diff options
author | Georgiy Bondarenko <69736697+nehilo@users.noreply.github.com> | 2021-03-04 20:54:23 +0300 |
---|---|---|
committer | Georgiy Bondarenko <69736697+nehilo@users.noreply.github.com> | 2021-03-04 20:54:23 +0300 |
commit | e8701195e66f2d27ffe17fb514eae8173795aaf7 (patch) | |
tree | 9f519c4abf6556b9ae7190a6210d87ead1dfadde /Marlin/src/lcd/dogm/status_screen_lite_ST7920.cpp | |
download | kp3s-lgvl-e8701195e66f2d27ffe17fb514eae8173795aaf7.tar.xz kp3s-lgvl-e8701195e66f2d27ffe17fb514eae8173795aaf7.zip |
Initial commit
Diffstat (limited to 'Marlin/src/lcd/dogm/status_screen_lite_ST7920.cpp')
-rw-r--r-- | Marlin/src/lcd/dogm/status_screen_lite_ST7920.cpp | 917 |
1 files changed, 917 insertions, 0 deletions
diff --git a/Marlin/src/lcd/dogm/status_screen_lite_ST7920.cpp b/Marlin/src/lcd/dogm/status_screen_lite_ST7920.cpp new file mode 100644 index 0000000..a538121 --- /dev/null +++ b/Marlin/src/lcd/dogm/status_screen_lite_ST7920.cpp @@ -0,0 +1,917 @@ +/** + * Lightweight Status Screen for the RepRapDiscount Full + * Graphics Smart Controller (ST7920-based 128x64 LCD) + * + * (c) 2017 Aleph Objects, Inc. + * + * The code in this page is free software: you can + * redistribute it and/or modify it under the terms of the GNU + * General Public License (GNU GPL) as published by the Free Software + * Foundation, either version 3 of the License, or (at your option) + * any later version. The code is distributed WITHOUT ANY WARRANTY; + * without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. See the GNU GPL for more details. + */ + +/** + * Implementation of a Status Screen for the RepRapDiscount + * Full Graphics Smart Controller using native ST7920 commands + * instead of U8Glib. + * + * This alternative Status Screen makes use of the built-in character + * generation capabilities of the ST7920 to update the Status Screen + * with less SPI traffic and CPU use. In particular: + * + * - The fan and bed animations are handled using custom characters + * that are stored in CGRAM. This allows for the animation to be + * updated by writing a single character to the text-buffer (DDRAM). + * + * - All the information in the Status Screen is text that is written + * to DDRAM, so the work of generating the bitmaps is offloaded to + * the ST7920 rather than being render by U8Glib on the MCU. + * + * - The graphics buffer (GDRAM) is only used for static graphics + * elements (nozzle and feedrate bitmaps) and for the progress + * bar, so updates are sporadic. + */ + +// +// status_screen_lite_ST7920.cpp +// Lightweight Status Screen for Graphical Display +// + +#include "../../inc/MarlinConfigPre.h" + +#if ENABLED(LIGHTWEIGHT_UI) + +#include "status_screen_lite_ST7920.h" + +#include "../marlinui.h" +#include "../fontutils.h" +#include "../lcdprint.h" +#include "../../libs/duration_t.h" +#include "../../module/motion.h" +#include "../../module/printcounter.h" +#include "../../module/temperature.h" + +#if ENABLED(SDSUPPORT) + #include "../../sd/cardreader.h" +#endif + +#if ENABLED(LCD_SHOW_E_TOTAL) + #include "../../MarlinCore.h" // for printingIsActive +#endif + +#define TEXT_MODE_LCD_WIDTH 16 + +#define BUFFER_WIDTH 256 +#define BUFFER_HEIGHT 32 + +#define DDRAM_LINE_1 0x00 +#define DDRAM_LINE_2 0x10 +#define DDRAM_LINE_3 0x08 +#define DDRAM_LINE_4 0x18 + +ST7920_Lite_Status_Screen::st7920_state_t ST7920_Lite_Status_Screen::current_bits; + +void ST7920_Lite_Status_Screen::cmd(const uint8_t cmd) { + if (!current_bits.synced || !current_bits.cmd) { + current_bits.synced = true; + current_bits.cmd = true; + sync_cmd(); + } + write_byte(cmd); +} + +void ST7920_Lite_Status_Screen::begin_data() { + if (!current_bits.synced || current_bits.cmd) { + current_bits.synced = true; + current_bits.cmd = false; + sync_dat(); + } +} + +void ST7920_Lite_Status_Screen::write_str(const char *str) { + while (*str) write_byte(*str++); +} + +void ST7920_Lite_Status_Screen::write_str(const char *str, uint8_t len) { + while (*str && len--) write_byte(*str++); +} + +void ST7920_Lite_Status_Screen::write_str_P(PGM_P const str) { + PGM_P p_str = (PGM_P)str; + while (char c = pgm_read_byte(p_str++)) write_byte(c); +} + +void ST7920_Lite_Status_Screen::write_number(const int16_t value, const uint8_t digits/*=3*/) { + char str[7]; + PGM_P fmt; + switch (digits) { + case 6: fmt = PSTR("%6d"); break; + case 5: fmt = PSTR("%5d"); break; + case 4: fmt = PSTR("%4d"); break; + case 3: fmt = PSTR("%3d"); break; + case 2: fmt = PSTR("%2d"); break; + case 1: fmt = PSTR("%1d"); break; + default: return; + } + sprintf_P(str, fmt, value); + write_str(str); +} + +void ST7920_Lite_Status_Screen::display_status(const bool display_on, const bool cursor_on, const bool blink_on) { + extended_function_set(false); + cmd(0b00001000 | + (display_on ? 0b0100 : 0) | + (cursor_on ? 0b0010 : 0) | + (blink_on ? 0b0001 : 0) + ); +} + +// Sets the extended and graphics bits simultaneously, regardless of +// the current state. This is a helper function for extended_function_set() +// and graphics() +void ST7920_Lite_Status_Screen::_extended_function_set(const bool extended, const bool graphics) { + cmd( 0b00100000 | + (extended ? 0b00000100 : 0) | + (graphics ? 0b00000010 : 0) + ); + current_bits.extended = extended; + current_bits.graphics = graphics; +} + +void ST7920_Lite_Status_Screen::extended_function_set(const bool extended) { + if (extended != current_bits.extended) + _extended_function_set(extended, current_bits.graphics); +} + +void ST7920_Lite_Status_Screen::graphics(const bool graphics) { + if (graphics != current_bits.graphics) + _extended_function_set(current_bits.extended, graphics); +} + +void ST7920_Lite_Status_Screen::entry_mode_select(const bool ac_increase, const bool shift) { + extended_function_set(false); + cmd(0b00000100 | + (ac_increase ? 0b00000010 : 0) | + (shift ? 0b00000001 : 0) + ); +} + +// Sets the sa bit regardless of the current state. This is a helper +// function for scroll_or_addr_select() +void ST7920_Lite_Status_Screen::_scroll_or_addr_select(const bool sa) { + extended_function_set(true); + cmd(0b00000010 | (sa ? 0b00000001 : 0)); + current_bits.sa = sa; +} + +void ST7920_Lite_Status_Screen::scroll_or_addr_select(const bool sa) { + if (sa != current_bits.sa) + _scroll_or_addr_select(sa); +} + +void ST7920_Lite_Status_Screen::set_ddram_address(const uint8_t addr) { + extended_function_set(false); + cmd(0b10000000 | (addr & 0b00111111)); +} + +void ST7920_Lite_Status_Screen::set_cgram_address(const uint8_t addr) { + extended_function_set(false); + cmd(0b01000000 | (addr & 0b00111111)); +} + +void ST7920_Lite_Status_Screen::set_gdram_address(const uint8_t x, const uint8_t y) { + extended_function_set(true); + cmd(0b10000000 | (y & 0b01111111)); + cmd(0b10000000 | (x & 0b00001111)); +} + +void ST7920_Lite_Status_Screen::clear() { + extended_function_set(false); + cmd(0x00000001); + delay(15); //delay for CGRAM clear +} + +void