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authorValentin Popov <valentin@popov.link>2024-01-08 00:21:28 +0300
committerValentin Popov <valentin@popov.link>2024-01-08 00:21:28 +0300
commit1b6a04ca5504955c571d1c97504fb45ea0befee4 (patch)
tree7579f518b23313e8a9748a88ab6173d5e030b227 /vendor/winapi/src/shared/d3d9.rs
parent5ecd8cf2cba827454317368b68571df0d13d7842 (diff)
downloadfparkan-1b6a04ca5504955c571d1c97504fb45ea0befee4.tar.xz
fparkan-1b6a04ca5504955c571d1c97504fb45ea0befee4.zip
Initial vendor packages
Signed-off-by: Valentin Popov <valentin@popov.link>
Diffstat (limited to 'vendor/winapi/src/shared/d3d9.rs')
-rw-r--r--vendor/winapi/src/shared/d3d9.rs1268
1 files changed, 1268 insertions, 0 deletions
diff --git a/vendor/winapi/src/shared/d3d9.rs b/vendor/winapi/src/shared/d3d9.rs
new file mode 100644
index 0000000..437c811
--- /dev/null
+++ b/vendor/winapi/src/shared/d3d9.rs
@@ -0,0 +1,1268 @@
+// Licensed under the Apache License, Version 2.0
+// <LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
+// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your option.
+// All files in the project carrying such notice may not be copied, modified, or distributed
+// except according to those terms.
+//! Direct3D include file
+use shared::basetsd::UINT32;
+use shared::d3d9caps::{D3DCAPS9, D3DCONTENTPROTECTIONCAPS, D3DOVERLAYCAPS};
+use shared::d3d9types::{
+ D3DADAPTER_IDENTIFIER9, D3DAUTHENTICATEDCHANNELTYPE, D3DAUTHENTICATEDCHANNEL_CONFIGURE_OUTPUT,
+ D3DBACKBUFFER_TYPE, D3DBOX, D3DCLIPSTATUS9, D3DCOLOR, D3DCOMPOSERECTSOP, D3DCUBEMAP_FACES,
+ D3DDEVICE_CREATION_PARAMETERS, D3DDEVTYPE, D3DDISPLAYMODE, D3DDISPLAYMODEEX,
+ D3DDISPLAYMODEFILTER, D3DDISPLAYROTATION, D3DENCRYPTED_BLOCK_INFO, D3DFORMAT, D3DGAMMARAMP,
+ D3DINDEXBUFFER_DESC, D3DLIGHT9, D3DLOCKED_BOX, D3DLOCKED_RECT, D3DMATERIAL9, D3DMATRIX,
+ D3DMULTISAMPLE_TYPE, D3DPOOL, D3DPRESENTSTATS, D3DPRESENT_PARAMETERS, D3DPRIMITIVETYPE,
+ D3DQUERYTYPE, D3DRASTER_STATUS, D3DRECT, D3DRECTPATCH_INFO, D3DRENDERSTATETYPE,
+ D3DRESOURCETYPE, D3DSAMPLERSTATETYPE, D3DSTATEBLOCKTYPE, D3DSURFACE_DESC, D3DTEXTUREFILTERTYPE,
+ D3DTEXTURESTAGESTATETYPE, D3DTRANSFORMSTATETYPE, D3DTRIPATCH_INFO, D3DVERTEXBUFFER_DESC,
+ D3DVERTEXELEMENT9, D3DVIEWPORT9, D3DVOLUME_DESC,
+};
+use shared::guiddef::{GUID, IID};
+use shared::minwindef::{BOOL, BYTE, DWORD, FLOAT, INT, UINT};
+use shared::windef::{HDC, HMONITOR, HWND, POINT, RECT};
+use um::unknwnbase::{IUnknown, IUnknownVtbl};
+use um::wingdi::{PALETTEENTRY, RGNDATA};
+use um::winnt::{HANDLE, HRESULT, LPCWSTR, LUID, VOID};
+pub const D3D_SDK_VERSION: DWORD = 32;
+pub const D3D9b_SDK_VERSION: DWORD = 31;
+DEFINE_GUID!{IID_IDirect3D9,
+ 0x81bdcbca, 0x64d4, 0x426d, 0xae, 0x8d, 0xad, 0x01, 0x47, 0xf4, 0x27, 0x5c}
+DEFINE_GUID!{IID_IDirect3DDevice9,
+ 0xd0223b96, 0xbf7a, 0x43fd, 0x92, 0xbd, 0xa4, 0x3b, 0x0d, 0x82, 0xb9, 0xeb}
+DEFINE_GUID!{IID_IDirect3DResource9,
+ 0x05eec05d, 0x8f7d, 0x4362, 0xb9, 0x99, 0xd1, 0xba, 0xf3, 0x57, 0xc7, 0x04}
+DEFINE_GUID!{IID_IDirect3DBaseTexture9,
+ 0x580ca87e, 0x1d3c, 0x4d54, 0x99, 0x1d, 0xb7, 0xd3, 0xe3, 0xc2, 0x98, 0xce}
+DEFINE_GUID!{IID_IDirect3DTexture9,
+ 0x85c31227, 0x3de5, 0x4f00, 0x9b, 0x3a, 0xf1, 0x1a, 0xc3, 0x8c, 0x18, 0xb5}
+DEFINE_GUID!{IID_IDirect3DCubeTexture9,
+ 0xfff32f81, 0xd953, 0x473a, 0x92, 0x23, 0x93, 0xd6, 0x52, 0xab, 0xa9, 0x3f}
+DEFINE_GUID!{IID_IDirect3DVolumeTexture9,
+ 0x2518526c, 0xe789, 0x4111, 0xa7, 0xb9, 0x47, 0xef, 0x32, 0x8d, 0x13, 0xe6}
+DEFINE_GUID!{IID_IDirect3DVertexBuffer9,
+ 0xb64bb1b5, 0xfd70, 0x4df6, 0xbf, 0x91, 0x19, 0xd0, 0xa1, 0x24, 0x55, 0xe3}
+DEFINE_GUID!{IID_IDirect3DIndexBuffer9,
+ 0x7c9dd65e, 0xd3f7, 0x4529, 0xac, 0xee, 0x78, 0x58, 0x30, 0xac, 0xde, 0x35}
+DEFINE_GUID!{IID_IDirect3DSurface9,
+ 0x0cfbaf3a, 0x9ff6, 0x429a, 0x99, 0xb3, 0xa2, 0x79, 0x6a, 0xf8, 0xb8, 0x9b}
+DEFINE_GUID!{IID_IDirect3DVolume9,
+ 0x24f416e6, 0x1f67, 0x4aa7, 0xb8, 0x8e, 0xd3, 0x3f, 0x6f, 0x31, 0x28, 0xa1}
+DEFINE_GUID!{IID_IDirect3DSwapChain9,
+ 0x794950f2, 0xadfc, 0x458a, 0x90, 0x5e, 0x10, 0xa1, 0x0b, 0x0b, 0x50, 0x3b}
+DEFINE_GUID!{IID_IDirect3DVertexDeclaration9,
+ 0xdd13c59c, 0x36fa, 0x4098, 0xa8, 0xfb, 0xc7, 0xed, 0x39, 0xdc, 0x85, 0x46}
+DEFINE_GUID!{IID_IDirect3DVertexShader9,
