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author | Georgiy Bondarenko <69736697+nehilo@users.noreply.github.com> | 2021-03-04 20:54:23 +0300 |
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committer | Georgiy Bondarenko <69736697+nehilo@users.noreply.github.com> | 2021-03-04 20:54:23 +0300 |
commit | e8701195e66f2d27ffe17fb514eae8173795aaf7 (patch) | |
tree | 9f519c4abf6556b9ae7190a6210d87ead1dfadde /buildroot/share/fonts/uxggenpages.md | |
download | kp3s-lgvl-e8701195e66f2d27ffe17fb514eae8173795aaf7.tar.xz kp3s-lgvl-e8701195e66f2d27ffe17fb514eae8173795aaf7.zip |
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diff --git a/buildroot/share/fonts/uxggenpages.md b/buildroot/share/fonts/uxggenpages.md new file mode 100644 index 0000000..5e40c39 --- /dev/null +++ b/buildroot/share/fonts/uxggenpages.md @@ -0,0 +1,110 @@ +## Language engine and tools + +### Supported hardware + +Marlin supports HD44780 character LCD and 128x64 graphical LCD via U8GLIB. Because of the limitation of HD44780 hardwares, Marlin can only support three character sets for that hardware: Japanese (kana_utf8), Russian/Cyrillic (ru), or Western (Roman characters) + +For the graphical LCD modules, there's far less limitation. Users and language maintainers can easily change the language translation strings when saved with UTF-8 encoding. The only extra step is to regenerate the font data from an existing BDF font file. + +### How to support a new language? + +1. Prepare the translation source file + +You need to add a language header file `language_xx.h`, replacing xx with the language/country code. (e.g., "en" for English). You can start with a existing language file by copying it to a new location: + +```bash +cp language_zh_CN.h language_zh_TW.h +``` + +Then simply replace the strings inside the `_UxGT()` macros. + +Make sure the file is saved as UTF-8 encoded. + +2. Generate the font data file + +This step gathers the glyphs used in the language file from a 9pt bitmap font and saves the data in a language_data_xx.h file. So the font used for conversion should contain all the characters in your language file. + +The default bitmap font is WQY's 9pt bitmap font. + +Download from [here](http://wenq.org/daily/wqy-bitmapfont-bdf-gb18030-nightly_build.tar.gz), or to install in a Debian/Ubuntu system: + +``` +sudo apt-get install xfonts-wqy +``` + +You also need to compile the `bdf2u8g` binary to convert BDF font files into U8glib data structures: + +```bash +cd marlin-git/buildroot/share/fonts/ +./get-bdf2u8g.sh +``` + +The `genallfont.sh` script generates font data for all language translation files. + +You may specify a list of languages to process. For example: + +```bash +MARLIN_LANGS="zh_CN zh_TW" +``` + +and run the script to generate the font data (`language_data_xx.h`): + +```bash +cd marlin-git/Marlin/ +MARLIN_LANGS="zh_CN zh_TW" ../buildroot/share/fonts/genallfont.sh +``` + +3. Change the language settings + +To compile Marlin with your language, choose a language in `Configuration.h`. For Chinese (Taiwan) you would use: + +```cpp +#define LCD_LANGUAGE zh_TW +``` + +4. Compile and Upload the firmware + +Open `Marlin.ino` in your IDE and compile the firmware. Once the build succeeds, upload it to your board. + +### Update the language translation + +Whenever language files are changed, you need to run the script `genallfont.sh` again to update the font data file. + +### Use a cool font + +You may need to use a different font to support your own language, because the default 9pt font is not complete. (You may also support them by adding the missing glyphs to the font.) + +After you've prepared your font, specify the font file path as an argument to `genallfont.sh`, so that the font used for your language is your new font. For example, if your font is named `newfont.bdf` run the following command: + +```bash +cd Marlin/ +../buildroot/share/fonts/genallfont.sh ./newfont.bdf +``` + +...or to regenerate the language font data for a specific language: + +```bash +MARLIN_LANGS="zh_TW" ../buildroot/share/fonts/genallfont.sh ./newfont.bdf +``` + +### Suggestions for Maintainers + +The tool and the language engine can be easily updated. Since it uses common bitmap font files and UTF-8 text, the maintainer needs to confirm that the font contains the glyphs in the language files. + +At this time, the font file `marlin-6x12-3.bdf` is used to generate the font data. It combines all of Marlin's ISO10646-1 fonts and the WQY 9pt bitmap font. + +### Related resources + +#### Fonts + +- [WQY](http://wenq.org/) +- [WQY 9pt bitmap font](http://wenq.org/daily/wqy-bitmapfont-bdf-gb18030-nightly_build.tar.gz) +- [unifont (16x8 or 16x16)](https://unifoundry.com/unifont.html) + +Documents related to the old version of the language engine: + +- [Marlin Fonts Documentation](https://www.marlinfw.org/docs/development/fonts.html) +- [Marlin LCD Language](https://marlinfw.org/docs/development/lcd_language.html) +- [U8GLIB](https://github.com/olikraus/u8glib.git) +- [UTF-8 for U8GLIB](https://github.com/yhfudev/u8glib-fontutf8.git) +- [Standalone test project for the Marlin UTF-8 language engine](https://github.com/yhfudev/marlin-fontutf8.git) |