ST7920_Lite_Status_Screen::home() { + extended_function_set(false); + cmd(0x00000010); +} + +/* This fills the entire text buffer with spaces */ +void ST7920_Lite_Status_Screen::clear_ddram() { + set_ddram_address(DDRAM_LINE_1); + begin_data(); + for (uint8_t i = 64; i--;) write_byte(' '); +} + +/* This fills the entire graphics buffer with zeros */ +void ST7920_Lite_Status_Screen::clear_gdram() { + LOOP_L_N(y, BUFFER_HEIGHT) { + set_gdram_address(0, y); + begin_data(); + for (uint8_t i = (BUFFER_WIDTH) / 16; i--;) write_word(0); + } +} + +void ST7920_Lite_Status_Screen::load_cgram_icon(const uint16_t addr, const void *data) { + const uint16_t *p_word = (const uint16_t *)data; + set_cgram_address(addr); + begin_data(); + for (uint8_t i = 16; i--;) + write_word(pgm_read_word(p_word++)); +} + +/** + * Draw an icon in GDRAM. Position specified in DDRAM + * coordinates. i.e., X from 1 to 8, Y from 1 to 4. + */ +void ST7920_Lite_Status_Screen::draw_gdram_icon(uint8_t x, uint8_t y, const void *data) { + const uint16_t *p_word = (const uint16_t *)data; + // Handle display folding + if (y > 1) y -= 2, x += 8; + for (int i = 0; i < 16; i++) { + set_gdram_address(x, i + y * 16); + begin_data(); + write_word(pgm_read_word(p_word++)); + } +} + +/************************** ICON DEFINITIONS *************************************/ + +#define CGRAM_ICON_1_ADDR 0x00 +#define CGRAM_ICON_2_ADDR 0x10 +#define CGRAM_ICON_3_ADDR 0x20 +#define CGRAM_ICON_4_ADDR 0x30 + +#define CGRAM_ICON_1_WORD 0x00 +#define CGRAM_ICON_2_WORD 0x02 +#define CGRAM_ICON_3_WORD 0x04 +#define CGRAM_ICON_4_WORD 0x06 + +const uint8_t degree_symbol_y_top = 1; +PROGMEM const uint8_t degree_symbol[] = { + 0b00110000, + 0b01001000, + 0b01001000, + 0b00110000, +}; + +const uint16_t nozzle_icon[] PROGMEM = { + 0b0000000000000000, + 0b0000000000000000, + 0b0000111111110000, + 0b0001111111111000, + 0b0001111111111000, + 0b0001111111111000, + 0b0000111111110000, + 0b0000111111110000, + 0b0001111111111000, + 0b0001111111111000, + 0b0001111111111000, + 0b0000011111100000, + 0b0000001111000000, + 0b0000000110000000, + 0b0000000000000000, + 0b0000000000000000 +}; + +const uint16_t bed_icon[] PROGMEM = { + 0b0000000000000000, + 0b0000000000000000, + 0b0000000000000000, + 0b0000000000000000, + 0b0000000000000000, + 0b0000000000000000, + 0b0000000000000000, + 0b0000000000000000, + 0b0000000000000000, + 0b0000000000000000, + 0b0000000000000000, + 0b0111111111111110, + 0b0111111111111110, + 0b0110000000000110, + 0b0000000000000000, + 0b0000000000000000 +}; + +const uint16_t heat1_icon[] PROGMEM = { + 0b0000000000000000, + 0b0010001000100000, + 0b0001000100010000, + 0b0000100010001000, + 0b0000100010001000, + 0b0001000100010000, + 0b0010001000100000, + 0b0010001000100000, + 0b0001000100010000, + 0b0000100010001000, + 0b0000000000000000, + 0b0000000000000000, + 0b0000000000000000, + 0b0000000000000000, + 0b0000000000000000, + 0b0000000000000000 +}; + +const uint16_t heat2_icon[] PROGMEM = { + 0b0000000000000000, + 0b0000100010001000, + 0b0000100010001000, + 0b0001000100010000, + 0b0010001000100000, + 0b0010001000100000, + 0b0001000100010000, + 0b0000100010001000, + 0b0000100010001000, + 0b0001000100010000, + 0b0000000000000000, + 0b0000000000000000, + 0b0000000000000000, + 0b0000000000000000, + 0b0000000000000000, + 0b0000000000000000 +}; + +const uint16_t fan1_icon[] PROGMEM = { + 0b0000000000000000, + 0b0111111111111110, + 0b0111000000001110, + 0b0110001111000110, + 