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Diffstat (limited to 'Marlin/src/lcd/tft_io/touch_calibration.cpp')
-rw-r--r--Marlin/src/lcd/tft_io/touch_calibration.cpp107
1 files changed, 107 insertions, 0 deletions
diff --git a/Marlin/src/lcd/tft_io/touch_calibration.cpp b/Marlin/src/lcd/tft_io/touch_calibration.cpp
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+++ b/Marlin/src/lcd/tft_io/touch_calibration.cpp
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+/**
+ * Marlin 3D Printer Firmware
+ * Copyright (c) 2019 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <https://www.gnu.org/licenses/>.
+ *
+ */
+
+#include "../../inc/MarlinConfig.h"
+
+#if ENABLED(TOUCH_SCREEN_CALIBRATION)
+
+#include "touch_calibration.h"
+
+#define TOUCH_CALIBRATION_MAX_RETRIES 5
+
+#define DEBUG_OUT ENABLED(DEBUG_TOUCH_CALIBRATION)
+#include "../../core/debug_out.h"
+
+TouchCalibration touch_calibration;
+
+touch_calibration_t TouchCalibration::calibration;
+calibrationState TouchCalibration::calibration_state = CALIBRATION_NONE;
+touch_calibration_point_t TouchCalibration::calibration_points[4];
+uint8_t TouchCalibration::failed_count;
+
+void TouchCalibration::validate_calibration() {
+ #define VALIDATE_PRECISION(XY, A, B) validate_precision_##XY(CALIBRATION_##A, CALIBRATION_##B)
+ const bool landscape = VALIDATE_PRECISION(x, TOP_LEFT, BOTTOM_LEFT)
+ && VALIDATE_PRECISION(x, TOP_RIGHT, BOTTOM_RIGHT)
+ && VALIDATE_PRECISION(y, TOP_LEFT, TOP_RIGHT)
+ && VALIDATE_PRECISION(y, BOTTOM_LEFT, BOTTOM_RIGHT);
+ const bool portrait = VALIDATE_PRECISION(y, TOP_LEFT, BOTTOM_LEFT)
+ && VALIDATE_PRECISION(y, TOP_RIGHT, BOTTOM_RIGHT)
+ && VALIDATE_PRECISION(x, TOP_LEFT, TOP_RIGHT)
+ && VALIDATE_PRECISION(x, BOTTOM_LEFT, BOTTOM_RIGHT);
+ #undef VALIDATE_PRECISION
+
+ #define CAL_PTS(N) calibration_points[CALIBRATION_##N]
+ if (landscape) {
+ calibration_state = CALIBRATION_SUCCESS;
+ calibration.x = ((CAL_PTS(TOP_RIGHT).x - CAL_PTS(TOP_LEFT).x) << 17) / (CAL_PTS(BOTTOM_RIGHT).raw_x + CAL_PTS(TOP_RIGHT).raw_x - CAL_PTS(BOTTOM_LEFT).raw_x - CAL_PTS(TOP_LEFT).raw_x);
+ calibration.y = ((CAL_PTS(BOTTOM_LEFT).y - CAL_PTS(TOP_LEFT).y) << 17) / (CAL_PTS(BOTTOM_RIGHT).raw_y - CAL_PTS(TOP_RIGHT).raw_y + CAL_PTS(BOTTOM_LEFT).raw_y - CAL_PTS(TOP_LEFT).raw_y);
+ calibration.offset_x = CAL_PTS(TOP_LEFT).x - int16_t(((CAL_PTS(TOP_LEFT).raw_x + CAL_PTS(BOTTOM_LEFT).raw_x) * calibration.x) >> 17);
+ calibration.offset_y = CAL_PTS(TOP_LEFT).y - int16_t(((CAL_PTS(TOP_LEFT).raw_y + CAL_PTS(TOP_RIGHT).raw_y) * calibration.y) >> 17);
