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Diffstat (limited to 'Marlin/src/lcd/dwin/dwin_lcd.h')
-rw-r--r-- | Marlin/src/lcd/dwin/dwin_lcd.h | 213 |
1 files changed, 213 insertions, 0 deletions
diff --git a/Marlin/src/lcd/dwin/dwin_lcd.h b/Marlin/src/lcd/dwin/dwin_lcd.h new file mode 100644 index 0000000..9ae6d07 --- /dev/null +++ b/Marlin/src/lcd/dwin/dwin_lcd.h @@ -0,0 +1,213 @@ +/** + * Marlin 3D Printer Firmware + * Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin] + * + * Based on Sprinter and grbl. + * Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <https://www.gnu.org/licenses/>. + * + */ +#pragma once + +/******************************************************************************** + * @file dwin_lcd.h + * @author LEO / Creality3D + * @date 2019/07/18 + * @version 2.0.1 + * @brief 迪文屏控制操作函数 + ********************************************************************************/ + +#include <stdint.h> + +#define RECEIVED_NO_DATA 0x00 +#define RECEIVED_SHAKE_HAND_ACK 0x01 + +#define FHONE 0xAA + +#define DWIN_SCROLL_UP 2 +#define DWIN_SCROLL_DOWN 3 + +#define DWIN_WIDTH 272 +#define DWIN_HEIGHT 480 + +/*-------------------------------------- System variable function --------------------------------------*/ + +// Handshake (1: Success, 0: Fail) +bool DWIN_Handshake(void); + +// Common DWIN startup +void DWIN_Startup(void); + +// Set the backlight luminance +// luminance: (0x00-0xFF) +void DWIN_Backlight_SetLuminance(const uint8_t luminance); + +// Set screen display direction +// dir: 0=0°, 1=90°, 2=180°, 3=270° +void DWIN_Frame_SetDir(uint8_t dir); + +// Update display +void DWIN_UpdateLCD(void); + +/*---------------------------------------- Drawing functions ----------------------------------------*/ + +// Clear screen +// color: Clear screen color +void DWIN_Frame_Clear(const uint16_t color); + +// Draw a point +// width: point width 0x01-0x0F +// height: point height 0x01-0x0F +// x,y: upper left point +void DWIN_Draw_Point(uint8_t width, uint8_t height, uint16_t x, uint16_t y); + +// Draw a line +// color: Line segment color +// xStart/yStart: Start point +// xEnd/yEnd: End point +void DWIN_Draw_Line(uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd); + +// Draw a Horizontal line +// color: Line segment color +// xStart/yStart: Start point +// xLength: Line Length +inline void DWIN_Draw_HLine(uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xLength) { + DWIN_Draw_Line(color, xStart, yStart, xStart + xLength - 1, yStart); +} + +// Draw a Vertical line +// color: Line segment color +// xStart/yStart: Start point +// yLength: Line Length +inline void DWIN_Draw_VLine(uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t yLength) { + DWIN_Draw_Line(color, xStart, yStart, xStart, yStart + yLength - 1); +} + +// Draw a rectangle +// mode: 0=frame, 1=fill, 2=XOR fill +// color: Rectangle color +// xStart/yStart: upper left point +// xEnd/yEnd: lower right point +void DWIN_Draw_Rectangle(uint8_t mode, uint16_t color, + uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd); + +// Draw a box +// mode: 0=frame, 1=fill, 2=XOR fill +// color: Rectangle color +// xStart/yStart: upper left point +// xSize/ySize: box size +inline void DWIN_Draw_Box(uint8_t mode, uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xSize, uint16_t ySize) { + DWIN_Draw_Rectangle(mode, color, xStart, yStart, xStart + xSize - 1, yStart + ySize - 1); +} + +// Move a screen area +// mode: 0, circle shift; 1, translation +// dir: 0=left, 1=right, 2=up, 3=down +// dis: Distance +// color: Fill color +// xStart/yStart: upper left point +// xEnd/yEnd: bottom right point +void DWIN_Frame_AreaMove(uint8_t