index
:
fparkan
master
trunk
Utilities and tools for the game "Parkan: Iron Strategy".
Valentin Popov
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
docs
Commit message (
Expand
)
Author
Age
Files
Lines
*
chore(render): expose unused vertex color coverage
Valentin Popov
3 hours
2
-2
/
+8
*
feat(render): animate water with native EMBM waves
Valentin Popov
3 hours
2
-4
/
+28
*
feat(render): add planar water reflections
Valentin Popov
4 hours
2
-3
/
+33
*
chore(render): expose unverified special terrain passes
Valentin Popov
7 hours
1
-0
/
+4
*
perf(render): prewarm pipeline variants with a Vulkan cache
Valentin Popov
8 hours
1
-2
/
+12
*
perf(render): share identical material texture images
Valentin Popov
8 hours
1
-2
/
+13
*
perf(render): retain static mesh prefixes between frames
Valentin Popov
8 hours
1
-0
/
+15
*
fix(render): animate sky layers on the native UV clock
Valentin Popov
9 hours
3
-2
/
+36
*
fix(render): select terrain LOD from native camera cells
Valentin Popov
9 hours
1
-8
/
+37
*
fix(capture): replay the projection used by world geometry
Valentin Popov
10 hours
3
-2
/
+24
*
fix(render): select native Land2 multitexture variants
Valentin Popov
11 hours
1
-3
/
+23
*
feat(fx): play ambient Control sound commands
Valentin Popov
11 hours
3
-0
/
+50
*
docs(render): distinguish fog color from the lighting floor
Valentin Popov
13 hours
3
-11
/
+22
*
fix(render): apply celestial birth matrix to column vectors
Valentin Popov
13 hours
3
-14
/
+30
*
fix(render): use native squared distance for vertex fog
Valentin Popov
14 hours
3
-0
/
+27
*
fix(render): scale Control light radius with emitter transform
Valentin Popov
15 hours
3
-1
/
+26
*
fix(render): fade MSH portals with camera distance
Valentin Popov
15 hours
3
-20
/
+62
*
feat(render): integrate Control effects and animated world scene
Valentin Popov
16 hours
4
-149
/
+275
*
feat(runtime): project factory-2 selector 6 metadata
Valentin Popov
16 hours
3
-1
/
+122
*
docs(runtime): correct Control and collision interface contracts
Valentin Popov
19 hours
2
-17
/
+47
*
feat(script): evaluate additive FML expressions during Init
Valentin Popov
20 hours
3
-47
/
+147
*
fix(runtime): load research tables for every AI owner
Valentin Popov
22 hours
2
-25
/
+46
*
feat(runtime): initialize per-clan AI record slots
Valentin Popov
22 hours
2
-0
/
+61
*
feat(assets): decode CTLD tag 17 records
Valentin Popov
23 hours
2
-2
/
+26
*
feat(runtime): restore indexed Control provider query
Valentin Popov
24 hours
3
-8
/
+141
*
feat(runtime): project initial Behavior control groups
Valentin Popov
25 hours
3
-0
/
+82
*
feat(runtime): restore Control selector 15
Valentin Popov
26 hours
2
-12
/
+97
*
feat(runtime): load clan research tables during startup
Valentin Popov
26 hours
2
-0
/
+48
*
docs(behavior): trace research context owner transfer
Valentin Popov
27 hours
2
-14
/
+42
*
fix(assets): count texture requests in mission plans
Valentin Popov
27 hours
1
-0
/
+6
*
feat(assets): restore ordered research candidate selection
Valentin Popov
28 hours
3
-19
/
+82
*
feat(assets): decode research tables and calculate candidate costs
Valentin Popov
29 hours
3
-25
/
+147
*
feat(script): execute numeric FML assignments during mission Init
Valentin Popov
30 hours
3
-35
/
+155
*
fix(script): read Init guards in native disk order
Valentin Popov
31 hours
2
-10
/
+27
*
feat(app): constrain free-flight movement by building meshes
Valentin Popov
32 hours
4
-24
/
+83
*
fix(runtime): follow linked nodes after building helper hits
Valentin Popov
32 hours
2
-29
/
+53
*
feat(runtime): query building meshes in world space
Valentin Popov
34 hours
2
-2
/
+42
*
fix(render): hide native zero-alpha MSH batches
Valentin Popov
34 hours
3
-0
/
+42
*
feat(msh): decode triangle descriptors and query segments
Valentin Popov
35 hours
2
-0
/
+43
*
test(fx): cover native tree ray geometry
Valentin Popov
37 hours
1
-0
/
+11
*
fix(render): preserve native world viewport depth range
Valentin Popov
39 hours
1
-8
/
+24
*
fix(fx): orient Type 1 quads along their authored axis
Valentin Popov
39 hours
1
-0
/
+18
*
fix(camera): constrain free flight to terrain surface bounds
Valentin Popov
39 hours
2
-0
/
+19
*
feat(font): decode original Tfnt resources
Valentin Popov
40 hours
2
-9
/
+61
*
docs(ui): describe native menu font resource bindings
Valentin Popov
42 hours
2
-15
/
+66
*
test(runtime): pin native Control activation clock bits
Valentin Popov
43 hours
2
-38
/
+86
*
feat(runtime): recompute loaded Control owner profiles
Valentin Popov
2 days
3
-55
/
+271
*
docs(runtime): clarify Control load callback order
Valentin Popov
2 days
1
-7
/
+8
*
feat(runtime): project load-time Control profile values
Valentin Popov
2 days
3
-8
/
+211
*
feat(runtime): project native Control object classes
Valentin Popov
3 days
3
-2
/
+89
[next]