+ calibration.orientation = TOUCH_LANDSCAPE;
+ }
+ else if (portrait) {
+ calibration_state = CALIBRATION_SUCCESS;
+ calibration.x = ((CAL_PTS(TOP_RIGHT).x - CAL_PTS(TOP_LEFT).x) << 17) / (CAL_PTS(BOTTOM_RIGHT).raw_y + CAL_PTS(TOP_RIGHT).raw_y - CAL_PTS(BOTTOM_LEFT).raw_y - CAL_PTS(TOP_LEFT).raw_y);
+ calibration.y = ((CAL_PTS(BOTTOM_LEFT).y - CAL_PTS(TOP_LEFT).y) << 17) / (CAL_PTS(BOTTOM_RIGHT).raw_x - CAL_PTS(TOP_RIGHT).raw_x + CAL_PTS(BOTTOM_LEFT).raw_x - CAL_PTS(TOP_LEFT).raw_x);
+ calibration.offset_x = CAL_PTS(TOP_LEFT).x - int16_t(((CAL_PTS(TOP_LEFT).raw_y + CAL_PTS(BOTTOM_LEFT).raw_y) * calibration.x) >> 17);
+ calibration.offset_y = CAL_PTS(TOP_LEFT).y - int16_t(((CAL_PTS(TOP_LEFT).raw_x + CAL_PTS(TOP_RIGHT).raw_x) * calibration.y) >> 17);
+ calibration.orientation = TOUCH_PORTRAIT;
+ }
+ else {
+ calibration_state = CALIBRATION_FAIL;
+ calibration_reset();
+ if (need_calibration() && failed_count++ < TOUCH_CALIBRATION_MAX_RETRIES) calibration_state = CALIBRATION_TOP_LEFT;
+ }
+ #undef CAL_PTS
+
+ if (calibration_state == CALIBRATION_SUCCESS) {
+ SERIAL_ECHOLNPGM("Touch screen calibration completed");
+ SERIAL_ECHOLNPAIR("TOUCH_CALIBRATION_X ", calibration.x);
+ SERIAL_ECHOLNPAIR("TOUCH_CALIBRATION_Y ", calibration.y);
+ SERIAL_ECHOLNPAIR("TOUCH_OFFSET_X ", calibration.offset_x);
+ SERIAL_ECHOLNPAIR("TOUCH_OFFSET_Y ", calibration.offset_y);
+ SERIAL_ECHO_TERNARY(calibration.orientation == TOUCH_LANDSCAPE, "TOUCH_ORIENTATION ", "TOUCH_LANDSCAPE", "TOUCH_PORTRAIT", "\n");
+ }
+}
+
+bool TouchCalibration::handleTouch(uint16_t x, uint16_t y) {
+ static millis_t next_button_update_ms = 0;
+ const millis_t now = millis();
+ if (PENDING(now, next_button_update_ms)) return false;
+ next_button_update_ms = now + BUTTON_DELAY_MENU;
+
+ if (calibration_state < CALIBRATION_SUCCESS) {
+ calibration_points[calibration_state].raw_x = x;
+ calibration_points[calibration_state].raw_y = y;
+ DEBUG_ECHOLNPAIR("TouchCalibration - State: ", calibration_state, ", x: ", calibration_points[calibration_state].x, ", raw_x: ", x, ", y: ", calibration_points[calibration_state].y, ", raw_y: ", y);
+ }
+
+ switch (calibration_state) {
+ case CALIBRATION_TOP_LEFT: calibration_state = CALIBRATION_BOTTOM_LEFT; break;
+ case CALIBRATION_BOTTOM_LEFT: calibration_state = CALIBRATION_TOP_RIGHT; break;
+ case CALIBRATION_TOP_RIGHT: calibration_state = CALIBRATION_BOTTOM_RIGHT; break;
+ case CALIBRATION_BOTTOM_RIGHT: validate_calibration(); break;
+ default: break;
+ }
+
+ return true;
+}
+
+#endif // TOUCH_SCREEN_CALIBRATION