0b0100001111000010, + 0b0100000110000010, + 0b0101100000011010, + 0b0101110110111010, + 0b0101100000011010, + 0b0100000110000010, + 0b0100001111000010, + 0b0110001111000110, + 0b0111000000001110, + 0b0111111111111110, + 0b0000000000000000, + 0b0000000000000000 +}; + +const uint16_t fan2_icon[] PROGMEM = { + 0b0000000000000000, + 0b0111111111111110, + 0b0111000000001110, + 0b0110010000100110, + 0b0100111001110010, + 0b0101111001111010, + 0b0100110000110010, + 0b0100000110000010, + 0b0100110000110010, + 0b0101111001111010, + 0b0100111001110010, + 0b0110010000100110, + 0b0111000000001110, + 0b0111111111111110, + 0b0000000000000000, + 0b0000000000000000 +}; + +const uint16_t feedrate_icon[] PROGMEM = { + 0b0000000000000000, + 0b0111111000000000, + 0b0110000000000000, + 0b0110000000000000, + 0b0110000000000000, + 0b0111111011111000, + 0b0110000011001100, + 0b0110000011001100, + 0b0110000011001100, + 0b0110000011111000, + 0b0000000011001100, + 0b0000000011001100, + 0b0000000011001100, + 0b0000000011001100, + 0b0000000000000000, + 0b0000000000000000 +}; + +/************************** MAIN SCREEN *************************************/ + +/** + * The ST7920 has no degree character, so draw it to GDRAM. + * This function takes character position xy + * i.e., x is [0-15], while the y position is [0-3] + */ +void ST7920_Lite_Status_Screen::draw_degree_symbol(uint8_t x, uint8_t y, const bool draw) { + const uint8_t *p_bytes = degree_symbol; + // Handle display folding + if (y > 1) y -= 2, x += 16; + const bool oddChar = x & 1; + const uint8_t x_word = x >> 1, + y_top = degree_symbol_y_top, + y_bot = y_top + COUNT(degree_symbol); + LOOP_S_L_N(i, y_top, y_bot) { + uint8_t byte = pgm_read_byte(p_bytes++); + set_gdram_address(x_word, i + y * 16); + begin_data(); + if (draw) { + write_byte(oddChar ? 0x00 : byte); + write_byte(oddChar ? byte : 0x00); + } + else + write_word(0x0000); + } +} + +void ST7920_Lite_Status_Screen::draw_static_elements() { + scroll_or_addr_select(0); + + // Load the animated bed and fan icons + load_cgram_icon(CGRAM_ICON_1_ADDR, heat1_icon); + load_cgram_icon(CGRAM_ICON_2_ADDR, heat2_icon); + load_cgram_icon(CGRAM_ICON_3_ADDR, fan1_icon); + load_cgram_icon(CGRAM_ICON_4_ADDR, fan2_icon); + + // Draw the static icons in GDRAM + draw_gdram_icon(0, 0, nozzle_icon); + #if HAS_MULTI_HOTEND + draw_gdram_icon(0, 1, nozzle_icon); + draw_gdram_icon(0, 2, bed_icon); + #else + draw_gdram_icon(0, 1, bed_icon); + #endif + draw_gdram_icon(5, 1, feedrate_icon); + + // Draw the initial fan icon + draw_fan_icon(false); +} + +/** + * Although this is undocumented, the ST7920 allows the character + * data buffer (DDRAM) to be used in conjunction with the graphics + * bitmap buffer (CGRAM). The contents of the graphics buffer is + * XORed with the data from the character generator. This allows + * us to make the progess bar out of graphical data (the bar) and + * text data (the percentage). + */ +void ST7920_Lite_Status_Screen::draw_progress_bar(const uint8_t value) { + #if HOTENDS == 1 + // If we have only one extruder, draw a long progress bar on the third line + constexpr uint8_t top = 1, // Top in pixels + bottom = 13, // Bottom in pixels + left = 12, // Left edge, in 16-bit words + width = 4; // Width of progress bar, in 16-bit words + #else + constexpr uint8_t top = 16 + 1, + bottom = 16 + 13, + left = 5, + width = 3; + #endif + const uint8_t char_pcnt = 100 / width; // How many percent does each 16-bit word