+ 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36}
+DEFINE_GUID!{IID_IDirect3DPixelShader9,
+ 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89}
+DEFINE_GUID!{IID_IDirect3DStateBlock9,
+ 0xb07c4fe5, 0x310d, 0x4ba8, 0xa2, 0x3c, 0x4f, 0x0f, 0x20, 0x6f, 0x21, 0x8b}
+DEFINE_GUID!{IID_IDirect3DQuery9,
+ 0xd9771460, 0xa695, 0x4f26, 0xbb, 0xd3, 0x27, 0xb8, 0x40, 0xb5, 0x41, 0xcc}
+DEFINE_GUID!{IID_HelperName,
+ 0xe4a36723, 0xfdfe, 0x4b22, 0xb1, 0x46, 0x3c, 0x04, 0xc0, 0x7f, 0x4c, 0xc8}
+DEFINE_GUID!{IID_IDirect3D9Ex,
+ 0x02177241, 0x69fc, 0x400c, 0x8f, 0xf1, 0x93, 0xa4, 0x4d, 0xf6, 0x86, 0x1d}
+DEFINE_GUID!{IID_IDirect3DDevice9Ex,
+ 0xb18b10ce, 0x2649, 0x405a, 0x87, 0x0f, 0x95, 0xf7, 0x77, 0xd4, 0x31, 0x3a}
+DEFINE_GUID!{IID_IDirect3DSwapChain9Ex,
+ 0x91886caf, 0x1c3d, 0x4d2e, 0xa0, 0xab, 0x3e, 0x4c, 0x7d, 0x8d, 0x33, 0x03}
+DEFINE_GUID!{IID_IDirect3D9ExOverlayExtension,
+ 0x187aeb13, 0xaaf5, 0x4c59, 0x87, 0x6d, 0xe0, 0x59, 0x08, 0x8c, 0x0d, 0xf8}
+DEFINE_GUID!{IID_IDirect3DDevice9Video,
+ 0x26dc4561, 0xa1ee, 0x4ae7, 0x96, 0xda, 0x11, 0x8a, 0x36, 0xc0, 0xec, 0x95}
+DEFINE_GUID!{IID_IDirect3DAuthenticatedChannel9,
+ 0xff24beee, 0xda21, 0x4beb, 0x98, 0xb5, 0xd2, 0xf8, 0x99, 0xf9, 0x8a, 0xf9}
+DEFINE_GUID!{IID_IDirect3DCryptoSession9,
+ 0xfa0ab799, 0x7a9c, 0x48ca, 0x8c, 0x5b, 0x23, 0x7e, 0x71, 0xa5, 0x44, 0x34}
+extern "system" {
+ pub fn Direct3DCreate9(
+ SDKVersion: UINT,
+ ) -> *mut IDirect3D9;
+ pub fn D3DPERF_BeginEvent(
+ col: D3DCOLOR,
+ wszName: LPCWSTR,
+ ) -> INT;
+ pub fn D3DPERF_EndEvent() -> INT;
+ pub fn D3DPERF_SetMarker(
+ col: D3DCOLOR,
+ wszName: LPCWSTR,
+ ) -> ();
+ pub fn D3DPERF_SetRegion(
+ col: D3DCOLOR,
+ wszName: LPCWSTR,
+ ) -> ();
+ pub fn D3DPERF_QueryRepeatFrame() -> BOOL;
+ pub fn D3DPERF_SetOptions(
+ dwOptions: DWORD,
+ ) -> ();
+ pub fn D3DPERF_GetStatus() -> DWORD;
+}
+RIDL!{#[uuid(0x81bdcbca, 0x64d4, 0x426d, 0xae, 0x8d, 0xad, 0x1, 0x47, 0xf4, 0x27, 0x5c)]
+interface IDirect3D9(IDirect3D9Vtbl): IUnknown(IUnknownVtbl) {
+ fn RegisterSoftwareDevice(
+ pInitializeFunction: *mut VOID,
+ ) -> HRESULT,
+ fn GetAdapterCount() -> UINT,
+ fn GetAdapterIdentifier(
+ Adapter: UINT,
+ Flags: DWORD,
+ pIdentifier: *mut D3DADAPTER_IDENTIFIER9,
+ ) -> HRESULT,
+ fn GetAdapterModeCount(
+ Adapter: UINT,
+ Format: D3DFORMAT,
+ ) -> UINT,
+ fn EnumAdapterModes(
+ Adapter: UINT,
+ Format: D3DFORMAT,
+ Mode: UINT,
+ pMode: *mut D3DDISPLAYMODE,
+ ) -> HRESULT,
+ fn GetAdapterDisplayMode(
+ Adapter: UINT,
+ pMode: *mut D3DDISPLAYMODE,
+ ) -> HRESULT,
+ fn CheckDeviceType(
+ Adapter: UINT,
+ DevType: D3DDEVTYPE,
+ AdapterFormat: D3DFORMAT,
+ BackBufferFormat: D3DFORMAT,
+ bWindowed: BOOL,
+ ) -> HRESULT,
+ fn CheckDeviceFormat(
+ Adapter: UINT,
+ DeviceType: D3DDEVTYPE,
+ AdapterFormat: D3DFORMAT,
+ Usage: DWORD,
+ RType: D3DRESOURCETYPE,
+ CheckFormat: D3DFORMAT,
+ ) -> HRESULT,
+ fn CheckDeviceMultiSampleType(
+ Adapter: UINT,
+ DeviceType: D3DDEVTYPE,
+ SurfaceFormat: D3DFORMAT,
+ Windowed: BOOL,
+ MultiSampleType: D3DMULTISAMPLE_TYPE,
+ pQualityLevels: *mut DWORD,
+ ) -> HRESULT,
+ fn CheckDepthStencilMatch(
+ Adapter: UINT,
+ DeviceType: D3DDEVTYPE,
+ AdapterFormat: D3DFORMAT,
+ RenderTargetFormat: D3DFORMAT,
+ DepthStencilFormat: D3DFORMAT,
+ ) -> HRESULT,
+ fn CheckDeviceFormatConversion(
+ Adapter: UINT,
+ DeviceType: D3DDEVTYPE,
+ SourceFormat: D3DFORMAT,
+ TargetFormat: D3DFORMAT,
+ ) -> HRESULT,
+ fn GetDeviceCaps(
+ Adapter: UINT,
+ DeviceType: D3DDEVTYPE,
+ pCaps: *mut D3DCAPS9,
+ ) -> HRESULT,
+ fn GetAdapterMonitor(
+ Adapter: UINT,
+ ) -> HMONITOR,
+ fn CreateDevice(
+ Adapter: UINT,
+ DeviceType: D3DDEVTYPE,
+ hFocusWindow: HWND,
+ BehaviorFlags: DWORD,
+ pPresentationParameters: *mut D3DPRESENT_PARAMETERS,
+ ppReturnedDeviceInterface: *mut *mut IDirect3DDevice9,
+ ) -> HRESULT,
+}}
+pub type LPDIRECT3D9 = *mut IDirect3D9;
+pub type PDIRECT3D9 = *mut IDirect3D9;
+RIDL!{#[uuid(0xd0223b96, 0xbf7a, 0x43fd, 0x92, 0xbd, 0xa4, 0x3b, 0xd, 0x82, 0xb9, 0xeb)]
+interface IDirect3DDevice9(IDirect3DDevice9Vtbl): IUnknown(IUnknownVtbl) {
+ fn TestCooperativeLevel() -> HRESULT,
+ fn GetAvailableTextureMem() -> UINT,
+ fn EvictManagedResources() -> HRESULT,
+ fn GetDirect3D(
