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Diffstat (limited to 'Marlin/src/lcd/menu/game/game.cpp')
-rw-r--r--Marlin/src/lcd/menu/game/game.cpp66
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diff --git a/Marlin/src/lcd/menu/game/game.cpp b/Marlin/src/lcd/menu/game/game.cpp
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+/**
+ * Marlin 3D Printer Firmware
+ * Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
+ *
+ * Based on Sprinter and grbl.
+ * Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <https://www.gnu.org/licenses/>.
+ *
+ */
+
+#include "../../../inc/MarlinConfigPre.h"
+
+#if HAS_GAMES
+
+#include "game.h"
+
+int MarlinGame::score;
+uint8_t MarlinGame::game_state;
+millis_t MarlinGame::next_frame;
+
+MarlinGameData marlin_game_data;
+
+bool MarlinGame::game_frame() {
+ static int8_t slew;
+ if (ui.first_page) slew = 2;
+ ui.refresh(LCDVIEW_CALL_NO_REDRAW); // Refresh as often as possible
+ return (game_state && slew-- > 0);
+}
+
+void MarlinGame::draw_game_over() {
+ constexpr int8_t gowide = (MENU_FONT_WIDTH) * 9,
+ gohigh = MENU_FONT_ASCENT - 3,
+ lx = (LCD_PIXEL_WIDTH - gowide) / 2,
+ ly = (LCD_PIXEL_HEIGHT + gohigh) / 2;
+ if (PAGE_CONTAINS(ly - gohigh - 1, ly + 1)) {
+ u8g.setColorIndex(0);
+ u8g.drawBox(lx - 1, ly - gohigh - 1, gowide + 2, gohigh + 2);
+ u8g.setColorIndex(1);
+ if (ui.get_blink()) lcd_put_u8str_P(lx, ly, PSTR("GAME OVER"));
+ }
+}
+
+void MarlinGame::init_game(const uint8_t init_state, const screenFunc_t screen) {
+ score = 0;
+ game_state = init_state;
+ ui.goto_screen(screen);
+ ui.defer_status_screen();
+}
+
+void MarlinGame::exit_game() {
+ ui.goto_previous_screen_no_defer();
+}
+
+#endif // HAS_GAMES