represent? + + // Draw the progress bar as a bitmap in CGRAM + LOOP_S_LE_N(y, top, bottom) { + set_gdram_address(left, y); + begin_data(); + LOOP_L_N(x, width) { + uint16_t gfx_word = 0x0000; + if ((x + 1) * char_pcnt <= value) + gfx_word = 0xFFFF; // Draw completely filled bytes + else if ((x * char_pcnt) < value) + gfx_word = int(0x8000) >> (value % char_pcnt) * 16 / char_pcnt; // Draw partially filled bytes + + // Draw the frame around the progress bar + if (y == top || y == bottom) + gfx_word = 0xFFFF; // Draw top/bottom border + else if (x == width - 1) + gfx_word |= 0x0001; // Draw right border + else if (x == 0) + gfx_word |= 0x8000; // Draw left border + write_word(gfx_word); + } + } + + // Draw the percentage as text in DDRAM + #if HOTENDS == 1 + set_ddram_address(DDRAM_LINE_3 + 4); + begin_data(); + write_byte(' '); + #else + set_ddram_address(DDRAM_LINE_2 + left); + begin_data(); + #endif + + // Draw centered + if (value > 9) { + write_number(value, 4); + write_str_P(PSTR("% ")); + } + else { + write_number(value, 3); + write_str_P(PSTR("% ")); + } +} + +void ST7920_Lite_Status_Screen::draw_fan_icon(const bool whichIcon) { + set_ddram_address(DDRAM_LINE_1 + 5); + begin_data(); + write_word(whichIcon ? CGRAM_ICON_3_WORD : CGRAM_ICON_4_WORD); +} + +void ST7920_Lite_Status_Screen::draw_heat_icon(const bool whichIcon, const bool heating) { + set_ddram_address( + #if HOTENDS == 1 + DDRAM_LINE_2 + #else + DDRAM_LINE_3 + #endif + ); + begin_data(); + if (heating) + write_word(whichIcon ? CGRAM_ICON_1_WORD : CGRAM_ICON_2_WORD); + else { + write_byte(' '); + write_byte(' '); + } +} + +#define FAR(a,b) (((a > b) ? (a-b) : (b-a)) > 2) + +static struct { + bool E1_show_target : 1; + bool E2_show_target : 1; + TERN_(HAS_HEATED_BED, bool bed_show_target : 1); +} display_state = { + true, true, TERN_(HAS_HEATED_BED, true) +}; + +void ST7920_Lite_Status_Screen::draw_temps(uint8_t line, const int16_t temp, const int16_t target, bool showTarget, bool targetStateChange) { + switch (line) { + case 0: set_ddram_address(DDRAM_LINE_1 + 1); break; + case 1: set_ddram_address(DDRAM_LINE_2 + 1); break; + case 2: set_ddram_address(DDRAM_LINE_3 + 1); break; + case 3: set_ddram_address(DDRAM_LINE_3 + 1); break; + } + begin_data(); + write_number(temp); + + if (showTarget) { + write_byte('\x1A'); + write_number(target); + }; + + if (targetStateChange) { + if (!showTarget) write_str_P(PSTR(" ")); + draw_degree_symbol(5, line, !showTarget); + draw_degree_symbol(9, line, showTarget); + } +} + +void ST7920_Lite_Status_Screen::draw_extruder_1_temp(const int16_t temp, const int16_t target, bool forceUpdate) { + const bool show_target = target && FAR(temp, target); + draw_temps(0, temp, target, show_target, display_state.E1_show_target != show_target || forceUpdate); + display_state.E1_show_target = show_target; +} + +void ST7920_Lite_Status_Screen::draw_extruder_2_temp(const int16_t temp, const int16_t target, bool forceUpdate) { + const bool show_target = target && FAR(temp, target); + draw_temps(1, temp, target, show_target, display_state.E2_show_target != show_target || forceUpdate); + display_state.E2_show_target = show_target; +} + +#if HAS_HEATED_BED + void ST7920_Lite_Status_Screen::draw_bed_temp(const int16_t temp, const int16_t target, bool forceUpdate) { + const bool show_target = target && FAR(temp, target); + draw_temps(TERN(HAS_MULTI_HOTEND, 2, 1), temp, target, show_target, display_state.bed_show_target != show_target || forceUpdate); + display_state.bed_show_target = show_target; + } +#endif + +void ST7920_Lite_Status_Screen::draw_fan_speed(const uint8_t value) { + set_ddram_address(DDRAM_LINE_1 + 6); + begin_data(); + write_number(value, 3); + write_byte('%'); +} + +void ST7920_Lite_Status_Screen::draw_print_time(const duration_t &elapsed, char suffix) { + #if HOTENDS == 1 + set_ddram_address(DDRAM_LINE_3); + #else + set_ddram_address(DDRAM_LINE_3 + 5); + #endif + char str[7]; + int str_length = elapsed.toDigital(str); + str[str_length++] = suffix; + begin_data(); + write_str(str, str_length); +} + +void ST7920_Lite_Status_Screen::draw_feedrate_percentage(const uint16_t percentage) { + // We only have enough room for the feedrate when + // we have one extruder + #if HOTENDS == 1 + set_ddram_address(DDRAM_LINE_2 + 6); + begin_data(); + write_number(percentage, 3); + write_byte('%'); + #else + UNUSED(percentage); + #endif +} + +void ST7920_Lite_Status_Screen::draw_status_message() { + const char *str = ui.status_message; + + set_ddram_address(DDRAM_LINE_4); + begin_data(); + #if ENABLED(STATUS_MESSAGE_SCROLLING) + uint8_t slen = utf8_strlen(str); + + if (slen <= TEXT_MODE_LCD_WIDTH) { + // String fits the LCD, so just print it + write_str(str); + while (slen < TEXT_MODE_LCD_WIDTH) { write_byte(' '); ++slen; } + } + else { + // String is larger than the available space in screen. + + // Get a pointer to the next valid UTF8 character + // and the string remaining length + uint8_t rlen; + const char *stat = ui.status_and_len(rlen); + write_str(stat, TEXT_MODE_LCD_WIDTH); + + // If the remaining string doesn't completely fill the screen + if (rlen < TEXT_MODE_LCD_WIDTH) { + write_byte('.'); // Always at 1+ spaces left, draw a dot + uint8_t chars = TEXT_MODE_LCD_WIDTH - rlen; // Amount of space left in characters + if (--chars) { // Draw a second dot if there's space + write_byte('.'); + if (--chars) write_str(str, chars); // Print a second copy of the message + } + } + ui.advance_status_scroll(); + } + + #else + + uint8_t slen = utf8_strlen(str); + write_str(str, TEXT_MODE_LCD_WIDTH); + for (; slen < TEXT_MODE_LCD_WIDTH; ++slen) write_byte(' '); + + #endif +} + +void ST7920_Lite_Status_Screen::draw_position(const xyze_pos_t &pos, const bool position_trusted) { + char str[7]; + set_ddram_address(DDRAM_LINE_4); + begin_data(); + + // If position is unknown, flash the labels. + const unsigned char alt_label = position_trusted ? 0 : (ui.get_blink() ? ' ' : 0); + + if (TERN1(LCD_SHOW_E_TOTAL, !printingIsActive())) { + write_byte(alt_label ? alt_label : 'X'); + write_str(dtostrf(pos.x, -4, 0, str), 4); + + write_byte(alt_label ? alt_label : 'Y'); + write_str(dtostrf(pos.y, -4, 0, str), 4); + } + else { + #if ENABLED(LCD_SHOW_E_TOTAL) + char tmp[15]; + const uint8_t escale = e_move_accumulator >= 100000.0f ? 10 : 1; // After 100m switch to cm + sprintf_P(tmp, PSTR("E%-7ld%cm "), uint32_t(_MAX(e_move_accumulator, 0.0f)) / escale, escale == 10 ? 