+ ppD3D9: *mut *mut IDirect3D9,
+ ) -> HRESULT,
+ fn GetDeviceCaps(
+ pCaps: *mut D3DCAPS9,
+ ) -> HRESULT,
+ fn GetDisplayMode(
+ iSwapChain: UINT,
+ pMode: *mut D3DDISPLAYMODE,
+ ) -> HRESULT,
+ fn GetCreationParameters(
+ pParameters: *mut D3DDEVICE_CREATION_PARAMETERS,
+ ) -> HRESULT,
+ fn SetCursorProperties(
+ XHotSpot: UINT,
+ YHotSpot: UINT,
+ pCursorBitmap: *mut IDirect3DSurface9,
+ ) -> HRESULT,
+ fn SetCursorPosition(
+ X: INT,
+ Y: INT,
+ Flags: DWORD,
+ ) -> (),
+ fn ShowCursor(
+ bShow: BOOL,
+ ) -> BOOL,
+ fn CreateAdditionalSwapChain(
+ pPresentationParameters: *mut D3DPRESENT_PARAMETERS,
+ pSwapChain: *mut *mut IDirect3DSwapChain9,
+ ) -> HRESULT,
+ fn GetSwapChain(
+ iSwapChain: UINT,
+ pSwapChain: *mut *mut IDirect3DSwapChain9,
+ ) -> HRESULT,
+ fn GetNumberOfSwapChains() -> UINT,
+ fn Reset(
+ pPresentationParameters: *mut D3DPRESENT_PARAMETERS,
+ ) -> HRESULT,
+ fn Present(
+ pSourceRect: *const RECT,
+ pDestRect: *const RECT,
+ hDestWindowOverride: HWND,
+ pDirtyRegion: *const RGNDATA,
+ ) -> HRESULT,
+ fn GetBackBuffer(
+ iSwapChain: UINT,
+ iBackBuffer: UINT,
+ Type: D3DBACKBUFFER_TYPE,
+ ppBackBuffer: *mut *mut IDirect3DSurface9,
+ ) -> HRESULT,
+ fn GetRasterStatus(
+ iSwapChain: UINT,
+ pRasterStatus: *mut D3DRASTER_STATUS,
+ ) -> HRESULT,
+ fn SetDialogBoxMode(
+ bEnableDialogs: BOOL,
+ ) -> HRESULT,
+ fn SetGammaRamp(
+ iSwapChain: UINT,
+ Flags: DWORD,
+ pRamp: *const D3DGAMMARAMP,
+ ) -> (),
+ fn GetGammaRamp(
+ iSwapChain: UINT,
+ pRamp: *mut D3DGAMMARAMP,
+ ) -> (),
+ fn CreateTexture(
+ Width: UINT,
+ Height: UINT,
+ Levels: UINT,
+ Usage: DWORD,
+ Format: D3DFORMAT,
+ Pool: D3DPOOL,
+ ppTexture: *mut *mut IDirect3DTexture9,
+ pSharedHandle: *mut HANDLE,
+ ) -> HRESULT,
+ fn CreateVolumeTexture(
+ Width: UINT,
+ Height: UINT,
+ Depth: UINT,
+ Levels: UINT,
+ Usage: DWORD,
+ Format: D3DFORMAT,
+ Pool: D3DPOOL,
+ ppVolumeTexture: *mut *mut IDirect3DVolumeTexture9,
+ pSharedHandle: *mut HANDLE,
+ ) -> HRESULT,
+ fn CreateCubeTexture(
+ EdgeLength: UINT,
+ Levels: UINT,
+ Usage: DWORD,
+ Format: D3DFORMAT,
+ Pool: D3DPOOL,
+ ppCubeTexture: *mut *mut IDirect3DCubeTexture9,
+ pSharedHandle: *mut HANDLE,
+ ) -> HRESULT,
+ fn CreateVertexBuffer(
+ Length: UINT,
+ Usage: DWORD,
+ FVF: DWORD,
+ Pool: D3DPOOL,
+ ppVertexBuffer: *mut *mut IDirect3DVertexBuffer9,
+ pSharedHandle: *mut HANDLE,
+ ) -> HRESULT,
+ fn CreateIndexBuffer(
+ Length: UINT,
+ Usage: DWORD,
+ Format: D3DFORMAT,
+ Pool: D3DPOOL,
+ ppIndexBuffer: *mut *mut IDirect3DIndexBuffer9,
+ pSharedHandle: *mut HANDLE,
+ ) -> HRESULT,
+ fn CreateRenderTarget(
+ Width: UINT,
+ Height: UINT,
+ Format: D3DFORMAT,
+ MultiSample: D3DMULTISAMPLE_TYPE,
+ MultisampleQuality: DWORD,
+ Lockable: BOOL,
+ ppSurface: *mut *mut IDirect3DSurface9,
+ pSharedHandle: *mut HANDLE,
+ ) -> HRESULT,
+ fn CreateDepthStencilSurface(
+ Width: UINT,
+ Height: UINT,
+ Format: D3DFORMAT,
+ MultiSample: D3DMULTISAMPLE_TYPE,
+ MultisampleQuality: DWORD,
+ Discard: BOOL,
+ ppSurface: *mut *mut IDirect3DSurface9,
+ pSharedHandle: *mut HANDLE,
+ ) -> HRESULT,
+ fn UpdateSurface(
+ pSourceSurface: *mut IDirect3DSurface9,
+ pSourceRect: *const RECT,
+ pDestinationSurface: *mut IDirect3DSurface9,
+ pDestPoint: *const POINT,
+ ) -> HRESULT,
+ fn UpdateTexture(
+ pSourceTexture: *mut IDirect3DBaseTexture9,
+ pDestinationTexture: *mut IDirect3DBaseTexture9,
+ ) -> HRESULT,
+ fn GetRenderTargetData(
+ pRenderTarget: *mut IDirect3DSurface9,
+ pDestSurface: *mut IDirect3DSurface9,
+ ) -> HRESULT,
+ fn GetFrontBufferData(
+ iSwapChain: UINT,
+ pDestSurface: *mut IDirect3DSurface9,
+ ) -> HRESULT,
+ fn StretchRect(
+ pSourceSurface: *mut IDirect3DSurface9,
+ pSourceRect: *const RECT,
+ pDestSurface: *mut IDirect3DSurface9,
+ pDestRect: *const RECT,
+ Filter: D3DTEXTUREFILTERTYPE,
+ ) -> HRESULT,
+ fn ColorFill(
+ pSurface: *mut IDirect3DSurface9,
+ pRect: *const RECT,
+ color: D3DCOLOR,
+ ) -> HRESULT,
+ fn CreateOffscreenPlainSurface(
+ Width: UINT,
+ Height: UINT,
+ Format: D3DFORMAT,
+ Pool: D3DPOOL,
+ ppSurface: *mut *mut IDirect3DSurface9,
+ pSharedHandle: *mut HANDLE,
+ ) -> HRESULT,
+ fn SetRenderTarget(
+ RenderTargetIndex: DWORD,
+ pRenderTarget: *mut IDirect3DSurface9,
