aboutsummaryrefslogtreecommitdiff
path: root/Marlin/src/lcd/menu/menu_game.cpp
diff options
context:
space:
mode:
authorGeorgiy Bondarenko <69736697+nehilo@users.noreply.github.com>2021-03-04 20:54:23 +0300
committerGeorgiy Bondarenko <69736697+nehilo@users.noreply.github.com>2021-03-04 20:54:23 +0300
commite8701195e66f2d27ffe17fb514eae8173795aaf7 (patch)
tree9f519c4abf6556b9ae7190a6210d87ead1dfadde /Marlin/src/lcd/menu/menu_game.cpp
downloadkp3s-lgvl-e8701195e66f2d27ffe17fb514eae8173795aaf7.tar.xz
kp3s-lgvl-e8701195e66f2d27ffe17fb514eae8173795aaf7.zip
Initial commit
Diffstat (limited to 'Marlin/src/lcd/menu/menu_game.cpp')
-rw-r--r--Marlin/src/lcd/menu/menu_game.cpp48
1 files changed, 48 insertions, 0 deletions
diff --git a/Marlin/src/lcd/menu/menu_game.cpp b/Marlin/src/lcd/menu/menu_game.cpp
new file mode 100644
index 0000000..fa56d7e
--- /dev/null
+++ b/Marlin/src/lcd/menu/menu_game.cpp
@@ -0,0 +1,48 @@
+/**
+ * Marlin 3D Printer Firmware
+ * Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
+ *
+ * Based on Sprinter and grbl.
+ * Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <https://www.gnu.org/licenses/>.
+ *
+ */
+
+#include "../../inc/MarlinConfigPre.h"
+
+#if HAS_GAME_MENU
+
+#include "menu_item.h"
+#include "game/game.h"
+
+void menu_game() {
+ START_MENU();
+ BACK_ITEM(TERN(LCD_INFO_MENU, MSG_INFO_MENU, MSG_MAIN));
+ #if ENABLED(MARLIN_BRICKOUT)
+ SUBMENU(MSG_BRICKOUT, brickout.enter_game);
+ #endif
+ #if ENABLED(MARLIN_INVADERS)
+ SUBMENU(MSG_INVADERS, invaders.enter_game);
+ #endif
+ #if ENABLED(MARLIN_SNAKE)
+ SUBMENU(MSG_SNAKE, snake.enter_game);
+ #endif
+ #if ENABLED(MARLIN_MAZE)
+ SUBMENU(MSG_MAZE, maze.enter_game);
+ #endif
+ END_MENU();
+}
+
+#endif // HAS_GAME_MENU