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+/**
+ * Marlin 3D Printer Firmware
+ * Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
+ *
+ * Based on Sprinter and grbl.
+ * Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <https://www.gnu.org/licenses/>.
+ *
+ */
+
+/*****************************************************************************
+ * @file rotary_encoder.cpp
+ * @author LEO / Creality3D
+ * @date 2019/07/06
+ * @version 2.0.1
+ * @brief Rotary encoder functions
+ *****************************************************************************/
+
+#include "../../../inc/MarlinConfigPre.h"
+
+#if ENABLED(DWIN_CREALITY_LCD)
+
+#include "rotary_encoder.h"
+#include "../../buttons.h"
+
+#include "../../../MarlinCore.h"
+#include "../../../HAL/shared/Delay.h"
+
+#if HAS_BUZZER
+ #include "../../../libs/buzzer.h"
+#endif
+
+#include <stdlib.h>
+
+#ifndef ENCODER_PULSES_PER_STEP
+ #define ENCODER_PULSES_PER_STEP 4
+#endif
+
+ENCODER_Rate EncoderRate;
+
+// Buzzer
+void Encoder_tick() {
+ #if PIN_EXISTS(BEEPER)
+ WRITE(BEEPER_PIN, HIGH);
+ delay(10);
+ WRITE(BEEPER_PIN, LOW);
+ #endif
+}
+
+// Encoder initialization
+void Encoder_Configuration() {
+ #if BUTTON_EXISTS(EN1)
+ SET_INPUT_PULLUP(BTN_EN1);
+ #endif
+ #if BUTTON_EXISTS(EN2)
+ SET_INPUT_PULLUP(BTN_EN2);
+ #endif
+ #if BUTTON_EXISTS(ENC)
+ SET_INPUT_PULLUP(BTN_ENC);
+ #endif
+ #if PIN_EXISTS(BEEPER)
+ SET_OUTPUT(BEEPER_PIN);
+ #endif
+}
+
+// Analyze encoder value and return state
+ENCODER_DiffState Encoder_ReceiveAnalyze() {
+ const millis_t now = millis();
+ static uint8_t lastEncoderBits;
+ uint8_t newbutton = 0;
+ static signed char temp_diff = 0;
+
+ ENCODER_DiffState temp_diffState = ENCODER_DIFF_NO;
+ if (BUTTON_PRESSED(EN1)) newbutton |= EN_A;
+ if (BUTTON_PRESSED(EN2)) newbutton |= EN_B;
+ if (BUTTON_PRESSED(ENC)) {
+ static millis_t next_click_update_ms;
+ if (ELAPSED(now, next_click_update_ms)) {
+ next_click_update_ms = millis() + 300;
+ Encoder_tick();
+ #if PIN_EXISTS(LCD_LED)
+ //LED_Action();
+ #endif
+ const bool was_waiting = wait_for_user;
+ wait_for_user = false;
+ return was_waiting ? ENCODER_DIFF_NO : ENCODER_DIFF_ENTER;
+ }
+ else return ENCODER_DIFF_NO;
+ }
+ if (newbutton != lastEncoderBits) {
+ switch (newbutton) {
+ case ENCODER_PHASE_0:
+ if (lastEncoderBits == ENCODER_PHASE_3) temp_diff++;
+ else if (lastEncoderBits == ENCODER_PHASE_1) temp_diff--;
+ break;
+ case ENCODER_PHASE_1:
+ if (lastEncoderBits == ENCODER_PHASE_0) temp_diff++;
+ else if (lastEncoderBits == ENCODER_PHASE_2) temp_diff--;
+ break;
+ case ENCODER_PHASE_2:
+ if (lastEncoderBits == ENCODER_PHASE_1) temp_diff++;
+ else if (lastEncoderBits == ENCODER_PHASE_3) temp_diff--;
+ break;
+ case ENCODER_PHASE_3:
+ if (lastEncoderBits == ENCODER_PHASE_2) temp_diff++;
+ else if (lastEncoderBits == ENCODER_PHASE_0) temp_diff--;
+ break;
+ }
+ lastEncoderBits = newbutton;
+ }
+
+ if (abs(temp_diff) >= ENCODER_PULSES_PER_STEP) {
+ if (temp_diff > 0) temp_diffState = ENCODER_DIFF_CW;
+ else temp_diffState = ENCODER_DIFF_CCW;
+
+ #if ENABLED(ENCODER_RATE_MULTIPLIER)
+
+ millis_t ms = millis();
+ int32_t encoderMultiplier = 1;
+
+ // if must encoder rati multiplier
+ if (EncoderRate.enabled) {
+ const float abs_diff = ABS(temp_diff),
+ encoderMovementSteps = abs_diff / (ENCODER_PULSES_PER_STEP);
+ if (EncoderRate.lastEncoderTime) {
+ // Note that the rate is always calculated between two passes through the
+ // loop and that the abs of the temp_diff value is tracked.
