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authorGeorgiy Bondarenko <69736697+nehilo@users.noreply.github.com>2021-03-04 20:54:23 +0300
committerGeorgiy Bondarenko <69736697+nehilo@users.noreply.github.com>2021-03-04 20:54:23 +0300
commite8701195e66f2d27ffe17fb514eae8173795aaf7 (patch)
tree9f519c4abf6556b9ae7190a6210d87ead1dfadde /Marlin/src/lcd/menu/game/invaders.h
downloadkp3s-lgvl-e8701195e66f2d27ffe17fb514eae8173795aaf7.tar.xz
kp3s-lgvl-e8701195e66f2d27ffe17fb514eae8173795aaf7.zip
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+/**
+ * Marlin 3D Printer Firmware
+ * Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
+ *
+ * Based on Sprinter and grbl.
+ * Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <https://www.gnu.org/licenses/>.
+ *
+ */
+#pragma once
+
+#include "types.h"
+
+#define INVASION_SIZE 3
+
+#if INVASION_SIZE == 3
+ #define INVADER_COLS 5
+#elif INVASION_SIZE == 4
+ #define INVADER_COLS 6
+#else
+ #define INVADER_COLS 8
+ #undef INVASION_SIZE
+ #define INVASION_SIZE 5
+#endif
+
+#define INVADER_ROWS INVASION_SIZE
+
+#define INVADER_COL_W 14
+#define INVADER_H 8
+#define INVADER_ROW_H (INVADER_H + 2)
+
+typedef struct { int8_t x, y, v; } laser_t;
+
+typedef struct {
+ pos_t pos;
+ uint8_t cannons_left;
+ int8_t cannon_x;
+ laser_t bullet[10], laser, explod;
+ int8_t dir, leftmost, rightmost, botmost;
+ uint8_t count, quit_count, blink_count;
+ uint8_t bugs[INVADER_ROWS], shooters[(INVADER_ROWS) * (INVADER_COLS)];
+ int8_t ufox, ufov;
+ bool game_blink;
+ int8_t laser_col() { return ((laser.x - pos.x) / (INVADER_COL_W)); };
+ int8_t laser_row() { return ((laser.y - pos.y + 2) / (INVADER_ROW_H)); };
+} invaders_data_t;
+
+class InvadersGame : MarlinGame { public: static void enter_game(), game_screen(); };
+
+extern InvadersGame invaders;