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Diffstat (limited to 'Marlin/src/module/planner_bezier.cpp')
-rw-r--r-- | Marlin/src/module/planner_bezier.cpp | 204 |
1 files changed, 204 insertions, 0 deletions
diff --git a/Marlin/src/module/planner_bezier.cpp b/Marlin/src/module/planner_bezier.cpp new file mode 100644 index 0000000..02d878d --- /dev/null +++ b/Marlin/src/module/planner_bezier.cpp @@ -0,0 +1,204 @@ +/** + * Marlin 3D Printer Firmware + * Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin] + * + * Based on Sprinter and grbl. + * Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <https://www.gnu.org/licenses/>. + * + */ + +/** + * planner_bezier.cpp + * + * Compute and buffer movement commands for bezier curves + */ + +#include "../inc/MarlinConfig.h" + +#if ENABLED(BEZIER_CURVE_SUPPORT) + +#include "planner.h" +#include "motion.h" +#include "temperature.h" + +#include "../MarlinCore.h" +#include "../gcode/queue.h" + +// See the meaning in the documentation of cubic_b_spline(). +#define MIN_STEP 0.002f +#define MAX_STEP 0.1f +#define SIGMA 0.1f + +// Compute the linear interpolation between two real numbers. +static inline float interp(const float &a, const float &b, const float &t) { return (1 - t) * a + t * b; } + +/** + * Compute a Bézier curve using the De Casteljau's algorithm (see + * https://en.wikipedia.org/wiki/De_Casteljau%27s_algorithm), which is + * easy to code and has good numerical stability (very important, + * since Arudino works with limited precision real numbers). + */ +static inline float eval_bezier(const float &a, const float &b, const float &c, const float &d, const float &t) { + const float iab = interp(a, b, t), + ibc = interp(b, c, t), + icd = interp(c, d, t), + iabc = interp(iab, ibc, t), + ibcd = interp(ibc, icd, t); + return interp(iabc, ibcd, t); +} + +/** + * We approximate Euclidean distance with the sum of the coordinates + * offset (so-called "norm 1"), which is quicker to compute. + */ +static inline float dist1(const float &x1, const float &y1, const float &x2, const float &y2) { return ABS(x1 - x2) + ABS(y1 - y2); } + +/** + * The algorithm for computing the step is loosely based on the one in Kig + * (See https://sources.debian.net/src/kig/4:15.08.3-1/misc/kigpainter.cpp/#L759) + * However, we do not use the stack. + * + * The algorithm goes as it follows: the parameters t runs from 0.0 to + * 1.0 describing the curve, which is evaluated by eval_bezier(). At + * each iteration we have to choose a step, i.e., the increment of the + * t variable. By default the step of the previous iteration is taken, + * and then it is enlarged or reduced depending on how straight the + * curve locally is. The step is always clamped between MIN_STEP/2 and + * 2*MAX_STEP. MAX_STEP is taken at the first iteration. + * + * For some t, the step value is considered acceptable if the curve in + * the interval [t, t+step] is sufficiently straight, i.e., + * sufficiently close to linear interpolation. In practice the + * following test is performed: the distance between eval_bezier(..., + * t+step/2) is evaluated and compared with 0.5*(eval_bezier(..., + * t)+eval_bezier(..., t+step)). If it is smaller than SIGMA, then the + * step value is considered acceptable, otherwise it is not. The code + * seeks to find the larger step value which is considered acceptable. + * + * At every iteration the recorded step value is considered and then + * iteratively halved until it becomes acceptable. If it was already + * acceptable in the beginning (i.e., no halving were done), then + * maybe it was necessary to enlarge it; then it is iteratively + * doubled while it remains acceptable. The last acceptable value + * found is taken, provided that it is between MIN_STEP and MAX_STEP + * and does not bring