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* fix(runtime): model distributor share normalizationtrunkValentin Popov4 hours3-29/+69
* feat(runtime): register mission objects with clan distributorsValentin Popov4 hours4-16/+103
* fix(runtime): preserve native mission AI selection wordValentin Popov5 hours2-0/+48
* test(runtime): verify native resource distributor tickValentin Popov7 hours3-6/+106
* fix(runtime): warm behavior before mission InitValentin Popov8 hours3-31/+143
* fix(runtime): execute the first supported Init eventValentin Popov9 hours3-54/+211
* fix(runtime): preserve native mission outcome guardsValentin Popov10 hours3-18/+87
* docs(script): clarify mission outcome compatibility limitsValentin Popov11 hours1-47/+67
* docs(script): describe native condition evaluationValentin Popov11 hours3-26/+144
* fix(script): preserve scheduler counter incrementValentin Popov12 hours1-0/+37
* fix: preserve material samples across frame retriesValentin Popov13 hours1-0/+8
* Preserve pending camera pose on viewport retryValentin Popov13 hours1-0/+9
* fix(render): refresh viewport after swapchain recreationValentin Popov14 hours1-6/+17
* fix(render): use view-dependent sky fog colorValentin Popov14 hours1-0/+7
* fix(camera): preserve free-flight terrain clearanceValentin Popov46 hours1-1/+3
* Update controlled component geometry and mountsValentin Popov47 hours1-12/+24
* Parse CTLD initial effect group selectorValentin Popov47 hours1-0/+13
* Sample initial component control posesValentin Popov48 hours1-5/+11
* fix(render): honor terrain base-only face flagsValentin Popov2 days1-0/+24
* fix(assets): parse native CTL tags 2 and 5Valentin Popov2 days1-0/+9
* fix(fx): preserve rain tails on zero-time framesValentin Popov2 days1-0/+4
* feat(fx): evaluate generic Op1 point lightsValentin Popov2 days1-0/+18
* feat(fx): evaluate native Op8 smoke emittersValentin Popov2 days1-0/+28
* fix(render): honor native shadow caster defaultsValentin Popov2 days1-8/+13
* feat(terrain): build BAS basement foundationsValentin Popov2 days1-0/+17
* feat(fx): evaluate native Op7 particle poolsValentin Popov2 days1-0/+20
* feat(material): sample normalized MAT0 phasesValentin Popov2 days1-0/+7
* feat(fx): evaluate native Op3 body typesValentin Popov2 days1-0/+10
* feat(fx): evaluate native generator mesh modesValentin Popov2 days1-0/+19
* fix: align native MSH face cullingValentin Popov2 days1-0/+47
* fix: preserve native sky sprite screen depthValentin Popov2 days1-0/+29
* Match free-flight camera to native projectionValentin Popov2 days1-0/+21
* Use LOD0 for terrain queries and renderingValentin Popov2 days1-0/+25
* Fix sun sprite palette slotValentin Popov2 days1-0/+18
* docs: translate render frame referenceValentin Popov3 days2-171/+167
* docs: correct renderer source contractsValentin Popov3 days2-20/+31
* Load explicit component point listsValentin Popov9 days1-11/+38
* Parse native CTLD effect rowsValentin Popov9 days1-0/+12
* Fix FXID resource reference offsetsValentin Popov9 days1-4/+21
* Fix material categories and transparent background orderingValentin Popov9 days3-11/+64
* docs: clarify native TEXM channel conversionValentin Popov9 days2-6/+7
* fix: decode TEXM 888 channels in native orderValentin Popov9 days2-6/+14
* Use native heading for sky gradientValentin Popov9 days1-0/+9
* Fix terrain height and native frame captureValentin Popov9 days2-5/+57
* feat: complete map viewer scene and static CTL pose previewValentin Popov9 days11-201/+875
* chore: simplify project to engine docs and testsValentin Popov2026-09-0617-3418/+250
* docs(script): trace callback command oneValentin Popov2026-07-181-6/+23
* feat(runtime): apply mission script outcomesValentin Popov2026-07-181-0/+7
* docs: clarify Notion reconciliationValentin Popov2026-07-181-0/+27
* docs(script): trace host callbackValentin Popov2026-07-181-0/+12