+ ) -> HRESULT,
+ fn GetRenderTarget(
+ RenderTargetIndex: DWORD,
+ ppRenderTarget: *mut *mut IDirect3DSurface9,
+ ) -> HRESULT,
+ fn SetDepthStencilSurface(
+ pNewZStencil: *mut IDirect3DSurface9,
+ ) -> HRESULT,
+ fn GetDepthStencilSurface(
+ ppZStencilSurface: *mut *mut IDirect3DSurface9,
+ ) -> HRESULT,
+ fn BeginScene() -> HRESULT,
+ fn EndScene() -> HRESULT,
+ fn Clear(
+ Count: DWORD,
+ pRects: *const D3DRECT,
+ Flags: DWORD,
+ Color: D3DCOLOR,
+ Z: FLOAT,
+ Stencil: DWORD,
+ ) -> HRESULT,
+ fn SetTransform(
+ State: D3DTRANSFORMSTATETYPE,
+ pMatrix: *const D3DMATRIX,
+ ) -> HRESULT,
+ fn GetTransform(
+ State: D3DTRANSFORMSTATETYPE,
+ pMatrix: *mut D3DMATRIX,
+ ) -> HRESULT,
+ fn MultiplyTransform(
+ arg1: D3DTRANSFORMSTATETYPE,
+ arg2: *const D3DMATRIX,
+ ) -> HRESULT,
+ fn SetViewport(
+ pViewport: *const D3DVIEWPORT9,
+ ) -> HRESULT,
+ fn GetViewport(
+ pViewport: *mut D3DVIEWPORT9,
+ ) -> HRESULT,
+ fn SetMaterial(
+ pMaterial: *const D3DMATERIAL9,
+ ) -> HRESULT,
+ fn GetMaterial(
+ pMaterial: *mut D3DMATERIAL9,
+ ) -> HRESULT,
+ fn SetLight(
+ Index: DWORD,
+ arg1: *const D3DLIGHT9,
+ ) -> HRESULT,
+ fn GetLight(
+ Index: DWORD,
+ arg1: *mut D3DLIGHT9,
+ ) -> HRESULT,
+ fn LightEnable(
+ Index: DWORD,
+ Enable: BOOL,
+ ) -> HRESULT,
+ fn GetLightEnable(
+ Index: DWORD,
+ pEnable: *mut BOOL,
+ ) -> HRESULT,
+ fn SetClipPlane(
+ Index: DWORD,
+ pPlane: *const FLOAT,
+ ) -> HRESULT,
+ fn GetClipPlane(
+ Index: DWORD,
+ pPlane: *mut FLOAT,
+ ) -> HRESULT,
+ fn SetRenderState(
+ State: D3DRENDERSTATETYPE,
+ Value: DWORD,
+ ) -> HRESULT,
+ fn GetRenderState(
+ State: D3DRENDERSTATETYPE,
+ pValue: *mut DWORD,
+ ) -> HRESULT,
+ fn CreateStateBlock(
+ Type: D3DSTATEBLOCKTYPE,
+ ppSB: *mut *mut IDirect3DStateBlock9,
+ ) -> HRESULT,
+ fn BeginStateBlock() -> HRESULT,
+ fn EndStateBlock(
+ ppSB: *mut *mut IDirect3DStateBlock9,
+ ) -> HRESULT,
+ fn SetClipStatus(
+ pClipStatus: *const D3DCLIPSTATUS9,
+ ) -> HRESULT,
+ fn GetClipStatus(
+ pClipStatus: *mut D3DCLIPSTATUS9,
+ ) -> HRESULT,
+ fn GetTexture(
+ Stage: DWORD,
+ ppTexture: *mut *mut IDirect3DBaseTexture9,
+ ) -> HRESULT,
+ fn SetTexture(
+ Stage: DWORD,
+ pTexture: *mut IDirect3DBaseTexture9,
+ ) -> HRESULT,
+ fn GetTextureStageState(
+ Stage: DWORD,
+ Type: D3DTEXTURESTAGESTATETYPE,
+ pValue: *mut DWORD,
+ ) -> HRESULT,
+ fn SetTextureStageState(
+ Stage: DWORD,
+ Type: D3DTEXTURESTAGESTATETYPE,
+ Value: DWORD,
+ ) -> HRESULT,
+ fn GetSamplerState(
+ Sampler: DWORD,
+ Type: D3DSAMPLERSTATETYPE,
+ pValue: *mut DWORD,
+ ) -> HRESULT,
+ fn SetSamplerState(
+ Sampler: DWORD,
+ Type: D3DSAMPLERSTATETYPE,
+ Value: DWORD,
+ ) -> HRESULT,
+ fn ValidateDevice(
+ pNumPasses: *mut DWORD,
+ ) -> HRESULT,
+ fn SetPaletteEntries(
+ PaletteNumber: UINT,
+ pEntries: *const PALETTEENTRY,
+ ) -> HRESULT,
+ fn GetPaletteEntries(
+ PaletteNumber: UINT,
+ pEntries: *mut PALETTEENTRY,
+ ) -> HRESULT,
+ fn SetCurrentTexturePalette(
+ PaletteNumber: UINT,
+ ) -> HRESULT,
+ fn GetCurrentTexturePalette(
+ PaletteNumber: *mut UINT,
+ ) -> HRESULT,
+ fn SetScissorRect(
+ pRect: *const RECT,
+ ) -> HRESULT,
+ fn GetScissorRect(
+ pRect: *mut RECT,
+ ) -> HRESULT,
+ fn SetSoftwareVertexProcessing(
+ bSoftware: BOOL,
+ ) -> HRESULT,
+ fn GetSoftwareVertexProcessing() -> BOOL,
+ fn SetNPatchMode(
+ nSegments: FLOAT,
+ ) -> HRESULT,
+ fn GetNPatchMode() -> FLOAT,
+ fn DrawPrimitive(
+ PrimitiveType: D3DPRIMITIVETYPE,
+ StartVertex: UINT,
+ PrimitiveCount: UINT,
+ ) -> HRESULT,
+ fn DrawIndexedPrimitive(
+ arg1: D3DPRIMITIVETYPE,
+ BaseVertexIndex: INT,
+ MinVertexIndex: UINT,
+ NumVertices: UINT,
+ startIndex: UINT,
+ primCount: UINT,
+ ) -> HRESULT,
+ fn DrawPrimitiveUP(
+ PrimitiveType: D3DPRIMITIVETYPE,
+ PrimitiveCount: UINT,
+ pVertexStreamZeroData: *const VOID,
+ VertexStreamZeroStride: UINT,
+ ) -> HRESULT,
+ fn DrawIndexedPrimitiveUP(
+ PrimitiveType: D3DPRIMITIVETYPE,
+ MinVertexIndex: UINT,
+ NumVertices: UINT,
+ PrimitiveCount: UINT,
+ pIndexData: *const VOID,
+ IndexDataFormat: D3DFORMAT,
+ pVertexStreamZeroData: *const VOID,
+ VertexStreamZeroStride: UINT,
+ ) -> HRESULT,
+ fn ProcessVertices(
+ SrcStartIndex: UINT,
+ DestIndex: UINT,
+ VertexCount: UINT,