t over 1.0. + * + * Caveat: this algorithm is not perfect, since it can happen that a + * step is considered acceptable even when the curve is not linear at + * all in the interval [t, t+step] (but its mid point coincides "by + * chance" with the midpoint according to the parametrization). This + * kind of glitches can be eliminated with proper first derivative + * estimates; however, given the improbability of such configurations, + * the mitigation offered by MIN_STEP and the small computational + * power available on Arduino, I think it is not wise to implement it. + */ +void cubic_b_spline( + const xyze_pos_t &position, // current position + const xyze_pos_t &target, // target position + const xy_pos_t (&offsets)[2], // a pair of offsets + const feedRate_t &scaled_fr_mm_s, // mm/s scaled by feedrate % + const uint8_t extruder +) { + // Absolute first and second control points are recovered. + const xy_pos_t first = position + offsets[0], second = target + offsets[1]; + + xyze_pos_t bez_target; + bez_target.set(position.x, position.y); + float step = MAX_STEP; + + millis_t next_idle_ms = millis() + 200UL; + + for (float t = 0; t < 1;) { + + thermalManager.manage_heater(); + millis_t now = millis(); + if (ELAPSED(now, next_idle_ms)) { + next_idle_ms = now + 200UL; + idle(); + } + + // First try to reduce the step in order to make it sufficiently + // close to a linear interpolation. + bool did_reduce = false; + float new_t = t + step; + NOMORE(new_t, 1); + float new_pos0 = eval_bezier(position.x, first.x, second.x, target.x, new_t), + new_pos1 = eval_bezier(position.y, first.y, second.y, target.y, new_t); + for (;;) { + if (new_t - t < (MIN_STEP)) break; + const float candidate_t = 0.5f * (t + new_t), + candidate_pos0 = eval_bezier(position.x, first.x, second.x, target.x, candidate_t), + candidate_pos1 = eval_bezier(position.y, first.y, second.y, target.y, candidate_t), + interp_pos0 = 0.5f * (bez_target.x + new_pos0), + interp_pos1 = 0.5f * (bez_target.y + new_pos1); + if (dist1(candidate_pos0, candidate_pos1, interp_pos0, interp_pos1) <= (SIGMA)) break; + new_t = candidate_t; + new_pos0 = candidate_pos0; + new_pos1 = candidate_pos1; + did_reduce = true; + } + + // If we did not reduce the step, maybe we should enlarge it. + if (!did_reduce) for (;;) { + if (new_t - t > MAX_STEP) break; + const float candidate_t = t + 2 * (new_t - t); + if (candidate_t >= 1) break; + const float candidate_pos0 = eval_bezier(position.x, first.x, second.x, target.x, candidate_t), + candidate_pos1 = eval_bezier(position.y, first.y, second.y, target.y, candidate_t), + interp_pos0 = 0.5f * (bez_target.x + candidate_pos0), + interp_pos1 = 0.5f * (bez_target.y + candidate_pos1); + if (dist1(new_pos0, new_pos1, interp_pos0, interp_pos1) > (SIGMA)) break; + new_t = candidate_t; + new_pos0 = candidate_pos0; + new_pos1 = candidate_pos1; + } + + // Check some postcondition; they are disabled in the actual + // Marlin build, but if you test the same code on a computer you + // may want to check they are respect. + /* + assert(new_t <= 1.0); + if (new_t < 1.0) { + assert(new_t - t >= (MIN_STEP) / 2.0); + assert(new_t - t <= (MAX_STEP) * 2.0); + } + */ + + step = new_t - t; + t = new_t; + + // Compute and send new position + xyze_pos_t new_bez = { + new_pos0, new_pos1, + interp(position.z, target.z, t), // FIXME. These two are wrong, since the parameter t is + interp(position.e, target.e, t) // not linear in the distance. + }; + apply_motion_limits(new_bez); + bez_target = new_bez; + + #if HAS_LEVELING && !PLANNER_LEVELING + xyze_pos_t pos = bez_target; + planner.apply_leveling(pos); + #else + const xyze_pos_t &pos = bez_target; + #endif + + if (!planner.buffer_line(pos, scaled_fr_mm_s, active_extruder, step)) + break; + } +} + +#endif // BEZIER_CURVE_SUPPORT |