+ const float encoderStepRate = encoderMovementSteps / float(ms - EncoderRate.lastEncoderTime) * 1000;
+ if (encoderStepRate >= ENCODER_100X_STEPS_PER_SEC) encoderMultiplier = 100;
+ else if (encoderStepRate >= ENCODER_10X_STEPS_PER_SEC) encoderMultiplier = 10;
+ else if (encoderStepRate >= ENCODER_5X_STEPS_PER_SEC) encoderMultiplier = 5;
+ }
+ EncoderRate.lastEncoderTime = ms;
+ }
+
+ #else
+
+ constexpr int32_t encoderMultiplier = 1;
+
+ #endif
+
+ // EncoderRate.encoderMoveValue += (temp_diff * encoderMultiplier) / (ENCODER_PULSES_PER_STEP);
+ EncoderRate.encoderMoveValue = (temp_diff * encoderMultiplier) / (ENCODER_PULSES_PER_STEP);
+ if (EncoderRate.encoderMoveValue < 0) EncoderRate.encoderMoveValue = -EncoderRate.encoderMoveValue;
+
+ temp_diff = 0;
+ }
+ return temp_diffState;
+}
+
+#if PIN_EXISTS(LCD_LED)
+
+ // Take the low 24 valid bits 24Bit: G7 G6 G5 G4 G3 G2 G1 G0 R7 R6 R5 R4 R3 R2 R1 R0 B7 B6 B5 B4 B3 B2 B1 B0
+ uint16_t LED_DataArray[LED_NUM];
+
+ // LED light operation
+ void LED_Action() {
+ LED_Control(RGB_SCALE_WARM_WHITE,0x0F);
+ delay(30);
+ LED_Control(RGB_SCALE_WARM_WHITE,0x00);
+ }
+
+ // LED initialization
+ void LED_Configuration() {
+ SET_OUTPUT(LCD_LED_PIN);
+ }
+
+ // LED write data
+ void LED_WriteData() {
+ uint8_t tempCounter_LED, tempCounter_Bit;
+ for (tempCounter_LED = 0; tempCounter_LED < LED_NUM; tempCounter_LED++) {
+ for (tempCounter_Bit = 0; tempCounter_Bit < 24; tempCounter_Bit++) {
+ if (LED_DataArray[tempCounter_LED] & (0x800000 >> tempCounter_Bit)) {
+ LED_DATA_HIGH;
+ DELAY_NS(300);
+ LED_DATA_LOW;
+ DELAY_NS(200);
+ }
+ else {
+ LED_DATA_HIGH;
+ LED_DATA_LOW;
+ DELAY_NS(200);
+ }
+ }
+ }
+ }
+
+ // LED control
+ // RGB_Scale: RGB color ratio
+ // luminance: brightness (0~0xFF)
+ void LED_Control(const uint8_t RGB_Scale, const uint8_t luminance) {
+ for (uint8_t i = 0; i < LED_NUM; i++) {
+ LED_DataArray[i] = 0;
+ switch (RGB_Scale) {
+ case RGB_SCALE_R10_G7_B5: LED_DataArray[i] = (luminance * 10/10) << 8 | (luminance * 7/10) << 16 | luminance * 5/10; break;
+ case RGB_SCALE_R10_G7_B4: LED_DataArray[i] = (luminance * 10/10) << 8 | (luminance * 7/10) << 16 | luminance * 4/10; break;
+ case RGB_SCALE_R10_G8_B7: LED_DataArray[i] = (luminance * 10/10) << 8 | (luminance * 8/10) << 16 | luminance * 7/10; break;
+ }
+ }
+ LED_WriteData();
+ }
+
+ // LED gradient control
+ // RGB_Scale: RGB color ratio
+ // luminance: brightness (0~0xFF)
+ // change_Time: gradient time (ms)
+ void LED_GraduallyControl(const uint8_t RGB_Scale, const uint8_t luminance, const uint16_t change_Interval) {
+ struct { uint8_t g, r, b; } led_data[LED_NUM];
+ for (uint8_t i = 0; i < LED_NUM; i++) {
+ switch (RGB_Scale) {
+ case RGB_SCALE_R10_G7_B5:
+ led_data[i] = { luminance * 7/10, luminance * 10/10, luminance * 5/10 };
+ break;
+ case RGB_SCALE_R10_G7_B4:
+ led_data[i] = { luminance * 7/10, luminance * 10/10, luminance * 4/10 };
+ break;
+ case RGB_SCALE_R10_G8_B7:
+ led_data[i] = { luminance * 8/10, luminance * 10/10, luminance * 7/10 };
+ break;
+ }
+ }
+
+ struct { bool g, r, b; } led_flag = { false, false, false };
+ for (uint8_t i = 0; i < LED_NUM; i++) {
+ while (1) {
+ const uint8_t g = uint8_t(LED_DataArray[i] >> 16),
+ r = uint8_t(LED_DataArray[i] >> 8),
+ b = uint8_t(LED_DataArray[i]);
+ if (g == led_data[i].g) led_flag.g = true;
+ else LED_DataArray[i] += (g > led_data[i].g) ? -0x010000 : 0x010000;
+ if (r == led_data[i].r) led_flag.r = true;
+ else LED_DataArray[i] += (r > led_data[i].r) ? -0x000100 : 0x000100;
+ if (b == led_data[i].b) led_flag.b = true;
+ else LED_DataArray[i] += (b > led_data[i].b) ? -0x000001 : 0x000001;
+ LED_WriteData();
+ if (led_flag.r && led_flag.g && led_flag.b) break;
+ delay(change_Interval);
+ }
+ }
+ }
+
+#endif // LCD_LED
+
+#endif // DWIN_CREALITY_LCD