+ pDestBuffer: *mut IDirect3DVertexBuffer9,
+ pVertexDecl: *mut IDirect3DVertexDeclaration9,
+ Flags: DWORD,
+ ) -> HRESULT,
+ fn CreateVertexDeclaration(
+ pVertexElements: *const D3DVERTEXELEMENT9,
+ ppDecl: *mut *mut IDirect3DVertexDeclaration9,
+ ) -> HRESULT,
+ fn SetVertexDeclaration(
+ pDecl: *mut IDirect3DVertexDeclaration9,
+ ) -> HRESULT,
+ fn GetVertexDeclaration(
+ ppDecl: *mut *mut IDirect3DVertexDeclaration9,
+ ) -> HRESULT,
+ fn SetFVF(
+ FVF: DWORD,
+ ) -> HRESULT,
+ fn GetFVF(
+ pFVF: *mut DWORD,
+ ) -> HRESULT,
+ fn CreateVertexShader(
+ pFunction: *const DWORD,
+ ppShader: *mut *mut IDirect3DVertexShader9,
+ ) -> HRESULT,
+ fn SetVertexShader(
+ pShader: *mut IDirect3DVertexShader9,
+ ) -> HRESULT,
+ fn GetVertexShader(
+ ppShader: *mut *mut IDirect3DVertexShader9,
+ ) -> HRESULT,
+ fn SetVertexShaderConstantF(
+ StartRegister: UINT,
+ pConstantData: *const FLOAT,
+ Vector4fCount: UINT,
+ ) -> HRESULT,
+ fn GetVertexShaderConstantF(
+ StartRegister: UINT,
+ pConstantData: *mut FLOAT,
+ Vector4fCount: UINT,
+ ) -> HRESULT,
+ fn SetVertexShaderConstantI(
+ StartRegister: UINT,
+ pConstantData: *const INT,
+ Vector4iCount: UINT,
+ ) -> HRESULT,
+ fn GetVertexShaderConstantI(
+ StartRegister: UINT,
+ pConstantData: *mut INT,
+ Vector4iCount: UINT,
+ ) -> HRESULT,
+ fn SetVertexShaderConstantB(
+ StartRegister: UINT,
+ pConstantData: *const BOOL,
+ BoolCount: UINT,
+ ) -> HRESULT,
+ fn GetVertexShaderConstantB(
+ StartRegister: UINT,
+ pConstantData: *mut BOOL,
+ BoolCount: UINT,
+ ) -> HRESULT,
+ fn SetStreamSource(
+ StreamNumber: UINT,
+ pStreamData: *mut IDirect3DVertexBuffer9,
+ OffsetInBytes: UINT,
+ Stride: UINT,
+ ) -> HRESULT,
+ fn GetStreamSource(
+ StreamNumber: UINT,
+ ppStreamData: *mut *mut IDirect3DVertexBuffer9,
+ pOffsetInBytes: *mut UINT,
+ pStride: *mut UINT,
+ ) -> HRESULT,
+ fn SetStreamSourceFreq(
+ StreamNumber: UINT,
+ Setting: UINT,
+ ) -> HRESULT,
+ fn GetStreamSourceFreq(
+ StreamNumber: UINT,
+ pSetting: *mut UINT,
+ ) -> HRESULT,
+ fn SetIndices(
+ pIndexData: *mut IDirect3DIndexBuffer9,
+ ) -> HRESULT,
+ fn GetIndices(
+ ppIndexData: *mut *mut IDirect3DIndexBuffer9,
+ ) -> HRESULT,
+ fn CreatePixelShader(
+ pFunction: *const DWORD,
+ ppShader: *mut *mut IDirect3DPixelShader9,
+ ) -> HRESULT,
+ fn SetPixelShader(
+ pShader: *mut IDirect3DPixelShader9,
+ ) -> HRESULT,
+ fn GetPixelShader(
+ ppShader: *mut *mut IDirect3DPixelShader9,
+ ) -> HRESULT,
+ fn SetPixelShaderConstantF(
+ StartRegister: UINT,
+ pConstantData: *const FLOAT,
+ Vector4fCount: UINT,
+ ) -> HRESULT,
+ fn GetPixelShaderConstantF(
+ StartRegister: UINT,
+ pConstantData: *mut FLOAT,
+ Vector4fCount: UINT,
+ ) -> HRESULT,
+ fn SetPixelShaderConstantI(
+ StartRegister: UINT,
+ pConstantData: *const INT,
+ Vector4iCount: UINT,
+ ) -> HRESULT,
+ fn GetPixelShaderConstantI(
+ StartRegister: UINT,
+ pConstantData: *mut INT,
+ Vector4iCount: UINT,
+ ) -> HRESULT,
+ fn SetPixelShaderConstantB(
+ StartRegister: UINT,
+ pConstantData: *const BOOL,
+ BoolCount: UINT,
+ ) -> HRESULT,
+ fn GetPixelShaderConstantB(
+ StartRegister: UINT,
+ pConstantData: *mut BOOL,
+ BoolCount: UINT,
+ ) -> HRESULT,
+ fn DrawRectPatch(
+ Handle: UINT,
+ pNumSegs: *const FLOAT,
+ pRectPatchInfo: *const D3DRECTPATCH_INFO,
+ ) -> HRESULT,
+ fn DrawTriPatch(
+ Handle: UINT,
+ pNumSegs: *const FLOAT,
+ pTriPatchInfo: *const D3DTRIPATCH_INFO,
+ ) -> HRESULT,
+ fn DeletePatch(
+ Handle: UINT,
+ ) -> HRESULT,
+ fn CreateQuery(
+ Type: D3DQUERYTYPE,
+ ppQuery: *mut *mut IDirect3DQuery9,
+ ) -> HRESULT,
+}}
+pub type LPDIRECT3DDEVICE9 = *mut IDirect3DDevice9;
+pub type PDIRECT3DDEVICE9 = *mut IDirect3DDevice9;
+RIDL!{#[uuid(0xb07c4fe5, 0x310d, 0x4ba8, 0xa2, 0x3c, 0x4f, 0xf, 0x20, 0x6f, 0x21, 0x8b)]
+interface IDirect3DStateBlock9(IDirect3DStateBlock9Vtbl): IUnknown(IUnknownVtbl) {
+ fn GetDevice(
+ ppDevice: *mut *mut IDirect3DDevice9,
+ ) -> HRESULT,
+ fn Capture() -> HRESULT,
+ fn Apply() -> HRESULT,
+}}
+pub type LPDIRECT3DSTATEBLOCK9 = *mut IDirect3DStateBlock9;
+pub type PDIRECT3DSTATEBLOCK9 = *mut IDirect3DStateBlock9;
+RIDL!{#[uuid(0x794950f2, 0xadfc, 0x458a, 0x90, 0x5e, 0x10, 0xa1, 0xb, 0xb, 0x50, 0x3b)]
+interface IDirect3DSwapChain9(IDirect3DSwapChain9Vtbl): IUnknown(IUnknownVtbl) {