mode, uint8_t dir, uint16_t dis, + uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd); + +/*---------------------------------------- Text related functions ----------------------------------------*/ + +// Draw a string +// widthAdjust: true=self-adjust character width; false=no adjustment +// bShow: true=display background color; false=don't display background color +// size: Font size +// color: Character color +// bColor: Background color +// x/y: Upper-left coordinate of the string +// *string: The string +void DWIN_Draw_String(bool widthAdjust, bool bShow, uint8_t size, + uint16_t color, uint16_t bColor, uint16_t x, uint16_t y, char *string); + +class __FlashStringHelper; + +inline void DWIN_Draw_String(bool widthAdjust, bool bShow, uint8_t size, uint16_t color, uint16_t bColor, uint16_t x, uint16_t y, const __FlashStringHelper *title) { + DWIN_Draw_String(widthAdjust, bShow, size, color, bColor, x, y, (char *)title); +} + +// Draw a positive integer +// bShow: true=display background color; false=don't display background color +// zeroFill: true=zero fill; false=no zero fill +// zeroMode: 1=leading 0 displayed as 0; 0=leading 0 displayed as a space +// size: Font size +// color: Character color +// bColor: Background color +// iNum: Number of digits +// x/y: Upper-left coordinate +// value: Integer value +void DWIN_Draw_IntValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color, + uint16_t bColor, uint8_t iNum, uint16_t x, uint16_t y, uint16_t value); + +// Draw a floating point number +// bShow: true=display background color; false=don't display background color +// zeroFill: true=zero fill; false=no zero fill +// zeroMode: 1=leading 0 displayed as 0; 0=leading 0 displayed as a space +// size: Font size +// color: Character color +// bColor: Background color +// iNum: Number of whole digits +// fNum: Number of decimal digits +// x/y: Upper-left point +// value: Float value +void DWIN_Draw_FloatValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color, + uint16_t bColor, uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, long value); + +/*---------------------------------------- Picture related functions ----------------------------------------*/ + +// Draw JPG and cached in #0 virtual display area +// id: Picture ID +void DWIN_JPG_ShowAndCache(const uint8_t id); + +// Draw an Icon +// libID: Icon library ID +// picID: Icon ID +// x/y: Upper-left point +void DWIN_ICON_Show(uint8_t libID, uint8_t picID, uint16_t x, uint16_t y); + +// Unzip the JPG picture to a virtual display area +// n: Cache index +// id: Picture ID +void DWIN_JPG_CacheToN(uint8_t n, uint8_t id); + +// Unzip the JPG picture to virtual display area #1 +// id: Picture ID +inline void DWIN_JPG_CacheTo1(uint8_t id) { DWIN_JPG_CacheToN(1, id); } + +// Copy area from virtual display area to current screen +// cacheID: virtual area number +// xStart/yStart: Upper-left of virtual area +// xEnd/yEnd: Lower-right of virtual area +// x/y: Screen paste point +void DWIN_Frame_AreaCopy(uint8_t cacheID, uint16_t xStart, uint16_t yStart, + uint16_t xEnd, uint16_t yEnd, uint16_t x, uint16_t y); + +// Animate a series of icons +// animID: Animation ID up to 16 +// animate: animation on or off +// libID: Icon library ID +// picIDs: Icon starting ID +// picIDe: Icon ending ID +// x/y: Upper-left point +// interval: Display time interval, unit 10mS +void DWIN_ICON_Animation(uint8_t animID, bool animate, uint8_t libID, uint8_t picIDs, + uint8_t picIDe, uint16_t x, uint16_t y, uint16_t interval); + +// Animation Control +// state: 16 bits, each bit is the state of an animation id +void DWIN_ICON_AnimationControl(uint16_t state); |