'c' : 'm'); // 1234567mm + write_str(tmp); + #endif + } + + write_byte(alt_label ? alt_label : 'Z'); + write_str(dtostrf(pos.z, -5, 1, str), 5); +} + +bool ST7920_Lite_Status_Screen::indicators_changed() { + // We only add the target temperatures to the checksum + // because the actual temps fluctuate so by updating + // them only during blinks we gain a bit of stability. + const bool blink = ui.get_blink(); + const uint16_t feedrate_perc = feedrate_percentage; + const uint16_t fs = thermalManager.scaledFanSpeed(0); + const int16_t extruder_1_target = thermalManager.degTargetHotend(0); + #if HAS_MULTI_HOTEND + const int16_t extruder_2_target = thermalManager.degTargetHotend(1); + #endif + #if HAS_HEATED_BED + const int16_t bed_target = thermalManager.degTargetBed(); + #endif + static uint16_t last_checksum = 0; + const uint16_t checksum = blink ^ feedrate_perc ^ fs ^ extruder_1_target + ^ TERN0(HAS_MULTI_HOTEND, extruder_2_target) + ^ TERN0(HAS_HEATED_BED, bed_target); + if (last_checksum == checksum) return false; + last_checksum = checksum; + return true; +} + +void ST7920_Lite_Status_Screen::update_indicators(const bool forceUpdate) { + if (forceUpdate || indicators_changed()) { + const bool blink = ui.get_blink(); + const duration_t elapsed = print_job_timer.duration(); + duration_t remaining = TERN0(USE_M73_REMAINING_TIME, ui.get_remaining_time()); + const uint16_t feedrate_perc = feedrate_percentage; + const int16_t extruder_1_temp = thermalManager.degHotend(0), + extruder_1_target = thermalManager.degTargetHotend(0); + #if HAS_MULTI_HOTEND + const int16_t extruder_2_temp = thermalManager.degHotend(1), + extruder_2_target = thermalManager.degTargetHotend(1); + #endif + #if HAS_HEATED_BED + const int16_t bed_temp = thermalManager.degBed(), + bed_target = thermalManager.degTargetBed(); + #endif + + draw_extruder_1_temp(extruder_1_temp, extruder_1_target, forceUpdate); + TERN_(HAS_MULTI_HOTEND, draw_extruder_2_temp(extruder_2_temp, extruder_2_target, forceUpdate)); + TERN_(HAS_HEATED_BED, draw_bed_temp(bed_temp, bed_target, forceUpdate)); + + uint16_t spd = thermalManager.fan_speed[0]; + + #if ENABLED(ADAPTIVE_FAN_SLOWING) + if (!blink && thermalManager.fan_speed_scaler[0] < 128) + spd = thermalManager.scaledFanSpeed(0, spd); + #endif + + draw_fan_speed(thermalManager.fanPercent(spd)); + + // Draw elapsed/remaining time + const bool show_remaining = ENABLED(SHOW_REMAINING_TIME) && (DISABLED(ROTATE_PROGRESS_DISPLAY) || blink); + if (show_remaining && !remaining.second()) { + const auto progress = ui.get_progress_percent(); + if (progress) + remaining = elapsed.second() * (100 - progress) / progress; + } + if (show_remaining && remaining.second()) + draw_print_time(remaining, 'R'); + else + draw_print_time(elapsed); + + draw_feedrate_percentage(feedrate_perc); + + // Update the fan and bed animations + if (spd) draw_fan_icon(blink); + TERN_(HAS_HEATED_BED, draw_heat_icon(bed_target > 0 && blink, bed_target > 0)); + } +} + +bool ST7920_Lite_Status_Screen::position_changed() { + const xyz_pos_t pos = current_position; + const uint8_t checksum = uint8_t(pos.x) ^ uint8_t(pos.y) ^ uint8_t(pos.z); + static uint8_t last_checksum = 0, changed = last_checksum != checksum; + if (changed) last_checksum = checksum; + return changed; +} + +bool ST7920_Lite_Status_Screen::status_changed() { + uint8_t checksum = 0; + for (const char *p = ui.status_message; *p; p++) checksum ^= *p; + static uint8_t last_checksum = 0; + bool changed = last_checksum != checksum; + if (changed) last_checksum = checksum; + return changed; +} + +bool ST7920_Lite_Status_Screen::blink_changed() { + static uint8_t last_blink = 0; + const bool blink = ui.get_blink(), changed = last_blink != blink; + if (changed) last_blink = blink; + return changed; +} + +#ifndef STATUS_EXPIRE_SECONDS + #define STATUS_EXPIRE_SECONDS 20 +#endif + +void ST7920_Lite_Status_Screen::update_status_or_position(bool forceUpdate) { + + #if STATUS_EXPIRE_SECONDS + static uint8_t countdown = 0; + #endif + + /** + * There's only enough room for either the status message or the position, + * so draw one or the other. When the status message changes, show it for + * a few seconds, then return to the position display once the head moves. + * + * countdown > 1 -- Show status + * countdown = 1 -- Show status, until movement + * countdown = 0 -- Show position + * + * If STATUS_EXPIRE_SECONDS is zero, only the status is shown. + */ + if (forceUpdate || status_changed()) { + TERN_(STATUS_MESSAGE_SCROLLING, ui.status_scroll_offset = 0); + #if STATUS_EXPIRE_SECONDS + countdown = ui.status_message[0] ? STATUS_EXPIRE_SECONDS : 0; + #endif + draw_status_message(); + blink_changed(); // Clear changed flag + } + #if !STATUS_EXPIRE_SECONDS + else if (TERN0(STATUS_MESSAGE_SCROLLING, blink_changed())) + draw_status_message(); + #else + else if (blink_changed()) { + if (countdown > 1) { + countdown--; + TERN_(STATUS_MESSAGE_SCROLLING, draw_status_message()); + } + else if (countdown > 0) { + if (position_changed()) { + countdown--; + forceUpdate = true; + } + TERN_(STATUS_MESSAGE_SCROLLING, draw_status_message()); + } + } + + if (countdown == 0 && (forceUpdate || position_changed() || TERN(DISABLE_REDUCED_ACCURACY_WARNING, 0, blink_changed()))) + draw_position(current_position, TERN(DISABLE_REDUCED_ACCURACY_WARNING, 1, all_axes_trusted())); + #endif +} + +void ST7920_Lite_Status_Screen::update_progress(const bool forceUpdate) { + #if EITHER(LCD_SET_PROGRESS_MANUALLY, SDSUPPORT) + + // Since the progress bar involves writing + // quite a few bytes to GDRAM, only do this + // when an update is actually necessary. + + static uint8_t last_progress = 0; + const uint8_t progress = ui.get_progress_percent(); + if (forceUpdate || last_progress != progress) { + last_progress = progress; + draw_progress_bar(progress); + } + + #else + + UNUSED(forceUpdate); + + #endif +} + +void ST7920_Lite_Status_Screen::update(const bool forceUpdate) { + cs(); + update_indicators(forceUpdate); + update_status_or_position(forceUpdate); + update_progress(forceUpdate); + ncs(); +} + +void ST7920_Lite_Status_Screen::reset_state_from_unknown() { + _extended_function_set(true, true); // Do it twice as only one bit + _extended_function_set(true, true); // get set at a time. + _scroll_or_addr_select(false); +} + +void ST7920_Lite_Status_Screen::on_entry() { + cs(); + reset_state_from_unknown(); + clear(); + clear_gdram(); + draw_static_elements(); + update(true); + ncs(); +} + +void ST7920_Lite_Status_Screen::on_exit() { + cs(); + clear(); + _extended_function_set(true, true); // Restore state to what u8g expects. + ncs(); +} + +// Called prior to the KILL screen to +// clear the screen, preventing a garbled display. +void ST7920_Lite_Status_Screen::clear_text_buffer() { + cs(); + reset_state_from_unknown(); + clear(); + _extended_function_set(true, true); // Restore state to what u8g expects. + ncs(); +} + +void MarlinUI::draw_status_screen() { + ST7920_Lite_Status_Screen::update(false); +} + +// This method is called before each screen update and +// fires on_entry() and on_exit() events upon entering +// or exiting the Status Screen. +void MarlinUI::lcd_in_status(const bool inStatus) { + static bool lastInStatus = false; + if (lastInStatus == inStatus) return; + if ((lastInStatus = inStatus)) + ST7920_Lite_Status_Screen::on_entry(); + else + ST7920_Lite_Status_Screen::on_exit(); +} + +#endif // LIGHTWEIGHT_UI |