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* fix(render): match native reflection target sizesValentin Popov3 hours2-3/+16
* fix(render): use native shifted water reflection cameraValentin Popov4 hours2-11/+26
* chore(render): expose unused vertex color coverageValentin Popov5 hours2-2/+8
* feat(render): animate water with native EMBM wavesValentin Popov5 hours2-4/+28
* feat(render): add planar water reflectionsValentin Popov6 hours2-3/+33
* chore(render): expose unverified special terrain passesValentin Popov9 hours1-0/+4
* perf(render): prewarm pipeline variants with a Vulkan cacheValentin Popov10 hours1-2/+12
* perf(render): share identical material texture imagesValentin Popov10 hours1-2/+13
* perf(render): retain static mesh prefixes between framesValentin Popov10 hours1-0/+15
* fix(render): animate sky layers on the native UV clockValentin Popov11 hours3-2/+36
* fix(render): select terrain LOD from native camera cellsValentin Popov11 hours1-8/+37
* fix(capture): replay the projection used by world geometryValentin Popov12 hours3-2/+24
* fix(render): select native Land2 multitexture variantsValentin Popov13 hours1-3/+23
* feat(fx): play ambient Control sound commandsValentin Popov14 hours3-0/+50
* docs(render): distinguish fog color from the lighting floorValentin Popov15 hours3-11/+22
* fix(render): apply celestial birth matrix to column vectorsValentin Popov15 hours3-14/+30
* fix(render): use native squared distance for vertex fogValentin Popov16 hours3-0/+27
* fix(render): scale Control light radius with emitter transformValentin Popov17 hours3-1/+26
* fix(render): fade MSH portals with camera distanceValentin Popov18 hours3-20/+62
* feat(render): integrate Control effects and animated world sceneValentin Popov18 hours4-149/+275
* feat(runtime): project factory-2 selector 6 metadataValentin Popov19 hours3-1/+122
* docs(runtime): correct Control and collision interface contractsValentin Popov22 hours2-17/+47
* feat(script): evaluate additive FML expressions during InitValentin Popov23 hours3-47/+147
* fix(runtime): load research tables for every AI ownerValentin Popov24 hours2-25/+46
* feat(runtime): initialize per-clan AI record slotsValentin Popov24 hours2-0/+61
* feat(assets): decode CTLD tag 17 recordsValentin Popov25 hours2-2/+26
* feat(runtime): restore indexed Control provider queryValentin Popov26 hours3-8/+141
* feat(runtime): project initial Behavior control groupsValentin Popov27 hours3-0/+82
* feat(runtime): restore Control selector 15Valentin Popov28 hours2-12/+97
* feat(runtime): load clan research tables during startupValentin Popov29 hours2-0/+48
* docs(behavior): trace research context owner transferValentin Popov30 hours2-14/+42
* fix(assets): count texture requests in mission plansValentin Popov30 hours1-0/+6
* feat(assets): restore ordered research candidate selectionValentin Popov30 hours3-19/+82
* feat(assets): decode research tables and calculate candidate costsValentin Popov31 hours3-25/+147
* feat(script): execute numeric FML assignments during mission InitValentin Popov33 hours3-35/+155
* fix(script): read Init guards in native disk orderValentin Popov34 hours2-10/+27
* feat(app): constrain free-flight movement by building meshesValentin Popov34 hours4-24/+83
* fix(runtime): follow linked nodes after building helper hitsValentin Popov35 hours2-29/+53
* feat(runtime): query building meshes in world spaceValentin Popov36 hours2-2/+42
* fix(render): hide native zero-alpha MSH batchesValentin Popov36 hours3-0/+42
* feat(msh): decode triangle descriptors and query segmentsValentin Popov38 hours2-0/+43
* test(fx): cover native tree ray geometryValentin Popov39 hours1-0/+11
* fix(render): preserve native world viewport depth rangeValentin Popov41 hours1-8/+24
* fix(fx): orient Type 1 quads along their authored axisValentin Popov41 hours1-0/+18
* fix(camera): constrain free flight to terrain surface boundsValentin Popov42 hours2-0/+19
* feat(font): decode original Tfnt resourcesValentin Popov43 hours2-9/+61
* docs(ui): describe native menu font resource bindingsValentin Popov44 hours2-15/+66
* test(runtime): pin native Control activation clock bitsValentin Popov45 hours2-38/+86
* feat(runtime): recompute loaded Control owner profilesValentin Popov2 days3-55/+271
* docs(runtime): clarify Control load callback orderValentin Popov3 days1-7/+8