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Diffstat (limited to 'Marlin/src/lcd/buttons.h')
-rw-r--r-- | Marlin/src/lcd/buttons.h | 234 |
1 files changed, 234 insertions, 0 deletions
diff --git a/Marlin/src/lcd/buttons.h b/Marlin/src/lcd/buttons.h new file mode 100644 index 0000000..07a4524 --- /dev/null +++ b/Marlin/src/lcd/buttons.h @@ -0,0 +1,234 @@ +/** + * Marlin 3D Printer Firmware + * Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin] + * + * Based on Sprinter and grbl. + * Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <https://www.gnu.org/licenses/>. + * + */ +#pragma once + +#include "../inc/MarlinConfig.h" + +#if ((!HAS_ADC_BUTTONS && IS_NEWPANEL) || BUTTONS_EXIST(EN1, EN2)) && !IS_TFTGLCD_PANEL + #define HAS_ENCODER_WHEEL 1 +#endif +#if HAS_ENCODER_WHEEL || ANY_BUTTON(ENC, BACK, UP, DWN, LFT, RT) + #define HAS_DIGITAL_BUTTONS 1 +#endif +#if !HAS_ADC_BUTTONS && (IS_RRW_KEYPAD || (HAS_WIRED_LCD && !IS_NEWPANEL)) + #define HAS_SHIFT_ENCODER 1 +#endif + +// I2C buttons must be read in the main thread +#if ANY(LCD_I2C_VIKI, LCD_I2C_PANELOLU2, IS_TFTGLCD_PANEL) + #define HAS_SLOW_BUTTONS 1 +#endif + +#if HAS_ENCODER_WHEEL + #define ENCODER_PHASE_0 0 + #define ENCODER_PHASE_1 2 + #define ENCODER_PHASE_2 3 + #define ENCODER_PHASE_3 1 +#endif + +#if EITHER(HAS_DIGITAL_BUTTONS, DWIN_CREALITY_LCD) + + // Wheel spin pins where BA is 00, 10, 11, 01 (1 bit always changes) + #define BLEN_A 0 + #define BLEN_B 1 + + #define EN_A _BV(BLEN_A) + #define EN_B _BV(BLEN_B) + + #define _BUTTON_PRESSED(BN) !READ(BTN_##BN) + + #if BUTTON_EXISTS(ENC) || HAS_TOUCH_BUTTONS + #define BLEN_C 2 + #define EN_C _BV(BLEN_C) + #endif + + #if ENABLED(LCD_I2C_VIKI) + + #include <LiquidTWI2.h> + + #define B_I2C_BTN_OFFSET 3 // (the first three bit positions reserved for EN_A, EN_B, EN_C) + + // button and encoder bit positions within 'buttons' + #define B_LE (BUTTON_LEFT << B_I2C_BTN_OFFSET) // The remaining normalized buttons are all read via I2C + #define B_UP (BUTTON_UP << B_I2C_BTN_OFFSET) + #define B_MI (BUTTON_SELECT << B_I2C_BTN_OFFSET) + #define B_DW (BUTTON_DOWN << B_I2C_BTN_OFFSET) + #define B_RI (BUTTON_RIGHT << B_I2C_BTN_OFFSET) + + #if BUTTON_EXISTS(ENC) // The pause/stop/restart button is connected to BTN_ENC when used + #define B_ST (EN_C) // Map the pause/stop/resume button into its normalized functional name + #define BUTTON_CLICK() (buttons & (B_MI|B_RI|B_ST)) // Pause/stop also acts as click until a proper pause/stop is implemented. + #else + #define BUTTON_CLICK() (buttons & (B_MI|B_RI)) + #endif + + // I2C buttons take too long to read inside an interrupt context and so we read them during lcd_update + + #elif ENABLED(LCD_I2C_PANELOLU2) + + #if !BUTTON_EXISTS(ENC) // Use I2C if not directly connected to a pin + + #define B_I2C_BTN_OFFSET 3 // (the first three bit positions reserved for EN_A, EN_B, EN_C) + + #define B_MI (PANELOLU2_ENCODER_C << B_I2C_BTN_OFFSET) // requires LiquidTWI2 library v1.2.3 or later + + #define BUTTON_CLICK() (buttons & B_MI) + + #endif + + #endif + +#else + + #undef BUTTON_EXISTS + #define BUTTON_EXISTS(...) false + + // Dummy button, never pressed + #define _BUTTON_PRESSED(BN) false + + // Shift register bits correspond to buttons: + #define BL_LE 7 // Left + #define BL_UP 6 // Up + #define BL_MI 5 // Middle + #define BL_DW 4 // Down + #define BL_RI 3 // Right + #define BL_ST 2 // Red Button + #define B_LE _BV(BL_LE) + #define B_UP _BV(BL_UP) + #define B_MI _BV(BL_MI) + #define B_DW _BV(BL_DW) + #define B_RI _BV(BL_RI) + #define B_ST _BV(BL_ST) + + #ifndef BUTTON_CLICK + #define BUTTON_CLICK() (buttons & (B_MI|B_ST)) + #endif + +#endif + +#if IS_RRW_KEYPAD + #define BTN_OFFSET 0 // Bit offset into buttons for shift register values + + #define BLEN_KEYPAD_F3 0 + #define BLEN_KEYPAD_F2 1 + #define BLEN_KEYPAD_F1 2 + #define BLEN_KEYPAD_DOWN 3 + #define BLEN_KEYPAD_RIGHT 4 + #define BLEN_KEYPAD_MIDDLE 5 + #define BLEN_KEYPAD_UP 6 + #define BLEN_KEYPAD_LEFT 7 + + #define EN_KEYPAD_F1 _BV(BTN_OFFSET + BLEN_KEYPAD_F1) + #define EN_KEYPAD_F2 _BV(BTN_OFFSET + BLEN_KEYPAD_F2) + #define EN_KEYPAD_F3 _BV(BTN_OFFSET + BLEN_KEYPAD_F3) + #define EN_KEYPAD_DOWN _BV(BTN_OFFSET + BLEN_KEYPAD_DOWN) + #define EN_KEYPAD_RIGHT _BV(BTN_OFFSET + BLEN_KEYPAD_RIGHT) + #define EN_KEYPAD_MIDDLE _BV(BTN_OFFSET + BLEN_KEYPAD_MIDDLE) + #define EN_KEYPAD_UP _BV(BTN_OFFSET + BLEN_KEYPAD_UP) + #define EN_KEYPAD_LEFT _BV(BTN_OFFSET + BLEN_KEYPAD_LEFT) + + #define RRK(B) (keypad_buttons & (B)) + + #ifdef EN_C + #define BUTTON_CLICK() ((buttons & EN_C) || RRK(EN_KEYPAD_MIDDLE)) + #else + #define BUTTON_CLICK() RRK(EN_KEYPAD_MIDDLE) + #endif +#endif + +#ifndef EN_A + #define EN_A 0 +#endif +#ifndef EN_B + #define EN_B 0 +#endif +#ifndef EN_C + #define EN_C 0 +#endif +#if BUTTON_EXISTS(BACK) || EITHER(HAS_TOUCH_BUTTONS, IS_TFTGLCD_PANEL) + #define BLEN_D 3 + #define EN_D _BV(BLEN_D) +#else + #define EN_D 0 +#endif + +#define BUTTON_PRESSED(BN) (_BUTTON_PRESSED_##BN) + +#if BUTTON_EXISTS(EN1) + #define _BUTTON_PRESSED_EN1 _BUTTON_PRESSED(EN1) +#else + #define _BUTTON_PRESSED_EN1 false +#endif +#if BUTTON_EXISTS(EN2) + #define _BUTTON_PRESSED_EN2 _BUTTON_PRESSED(EN2) +#else + #define _BUTTON_PRESSED_EN2 false +#endif +#if BUTTON_EXISTS(ENC_EN) + #define _BUTTON_PRESSED_ENC_EN _BUTTON_PRESSED(ENC_EN) +#else + #define _BUTTON_PRESSED_ENC_EN false +#endif +#if BUTTON_EXISTS(ENC) + #define _BUTTON_PRESSED_ENC _BUTTON_PRESSED(ENC) +#else + #define _BUTTON_PRESSED_ENC false +#endif +#if BUTTON_EXISTS(UP) + #define _BUTTON_PRESSED_UP _BUTTON_PRESSED(UP) +#else + #define _BUTTON_PRESSED_UP false +#endif +#if BUTTON_EXISTS(DWN) + #define _BUTTON_PRESSED_DWN _BUTTON_PRESSED(DWN) +#else + #define _BUTTON_PRESSED_DWN false +#endif +#if BUTTON_EXISTS(LFT) + #define _BUTTON_PRESSED_LFT _BUTTON_PRESSED(LFT) +#else + #define _BUTTON_PRESSED_LFT false +#endif +#if BUTTON_EXISTS(RT) + #define _BUTTON_PRESSED_RT _BUTTON_PRESSED(RT) +#else + #define _BUTTON_PRESSED_RT false +#endif +#if BUTTON_EXISTS(BACK) + #define _BUTTON_PRESSED_BACK _BUTTON_PRESSED(BACK) +#else + #define _BUTTON_PRESSED_BACK false +#endif + +#ifndef BUTTON_CLICK + #if EN_C > 0 + #define BUTTON_CLICK() (buttons & EN_C) + #else + #define BUTTON_CLICK() false + #endif +#endif + +#if EN_D > 0 + #define LCD_BACK_CLICKED() (buttons & EN_D) +#else + #define LCD_BACK_CLICKED() false +#endif |