aboutsummaryrefslogtreecommitdiff
path: root/docs
Commit message (Expand)AuthorAgeFilesLines
* feat(runtime): project merged Control device tablesValentin Popov2 hours3-12/+82
* docs(control): explain component device overridesValentin Popov3 hours3-16/+133
* feat(assets): sample native resource device coefficientValentin Popov4 hours2-2/+87
* feat(runtime): initialize mission ore propertiesValentin Popov4 hours3-0/+98
* fix(runtime): model distributor share normalizationValentin Popov2 days3-29/+69
* feat(runtime): register mission objects with clan distributorsValentin Popov2 days4-16/+103
* fix(runtime): preserve native mission AI selection wordValentin Popov2 days2-0/+48
* test(runtime): verify native resource distributor tickValentin Popov2 days3-6/+106
* fix(runtime): warm behavior before mission InitValentin Popov2 days3-31/+143
* fix(runtime): execute the first supported Init eventValentin Popov2 days3-54/+211
* fix(runtime): preserve native mission outcome guardsValentin Popov3 days3-18/+87
* docs(script): clarify mission outcome compatibility limitsValentin Popov3 days1-47/+67
* docs(script): describe native condition evaluationValentin Popov3 days3-26/+144
* fix(script): preserve scheduler counter incrementValentin Popov3 days1-0/+37
* fix: preserve material samples across frame retriesValentin Popov3 days1-0/+8
* Preserve pending camera pose on viewport retryValentin Popov3 days1-0/+9
* fix(render): refresh viewport after swapchain recreationValentin Popov3 days1-6/+17
* fix(render): use view-dependent sky fog colorValentin Popov3 days1-0/+7
* fix(camera): preserve free-flight terrain clearanceValentin Popov4 days1-1/+3
* Update controlled component geometry and mountsValentin Popov4 days1-12/+24
* Parse CTLD initial effect group selectorValentin Popov4 days1-0/+13
* Sample initial component control posesValentin Popov4 days1-5/+11
* fix(render): honor terrain base-only face flagsValentin Popov4 days1-0/+24
* fix(assets): parse native CTL tags 2 and 5Valentin Popov4 days1-0/+9
* fix(fx): preserve rain tails on zero-time framesValentin Popov4 days1-0/+4
* feat(fx): evaluate generic Op1 point lightsValentin Popov4 days1-0/+18
* feat(fx): evaluate native Op8 smoke emittersValentin Popov4 days1-0/+28
* fix(render): honor native shadow caster defaultsValentin Popov4 days1-8/+13
* feat(terrain): build BAS basement foundationsValentin Popov4 days1-0/+17
* feat(fx): evaluate native Op7 particle poolsValentin Popov4 days1-0/+20
* feat(material): sample normalized MAT0 phasesValentin Popov4 days1-0/+7
* feat(fx): evaluate native Op3 body typesValentin Popov4 days1-0/+10
* feat(fx): evaluate native generator mesh modesValentin Popov4 days1-0/+19
* fix: align native MSH face cullingValentin Popov4 days1-0/+47
* fix: preserve native sky sprite screen depthValentin Popov4 days1-0/+29
* Match free-flight camera to native projectionValentin Popov4 days1-0/+21
* Use LOD0 for terrain queries and renderingValentin Popov4 days1-0/+25
* Fix sun sprite palette slotValentin Popov4 days1-0/+18
* docs: translate render frame referenceValentin Popov5 days2-171/+167
* docs: correct renderer source contractsValentin Popov5 days2-20/+31
* Load explicit component point listsValentin Popov11 days1-11/+38
* Parse native CTLD effect rowsValentin Popov11 days1-0/+12
* Fix FXID resource reference offsetsValentin Popov11 days1-4/+21
* Fix material categories and transparent background orderingValentin Popov11 days3-11/+64
* docs: clarify native TEXM channel conversionValentin Popov11 days2-6/+7
* fix: decode TEXM 888 channels in native orderValentin Popov11 days2-6/+14
* Use native heading for sky gradientValentin Popov11 days1-0/+9
* Fix terrain height and native frame captureValentin Popov11 days2-5/+57
* feat: complete map viewer scene and static CTL pose previewValentin Popov11 days11-201/+875
* chore: simplify project to engine docs and testsValentin Popov2026-09-0617-3418/+250