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* fix: preserve material samples across frame retriesValentin Popov14 hours1-0/+8
* Preserve pending camera pose on viewport retryValentin Popov15 hours1-0/+9
* fix(render): refresh viewport after swapchain recreationValentin Popov16 hours1-6/+17
* fix(render): use view-dependent sky fog colorValentin Popov16 hours1-0/+7
* fix(camera): preserve free-flight terrain clearanceValentin Popov2 days1-1/+3
* Update controlled component geometry and mountsValentin Popov2 days1-12/+24
* Parse CTLD initial effect group selectorValentin Popov2 days1-0/+13
* Sample initial component control posesValentin Popov2 days1-5/+11
* fix(render): honor terrain base-only face flagsValentin Popov2 days1-0/+24
* fix(assets): parse native CTL tags 2 and 5Valentin Popov2 days1-0/+9
* fix(fx): preserve rain tails on zero-time framesValentin Popov2 days1-0/+4
* feat(fx): evaluate generic Op1 point lightsValentin Popov2 days1-0/+18
* feat(fx): evaluate native Op8 smoke emittersValentin Popov2 days1-0/+28
* fix(render): honor native shadow caster defaultsValentin Popov2 days1-8/+13
* feat(terrain): build BAS basement foundationsValentin Popov2 days1-0/+17
* feat(fx): evaluate native Op7 particle poolsValentin Popov2 days1-0/+20
* feat(material): sample normalized MAT0 phasesValentin Popov2 days1-0/+7
* feat(fx): evaluate native Op3 body typesValentin Popov2 days1-0/+10
* feat(fx): evaluate native generator mesh modesValentin Popov2 days1-0/+19
* fix: align native MSH face cullingValentin Popov2 days1-0/+47
* fix: preserve native sky sprite screen depthValentin Popov2 days1-0/+29
* Match free-flight camera to native projectionValentin Popov2 days1-0/+21
* Use LOD0 for terrain queries and renderingValentin Popov2 days1-0/+25
* Fix sun sprite palette slotValentin Popov2 days1-0/+18
* docs: translate render frame referenceValentin Popov3 days2-171/+167
* docs: correct renderer source contractsValentin Popov3 days2-20/+31
* Load explicit component point listsValentin Popov9 days1-11/+38
* Parse native CTLD effect rowsValentin Popov9 days1-0/+12
* Fix FXID resource reference offsetsValentin Popov9 days1-4/+21
* Fix material categories and transparent background orderingValentin Popov9 days3-11/+64
* docs: clarify native TEXM channel conversionValentin Popov9 days2-6/+7
* fix: decode TEXM 888 channels in native orderValentin Popov9 days2-6/+14
* Use native heading for sky gradientValentin Popov9 days1-0/+9
* Fix terrain height and native frame captureValentin Popov9 days2-5/+57
* feat: complete map viewer scene and static CTL pose previewValentin Popov9 days11-201/+875
* chore: simplify project to engine docs and testsValentin Popov2026-09-0617-3418/+250
* docs(script): trace callback command oneValentin Popov2026-07-181-6/+23
* feat(runtime): apply mission script outcomesValentin Popov2026-07-181-0/+7
* docs: clarify Notion reconciliationValentin Popov2026-07-181-0/+27
* docs(script): trace host callbackValentin Popov2026-07-181-0/+12
* feat(script): bind callbacks to runtime varsetsValentin Popov2026-07-181-0/+9
* feat(runtime): apply clan init varsetsValentin Popov2026-07-181-3/+6
* feat(runtime): resolve clan init writesValentin Popov2026-07-181-3/+26
* feat(script): resolve default init writesValentin Popov2026-07-181-0/+32
* feat(script): resolve handler eight statesValentin Popov2026-07-181-0/+20
* feat(script): resolve handler fifteen inputsValentin Popov2026-07-181-0/+29
* fix(render): accept PowerShell camera capturesValentin Popov2026-07-181-0/+22
* feat(script): resolve handler thirty dword callbacksValentin Popov2026-07-181-3/+14
* docs(ai): trace frequent handler thirty callbackValentin Popov2026-07-181-0/+15
* feat(runtime): load script varset defaultsValentin Popov2026-07-181-0/+4