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* test(runtime): verify native Control node stage transitionstrunkValentin Popov3 hours3-9/+86
* feat(runtime): retain initial Control node amountsValentin Popov4 hours3-1/+57
* feat(runtime): project initial Control mesh metadataValentin Popov4 hours3-0/+100
* test(runtime): verify native Control provider updatesValentin Popov5 hours3-23/+87
* feat(runtime): advance loaded mission resourcesValentin Popov6 hours3-35/+125
* feat(runtime): load Behavior profiles for resource queriesValentin Popov26 hours2-19/+79
* feat(runtime): load Control node providers for resource queriesValentin Popov27 hours2-25/+84
* feat(runtime): query and update loaded Control resourcesValentin Popov27 hours2-17/+57
* feat(runtime): project merged Control device tablesValentin Popov28 hours3-12/+82
* docs(control): explain component device overridesValentin Popov29 hours3-16/+133
* feat(assets): sample native resource device coefficientValentin Popov29 hours2-2/+87
* feat(runtime): initialize mission ore propertiesValentin Popov30 hours3-0/+98
* fix(runtime): model distributor share normalizationValentin Popov3 days3-29/+69
* feat(runtime): register mission objects with clan distributorsValentin Popov3 days4-16/+103
* fix(runtime): preserve native mission AI selection wordValentin Popov3 days2-0/+48
* test(runtime): verify native resource distributor tickValentin Popov3 days3-6/+106
* fix(runtime): warm behavior before mission InitValentin Popov4 days3-31/+143
* fix(runtime): execute the first supported Init eventValentin Popov4 days3-54/+211
* fix(runtime): preserve native mission outcome guardsValentin Popov4 days3-18/+87
* docs(script): clarify mission outcome compatibility limitsValentin Popov4 days1-47/+67
* docs(script): describe native condition evaluationValentin Popov4 days3-26/+144
* fix(script): preserve scheduler counter incrementValentin Popov4 days1-0/+37
* fix: preserve material samples across frame retriesValentin Popov4 days1-0/+8
* Preserve pending camera pose on viewport retryValentin Popov4 days1-0/+9
* fix(render): refresh viewport after swapchain recreationValentin Popov4 days1-6/+17
* fix(render): use view-dependent sky fog colorValentin Popov4 days1-0/+7
* fix(camera): preserve free-flight terrain clearanceValentin Popov5 days1-1/+3
* Update controlled component geometry and mountsValentin Popov5 days1-12/+24
* Parse CTLD initial effect group selectorValentin Popov5 days1-0/+13
* Sample initial component control posesValentin Popov5 days1-5/+11
* fix(render): honor terrain base-only face flagsValentin Popov5 days1-0/+24
* fix(assets): parse native CTL tags 2 and 5Valentin Popov5 days1-0/+9
* fix(fx): preserve rain tails on zero-time framesValentin Popov5 days1-0/+4
* feat(fx): evaluate generic Op1 point lightsValentin Popov5 days1-0/+18
* feat(fx): evaluate native Op8 smoke emittersValentin Popov5 days1-0/+28
* fix(render): honor native shadow caster defaultsValentin Popov5 days1-8/+13
* feat(terrain): build BAS basement foundationsValentin Popov5 days1-0/+17
* feat(fx): evaluate native Op7 particle poolsValentin Popov5 days1-0/+20
* feat(material): sample normalized MAT0 phasesValentin Popov5 days1-0/+7
* feat(fx): evaluate native Op3 body typesValentin Popov5 days1-0/+10
* feat(fx): evaluate native generator mesh modesValentin Popov5 days1-0/+19
* fix: align native MSH face cullingValentin Popov5 days1-0/+47
* fix: preserve native sky sprite screen depthValentin Popov5 days1-0/+29
* Match free-flight camera to native projectionValentin Popov5 days1-0/+21
* Use LOD0 for terrain queries and renderingValentin Popov5 days1-0/+25
* Fix sun sprite palette slotValentin Popov5 days1-0/+18
* docs: translate render frame referenceValentin Popov6 days2-171/+167
* docs: correct renderer source contractsValentin Popov6 days2-20/+31
* Load explicit component point listsValentin Popov12 days1-11/+38
* Parse native CTLD effect rowsValentin Popov12 days1-0/+12