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* feat(fx): animate native point light color and radius jitterValentin Popov6 hours4-11/+39
* fix(render): preserve object-local point lights on modelsValentin Popov7 hours4-6/+33
* feat(fx): track phase and restart per effect instanceValentin Popov7 hours3-7/+37
* fix(render): match native packet distance approximationValentin Popov8 hours3-17/+32
* fix(game): render terrain without placed object meshesValentin Popov10 hours1-0/+5
* perf(render): avoid forced FIFO fallback without mailboxValentin Popov10 hours1-0/+16
* fix(tools): preserve opaque framebuffer RGB in capturesValentin Popov11 hours1-0/+6
* chore(render): report unexpanded ambient effectsValentin Popov12 hours2-0/+12
* fix(render): match native reflection target sizesValentin Popov12 hours2-3/+16
* fix(render): use native shifted water reflection cameraValentin Popov13 hours2-11/+26
* chore(render): expose unused vertex color coverageValentin Popov14 hours2-2/+8
* feat(render): animate water with native EMBM wavesValentin Popov14 hours2-4/+28
* feat(render): add planar water reflectionsValentin Popov15 hours2-3/+33
* chore(render): expose unverified special terrain passesValentin Popov18 hours1-0/+4
* perf(render): prewarm pipeline variants with a Vulkan cacheValentin Popov19 hours1-2/+12
* perf(render): share identical material texture imagesValentin Popov19 hours1-2/+13
* perf(render): retain static mesh prefixes between framesValentin Popov19 hours1-0/+15
* fix(render): animate sky layers on the native UV clockValentin Popov20 hours3-2/+36
* fix(render): select terrain LOD from native camera cellsValentin Popov20 hours1-8/+37
* fix(capture): replay the projection used by world geometryValentin Popov21 hours3-2/+24
* fix(render): select native Land2 multitexture variantsValentin Popov22 hours1-3/+23
* feat(fx): play ambient Control sound commandsValentin Popov22 hours3-0/+50
* docs(render): distinguish fog color from the lighting floorValentin Popov24 hours3-11/+22
* fix(render): apply celestial birth matrix to column vectorsValentin Popov24 hours3-14/+30
* fix(render): use native squared distance for vertex fogValentin Popov25 hours3-0/+27
* fix(render): scale Control light radius with emitter transformValentin Popov26 hours3-1/+26
* fix(render): fade MSH portals with camera distanceValentin Popov26 hours3-20/+62
* feat(render): integrate Control effects and animated world sceneValentin Popov27 hours4-149/+275
* feat(runtime): project factory-2 selector 6 metadataValentin Popov27 hours3-1/+122
* docs(runtime): correct Control and collision interface contractsValentin Popov30 hours2-17/+47
* feat(script): evaluate additive FML expressions during InitValentin Popov31 hours3-47/+147
* fix(runtime): load research tables for every AI ownerValentin Popov33 hours2-25/+46
* feat(runtime): initialize per-clan AI record slotsValentin Popov33 hours2-0/+61
* feat(assets): decode CTLD tag 17 recordsValentin Popov34 hours2-2/+26
* feat(runtime): restore indexed Control provider queryValentin Popov35 hours3-8/+141
* feat(runtime): project initial Behavior control groupsValentin Popov36 hours3-0/+82
* feat(runtime): restore Control selector 15Valentin Popov37 hours2-12/+97
* feat(runtime): load clan research tables during startupValentin Popov37 hours2-0/+48
* docs(behavior): trace research context owner transferValentin Popov38 hours2-14/+42
* fix(assets): count texture requests in mission plansValentin Popov38 hours1-0/+6
* feat(assets): restore ordered research candidate selectionValentin Popov39 hours3-19/+82
* feat(assets): decode research tables and calculate candidate costsValentin Popov40 hours3-25/+147
* feat(script): execute numeric FML assignments during mission InitValentin Popov41 hours3-35/+155
* fix(script): read Init guards in native disk orderValentin Popov42 hours2-10/+27
* feat(app): constrain free-flight movement by building meshesValentin Popov43 hours4-24/+83
* fix(runtime): follow linked nodes after building helper hitsValentin Popov43 hours2-29/+53
* feat(runtime): query building meshes in world spaceValentin Popov45 hours2-2/+42
* fix(render): hide native zero-alpha MSH batchesValentin Popov45 hours3-0/+42
* feat(msh): decode triangle descriptors and query segmentsValentin Popov46 hours2-0/+43
* test(fx): cover native tree ray geometryValentin Popov2 days1-0/+11