+ fn Present(
+ pSourceRect: *const RECT,
+ pDestRect: *const RECT,
+ hDestWindowOverride: HWND,
+ pDirtyRegion: *const RGNDATA,
+ dwFlags: DWORD,
+ ) -> HRESULT,
+ fn GetFrontBufferData(
+ pDestSurface: *mut IDirect3DSurface9,
+ ) -> HRESULT,
+ fn GetBackBuffer(
+ iBackBuffer: UINT,
+ Type: D3DBACKBUFFER_TYPE,
+ ppBackBuffer: *mut *mut IDirect3DSurface9,
+ ) -> HRESULT,
+ fn GetRasterStatus(
+ pRasterStatus: *mut D3DRASTER_STATUS,
+ ) -> HRESULT,
+ fn GetDisplayMode(
+ pMode: *mut D3DDISPLAYMODE,
+ ) -> HRESULT,
+ fn GetDevice(
+ ppDevice: *mut *mut IDirect3DDevice9,
+ ) -> HRESULT,
+ fn GetPresentParameters(
+ pPresentationParameters: *mut D3DPRESENT_PARAMETERS,
+ ) -> HRESULT,
+}}
+pub type LPDIRECT3DSWAPCHAIN9 = *mut IDirect3DSwapChain9;
+pub type PDIRECT3DSWAPCHAIN9 = *mut IDirect3DSwapChain9;
+RIDL!{#[uuid(0x5eec05d, 0x8f7d, 0x4362, 0xb9, 0x99, 0xd1, 0xba, 0xf3, 0x57, 0xc7, 0x4)]
+interface IDirect3DResource9(IDirect3DResource9Vtbl): IUnknown(IUnknownVtbl) {
+ fn GetDevice(
+ ppDevice: *mut *mut IDirect3DDevice9,
+ ) -> HRESULT,
+ fn SetPrivateData(
+ refguid: *const GUID,
+ pData: *const VOID,
+ SizeOfData: DWORD,
+ Flags: DWORD,
+ ) -> HRESULT,
+ fn GetPrivateData(
+ refguid: *const GUID,
+ pData: *mut VOID,
+ pSizeOfData: *mut DWORD,
+ ) -> HRESULT,
+ fn FreePrivateData(
+ refguid: *const GUID,
+ ) -> HRESULT,
+ fn SetPriority(
+ PriorityNew: DWORD,
+ ) -> DWORD,
+ fn GetPriority() -> DWORD,
+ fn PreLoad() -> (),
+ fn GetType() -> D3DRESOURCETYPE,
+}}
+pub type LPDIRECT3DRESOURCE9 = *mut IDirect3DResource9;
+pub type PDIRECT3DRESOURCE9 = *mut IDirect3DResource9;
+RIDL!{#[uuid(0xdd13c59c, 0x36fa, 0x4098, 0xa8, 0xfb, 0xc7, 0xed, 0x39, 0xdc, 0x85, 0x46)]
+interface IDirect3DVertexDeclaration9(IDirect3DVertexDeclaration9Vtbl): IUnknown(IUnknownVtbl) {
+ fn GetDevice(
+ ppDevice: *mut *mut IDirect3DDevice9,
+ ) -> HRESULT,
+ fn GetDeclaration(
+ pElement: *mut D3DVERTEXELEMENT9,
+ pNumElements: *mut UINT,
+ ) -> HRESULT,
+}}
+pub type LPDIRECT3DVERTEXDECLARATION9 = *mut IDirect3DVertexDeclaration9;
+pub type PDIRECT3DVERTEXDECLARATION9 = *mut IDirect3DVertexDeclaration9;
+RIDL!{#[uuid(0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36)]
+interface IDirect3DVertexShader9(IDirect3DVertexShader9Vtbl): IUnknown(IUnknownVtbl) {
+ fn GetDevice(
+ ppDevice: *mut *mut IDirect3DDevice9,
+ ) -> HRESULT,
+ fn GetFunction(
+ arg1: *mut VOID,
+ pSizeOfData: *mut UINT,
+ ) -> HRESULT,
+}}
+pub type LPDIRECT3DVERTEXSHADER9 = *mut IDirect3DVertexShader9;
+pub type PDIRECT3DVERTEXSHADER9 = *mut IDirect3DVertexShader9;
+RIDL!{#[uuid(0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89)]
+interface IDirect3DPixelShader9(IDirect3DPixelShader9Vtbl): IUnknown(IUnknownVtbl) {
+ fn GetDevice(
+ ppDevice: *mut *mut IDirect3DDevice9,
+ ) -> HRESULT,
+ fn GetFunction(
+ arg1: *mut VOID,
+ pSizeOfData: *mut UINT,
+ ) -> HRESULT,
+}}
+pub type LPDIRECT3DPIXELSHADER9 = *mut IDirect3DPixelShader9;
+pub type PDIRECT3DPIXELSHADER9 = *mut IDirect3DPixelShader9;
+RIDL!{#[uuid(0x580ca87e, 0x1d3c, 0x4d54, 0x99, 0x1d, 0xb7, 0xd3, 0xe3, 0xc2, 0x98, 0xce)]
+interface IDirect3DBaseTexture9(IDirect3DBaseTexture9Vtbl):
+ IDirect3DResource9(IDirect3DResource9Vtbl) {
+ fn SetLOD(
+ LODNew: DWORD,
+ ) -> DWORD,
+ fn GetLOD() -> DWORD,
+ fn GetLevelCount() -> DWORD,
+ fn SetAutoGenFilterType(
+ FilterType: D3DTEXTUREFILTERTYPE,
+ ) -> HRESULT,
+ fn GetAutoGenFilterType() -> D3DTEXTUREFILTERTYPE,
+ fn GenerateMipSubLevels() -> (),
+}}
+pub type LPDIRECT3DBASETEXTURE9 = *mut IDirect3DBaseTexture9;
+pub type PDIRECT3DBASETEXTURE9 = *mut IDirect3DBaseTexture9;
+RIDL!{#[uuid(0x85c31227, 0x3de5, 0x4f00, 0x9b, 0x3a, 0xf1, 0x1a, 0xc3, 0x8c, 0x18, 0xb5)]
+interface IDirect3DTexture9(IDirect3DTexture9Vtbl):
+ IDirect3DBaseTexture9(IDirect3DBaseTexture9Vtbl) {
+ fn GetLevelDesc(
+ Level: UINT,
+ pDesc: *mut D3DSURFACE_DESC,
+ ) -> HRESULT,
+ fn GetSurfaceLevel(
+ Level: UINT,
+ ppSurfaceLevel: *mut *mut IDirect3DSurface9,
+ ) -> HRESULT,
+ fn LockRect(
+ Level: UINT,
+ pLockedRect: *mut D3DLOCKED_RECT,
+ pRect: *const RECT,
+ Flags: DWORD,
+ ) -> HRESULT,
+ fn UnlockRect(
+ Level: UINT,
+ ) -> HRESULT,
+ fn AddDirtyRect(
