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Diffstat (limited to 'Marlin/src/lcd/menu/game/game.cpp')
-rw-r--r-- | Marlin/src/lcd/menu/game/game.cpp | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/Marlin/src/lcd/menu/game/game.cpp b/Marlin/src/lcd/menu/game/game.cpp new file mode 100644 index 0000000..c14bd2a --- /dev/null +++ b/Marlin/src/lcd/menu/game/game.cpp @@ -0,0 +1,66 @@ +/** + * Marlin 3D Printer Firmware + * Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin] + * + * Based on Sprinter and grbl. + * Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <https://www.gnu.org/licenses/>. + * + */ + +#include "../../../inc/MarlinConfigPre.h" + +#if HAS_GAMES + +#include "game.h" + +int MarlinGame::score; +uint8_t MarlinGame::game_state; +millis_t MarlinGame::next_frame; + +MarlinGameData marlin_game_data; + +bool MarlinGame::game_frame() { + static int8_t slew; + if (ui.first_page) slew = 2; + ui.refresh(LCDVIEW_CALL_NO_REDRAW); // Refresh as often as possible + return (game_state && slew-- > 0); +} + +void MarlinGame::draw_game_over() { + constexpr int8_t gowide = (MENU_FONT_WIDTH) * 9, + gohigh = MENU_FONT_ASCENT - 3, + lx = (LCD_PIXEL_WIDTH - gowide) / 2, + ly = (LCD_PIXEL_HEIGHT + gohigh) / 2; + if (PAGE_CONTAINS(ly - gohigh - 1, ly + 1)) { + u8g.setColorIndex(0); + u8g.drawBox(lx - 1, ly - gohigh - 1, gowide + 2, gohigh + 2); + u8g.setColorIndex(1); + if (ui.get_blink()) lcd_put_u8str_P(lx, ly, PSTR("GAME OVER")); + } +} + +void MarlinGame::init_game(const uint8_t init_state, const screenFunc_t screen) { + score = 0; + game_state = init_state; + ui.goto_screen(screen); + ui.defer_status_screen(); +} + +void MarlinGame::exit_game() { + ui.goto_previous_screen_no_defer(); +} + +#endif // HAS_GAMES |