Valentin Popov
2026-07-18
2
-1
/
+26
*
feat(terrain): decode slot material pairs
Valentin Popov
2026-07-18
1
-0
/
+68
*
feat(terrain): expose slot render dispatch
Valentin Popov
2026-07-18
1
-0
/
+47
*
feat(terrain): encode material manager selectors
Valentin Popov
2026-07-18
2
-5
/
+80
*
feat(terrain): recover material layer contract
Valentin Popov
2026-07-18
1
-1
/
+55
*
feat(terrain): bind map base textures
Valentin Popov
2026-07-18
1
-0
/
+66
*
feat(animation): recover Node38 fallback hierarchy
Valentin Popov
2026-07-18
3
-5
/
+166
*
feat(msh): retain static node animation data
Valentin Popov
2026-07-18
2
-3
/
+142
*
fix(render): match Ngi32 camera matrices
Valentin Popov
2026-07-18
1
-10
/
+11
*
feat(render): apply recovered TMA orientation
Valentin Popov
2026-07-18
1
-0
/
+39
*
feat(render): recover Iron3D Euler transform
Valentin Popov
2026-07-18
1
-0
/
+87
*
perf(assets): reuse archives during mission loads
Valentin Popov
2026-07-18
2
-3
/
+48
*
feat(render): recover legacy d3d camera matrices
Valentin Popov
2026-07-18
1
-0
/
+182
*
feat(render): retain raw camera projection state
Valentin Popov
2026-07-18
1
-0
/
+57
*
feat(render): invert raw affine camera transforms
Valentin Popov
2026-07-18
1
-0
/
+126
*
feat(render): retain raw camera poses
Valentin Popov
2026-07-18
1
-0
/
+66
*
feat(runtime): trace visual cache sizes
Valentin Popov
2026-07-18
2
-31
/
+134
*
feat(runtime): trace visual graph sizes
Valentin Popov
2026-07-18
2
-8
/
+56
*
perf(assets): cache visual wear validation
Valentin Popov
2026-07-18
1
-2
/
+41
*
feat(runtime): trace material validation requests
Valentin Popov
2026-07-18
1
-6
/
+15
*
perf(assets): cache visual graph anchors
Valentin Popov
2026-07-18
1
-5
/
+15
*
feat(runtime): trace visual dependency requests
Valentin Popov
2026-07-18
2
-8
/
+130
*
perf(resource): avoid copying nres payloads
Valentin Popov
2026-07-18
2
-13
/
+34
*
perf(runtime): retain more decoded payloads
Valentin Popov
2026-07-18
1
-1
/
+6
*
feat(runtime): trace visual graph phases
Valentin Popov
2026-07-18
2
-5
/
+62
*
fix(assets): satisfy material cache lint
Valentin Popov
2026-07-18
1
-1
/
+1
*
perf(assets): cache graph material validation
Valentin Popov
2026-07-18
1
-1
/
+32
*
feat(runtime): split model asset load checkpoints
Valentin Popov
2026-07-18
2
-6
/
+12
*
feat(runtime): trace asset preparation phases
Valentin Popov
2026-07-18
2
-12
/
+101
*
perf(assets): cache prepared model dependencies
Valentin Popov
2026-07-18
1
-9
/
+41
*
fix(assets): retain texture resolver test helpers
Valentin Popov
2026-07-18
1
-0
/
+16
*
perf(assets): cache graph texm validation
Valentin Popov
2026-07-18
1
-14
/
+27
*
feat(runtime): split visual graph load phase
Valentin Popov
2026-07-18
1
-2
/
+5
*
fix(terrain): use xy ground coordinates
Valentin Popov
2026-07-18
1
-36
/
+36
*
fix(render): project static scene on xy plane
Valentin Popov
2026-07-18
1
-0
/
+77
*
feat(game): preview multiple mission roots
Valentin Popov
2026-07-18
1
-0
/
+52
*
feat(render): compose terrain with preview root
Valentin Popov
2026-07-18
1
-0
/
+22
*
feat(game): bind preview diffuse materials
Valentin Popov
2026-07-18
1
-1
/
+13
*
feat(runtime): bound static preview graph roots
Valentin Popov
2026-07-18
1
-7
/
+11
[next]