+ pDirtyRect: *const RECT,
+ ) -> HRESULT,
+}}
+pub type LPDIRECT3DTEXTURE9 = *mut IDirect3DTexture9;
+pub type PDIRECT3DTEXTURE9 = *mut IDirect3DTexture9;
+RIDL!{#[uuid(0x2518526c, 0xe789, 0x4111, 0xa7, 0xb9, 0x47, 0xef, 0x32, 0x8d, 0x13, 0xe6)]
+interface IDirect3DVolumeTexture9(IDirect3DVolumeTexture9Vtbl):
+ IDirect3DBaseTexture9(IDirect3DBaseTexture9Vtbl) {
+ fn GetLevelDesc(
+ Level: UINT,
+ pDesc: *mut D3DVOLUME_DESC,
+ ) -> HRESULT,
+ fn GetVolumeLevel(
+ Level: UINT,
+ ppVolumeLevel: *mut *mut IDirect3DVolume9,
+ ) -> HRESULT,
+ fn LockBox(
+ Level: UINT,
+ pLockedVolume: *mut D3DLOCKED_BOX,
+ pBox: *const D3DBOX,
+ Flags: DWORD,
+ ) -> HRESULT,
+ fn UnlockBox(
+ Level: UINT,
+ ) -> HRESULT,
+ fn AddDirtyBox(
+ pDirtyBox: *const D3DBOX,
+ ) -> HRESULT,
+}}
+pub type LPDIRECT3DVOLUMETEXTURE9 = *mut IDirect3DVolumeTexture9;
+pub type PDIRECT3DVOLUMETEXTURE9 = *mut IDirect3DVolumeTexture9;
+RIDL!{#[uuid(0xfff32f81, 0xd953, 0x473a, 0x92, 0x23, 0x93, 0xd6, 0x52, 0xab, 0xa9, 0x3f)]
+interface IDirect3DCubeTexture9(IDirect3DCubeTexture9Vtbl):
+ IDirect3DBaseTexture9(IDirect3DBaseTexture9Vtbl) {
+ fn GetLevelDesc(
+ Level: UINT,
+ pDesc: *mut D3DSURFACE_DESC,
+ ) -> HRESULT,
+ fn GetCubeMapSurface(
+ FaceType: D3DCUBEMAP_FACES,
+ Level: UINT,
+ ppCubeMapSurface: *mut *mut IDirect3DSurface9,
+ ) -> HRESULT,
+ fn LockRect(
+ FaceType: D3DCUBEMAP_FACES,
+ Level: UINT,
+ pLockedRect: *mut D3DLOCKED_RECT,
+ pRect: *const RECT,
+ Flags: DWORD,
+ ) -> HRESULT,
+ fn UnlockRect(
+ FaceType: D3DCUBEMAP_FACES,
+ Level: UINT,
+ ) -> HRESULT,
+ fn AddDirtyRect(
+ FaceType: D3DCUBEMAP_FACES,
+ pDirtyRect: *const RECT,
+ ) -> HRESULT,
+}}
+pub type LPDIRECT3DCUBETEXTURE9 = *mut IDirect3DCubeTexture9;
+pub type PDIRECT3DCUBETEXTURE9 = *mut IDirect3DCubeTexture9;
+RIDL!{#[uuid(0xb64bb1b5, 0xfd70, 0x4df6, 0xbf, 0x91, 0x19, 0xd0, 0xa1, 0x24, 0x55, 0xe3)]
+interface IDirect3DVertexBuffer9(IDirect3DVertexBuffer9Vtbl):
+ IDirect3DResource9(IDirect3DResource9Vtbl) {
+ fn Lock(
+ OffsetToLock: UINT,
+ SizeToLock: UINT,
+ ppbData: *mut *mut VOID,
+ Flags: DWORD,
+ ) -> HRESULT,
+ fn Unlock() -> HRESULT,
+ fn GetDesc(
+ pDesc: *mut D3DVERTEXBUFFER_DESC,
+ ) -> HRESULT,
+}}
+pub type LPDIRECT3DVERTEXBUFFER9 = *mut IDirect3DVertexBuffer9;
+pub type PDIRECT3DVERTEXBUFFER9 = *mut IDirect3DVertexBuffer9;
+RIDL!{#[uuid(0x7c9dd65e, 0xd3f7, 0x4529, 0xac, 0xee, 0x78, 0x58, 0x30, 0xac, 0xde, 0x35)]
+interface IDirect3DIndexBuffer9(IDirect3DIndexBuffer9Vtbl):
+ IDirect3DResource9(IDirect3DResource9Vtbl) {
+ fn Lock(
+ OffsetToLock: UINT,
+ SizeToLock: UINT,
+ ppbData: *mut *mut VOID,
+ Flags: DWORD,
+ ) -> HRESULT,
+ fn Unlock() -> HRESULT,
+ fn GetDesc(
+ pDesc: *mut D3DINDEXBUFFER_DESC,
+ ) -> HRESULT,
+}}
+pub type LPDIRECT3DINDEXBUFFER9 = *mut IDirect3DIndexBuffer9;
+pub type PDIRECT3DINDEXBUFFER9 = *mut IDirect3DIndexBuffer9;
+RIDL!{#[uuid(0xcfbaf3a, 0x9ff6, 0x429a, 0x99, 0xb3, 0xa2, 0x79, 0x6a, 0xf8, 0xb8, 0x9b)]
+interface IDirect3DSurface9(IDirect3DSurface9Vtbl): IDirect3DResource9(IDirect3DResource9Vtbl) {
+ fn GetContainer(
+ riid: *const IID,
+ ppContainer: *mut *mut VOID,
+ ) -> HRESULT,
+ fn GetDesc(
+ pDesc: *mut D3DSURFACE_DESC,
+ ) -> HRESULT,
+ fn LockRect(
+ pLockedRect: *mut D3DLOCKED_RECT,
+ pRect: *const RECT,
+ Flags: DWORD,
+ ) -> HRESULT,
+ fn UnlockRect() -> HRESULT,
+ fn GetDC(
+ phdc: *mut HDC,
+ ) -> HRESULT,
+ fn ReleaseDC(
+ hdc: HDC,
+ ) -> HRESULT,
+}}
+pub type LPDIRECT3DSURFACE9 = *mut IDirect3DSurface9;
+pub type PDIRECT3DSURFACE9 = *mut IDirect3DSurface9;
+RIDL!{#[uuid(0x24f416e6, 0x1f67, 0x4aa7, 0xb8, 0x8e, 0xd3, 0x3f, 0x6f, 0x31, 0x28, 0xa1)]
+interface IDirect3DVolume9(IDirect3DVolume9Vtbl): IUnknown(IUnknownVtbl) {
+ fn GetDevice(
+ ppDevice: *mut *mut IDirect3DDevice9,
+ ) -> HRESULT,
+ fn SetPrivateData(
+ refguid: *const GUID,
+ pData: *const VOID,
+ SizeOfData: DWORD,
+ Flags: DWORD,
+ ) -> HRESULT,
+ fn GetPrivateData(
+ refguid: *const GUID,
+ pData: *mut VOID,
+ pSizeOfData: *mut DWORD,
+ ) -> HRESULT,
+ fn FreePrivateData(
+ refguid: *const GUID,
+ ) -> HRESULT,
+ fn GetContainer(
+ riid: *const IID,
+ ppContainer: *mut *mut VOID,
+ ) -> HRESULT,
+ fn GetDesc(
+ pDesc: *mut D3DVOLUME_DESC,
+ ) -> HRESULT,
+ fn LockBox(
+ pLockedVolume: *mut D3DLOCKED_BOX,
+ pBox: *const D3DBOX,
+ Flags: DWORD,
+ ) -> HRESULT,
+ fn UnlockBox() -> HRESULT,
+}}
+pub type LPDIRECT3DVOLUME9 = *mut IDirect3DVolume9;
+pub type PDIRECT3DVOLUME9 = *mut IDirect3DVolume9;
+RIDL!{#[uuid(0xd9771460, 0xa695, 0x4f26, 0xbb, 0xd3, 0x27, 0xb8, 0x40, 0xb5, 0x41, 0xcc)]
+interface IDirect3DQuery9(IDirect3DQuery9Vtbl): IUnknown(IUnknownVtbl) {
+ fn GetDevice(
+ ppDevice: *mut *mut IDirect3DDevice9,
+ ) -> HRESULT,
+ fn GetType() -> D3DRESOURCETYPE,
+ fn GetDataSize() -> DWORD,
+ fn Issue(
+ dwIssueFlags: DWORD,
+ ) -> HRESULT,
+ fn GetData(
+ pData: *mut VOID,
+ dwSize: DWORD,
+ dwGetDataFlags: DWORD,
+ ) -> HRESULT,
+}}
+pub type LPDIRECT3DQUERY9 = *mut IDirect3DQuery9;
+pub type PDIRECT3DQUERY9 = *mut IDirect3DQuery9;
+pub const D3DCREATE_FPU_PRESERVE: DWORD = 0x2;
+pub const D3DCREATE_MULTITHREADED: DWORD = 0x4;
+pub const D3DCREATE_PUREDEVICE: DWORD = 0x10;
+pub const D3DCREATE_SOFTWARE_VERTEXPROCESSING: DWORD = 0x20;
+pub const D3DCREATE_HARDWARE_VERTEXPROCESSING: DWORD = 0x40;
+pub const D3DCREATE_MIXED_VERTEXPROCESSING: DWORD = 0x80;
+pub const D3DCREATE_DISABLE_DRIVER_MANAGEMENT: DWORD = 0x100;
+pub const D3DCREATE_ADAPTERGROUP_DEVICE: DWORD = 0x200;
+pub const D3DCREATE_DISABLE_DRIVER_MANAGEMENT_EX: DWORD = 0x400;
+pub const D3DCREATE_NOWINDOWCHANGES: DWORD = 0x800;
+pub const D3DCREATE_DISABLE_PSGP_THREADING: DWORD = 0x2000;
+pub const D3DCREATE_ENABLE_PRESENTSTATS: DWORD = 0x4000;
+pub const D3DCREATE_DISABLE_PRESENTSTATS: DWORD = 0x8000;
+pub const D3DCREATE_SCREENSAVER: DWORD = 0x10000000;
+pub const D3DADAPTER_DEFAULT: DWORD = 0;
+extern "system" {
+ pub fn Direct3DCreate9Ex(
+ SDKVersion: UINT,
+ arg1: *mut *mut IDirect3D9Ex,
+ ) -> HRESULT;
+}
+RIDL!{#[uuid(0x02177241, 0x69fc, 0x400c, 0x8f, 0xf1, 0x93, 0xa4, 0x4d, 0xf6, 0x86, 0x1d)]
+interface IDirect3D9Ex(IDirect3D9ExVtbl): IDirect3D9(IDirect3D9Vtbl) {
+ fn GetAdapterModeCountEx(
+ Adapter: UINT,
+ pFilter: *const D3DDISPLAYMODEFILTER,
+ ) -> UINT,
+ fn EnumAdapterModesEx(
+ Adapter: UINT,
+ pFilter: *const D3DDISPLAYMODEFILTER,
+ Mode: UINT,
+ pMode: *mut D3DDISPLAYMODEEX,
+ ) -> HRESULT,
+ fn GetAdapterDisplayModeEx(
+ Adapter: UINT,
+ pMode: *mut D3DDISPLAYMODEEX,
+ pRotation: *mut D3DDISPLAYROTATION,
+ ) -> HRESULT,
+ fn CreateDeviceEx(
+ Adapter: UINT,
+ DeviceType: D3DDEVTYPE,
+ hFocusWindow: HWND,
+ BehaviorFlags: DWORD,
+ pPresentationParameters: *mut D3DPRESENT_PARAMETERS,
+ pFullscreenDisplayMode: *mut D3DDISPLAYMODEEX,
+ ppReturnedDeviceInterface: *mut *mut IDirect3DDevice9Ex,
+ ) -> HRESULT,
+ fn GetAdapterLUID(
+ Adapter: UINT,
+ pLUID: *mut LUID,
+ ) -> HRESULT,
+}}
+pub type LPDIRECT3D9EX = *mut IDirect3D9Ex;
+pub type PDIRECT3D9EX = *mut IDirect3D9Ex;
+RIDL!{#[uuid(0xb18b10ce, 0x2649, 0x405a, 0x87, 0xf, 0x95, 0xf7, 0x77, 0xd4, 0x31, 0x3a)]
+interface IDirect3DDevice9Ex(IDirect3DDevice9ExVtbl): IDirect3DDevice9(IDirect3DDevice9Vtbl) {
+ fn SetConvolutionMonoKernel(
+ width: UINT,
+ height: UINT,
+ rows: *mut FLOAT,
+ columns: *mut FLOAT,
+ ) -> HRESULT,
+ fn ComposeRects(
+ pSrc: *mut IDirect3DSurface9,
+ pDst: *mut IDirect3DSurface9,
+ pSrcRectDescs: *mut IDirect3DVertexBuffer9,
+ NumRects: UINT,
+ pDstRectDescs: *mut IDirect3DVertexBuffer9,
+ Operation: D3DCOMPOSERECTSOP,
+ Xoffset: INT,
+ Yoffset: INT,
+ ) -> HRESULT,
+ fn PresentEx(
+ pSourceRect: *const RECT,
+ pDestRect: *const RECT,
+ hDestWindowOverride: HWND,
+ pDirtyRegion: *const RGNDATA,
+ dwFlags: DWORD,
+ ) -> HRESULT,
+ fn GetGPUThreadPriority(
+ pPriority: *mut INT,
+ ) -> HRESULT,
+ fn SetGPUThreadPriority(
+ Priority: INT,
+ ) -> HRESULT,
+ fn WaitForVBlank(
+ iSwapChain: UINT,
+ ) -> HRESULT,
+ fn CheckResourceResidency(
+ pResourceArray: *mut *mut IDirect3DResource9,
+ NumResources: UINT32,
+ ) -> HRESULT,
+ fn SetMaximumFrameLatency(
+ MaxLatency: UINT,
+ ) -> HRESULT,
+ fn GetMaximumFrameLatency(
+ pMaxLatency: *mut UINT,
+ ) -> HRESULT,
+ fn CheckDeviceState(
+ hDestinationWindow: HWND,
+ ) -> HRESULT,
+ fn CreateRenderTargetEx(
+ Width: UINT,
+ Height: UINT,
+ Format: D3DFORMAT,
+ MultiSample: D3DMULTISAMPLE_TYPE,
+ MultisampleQuality: DWORD,
+ Lockable: BOOL,
+ ppSurface: *mut *mut IDirect3DSurface9,
+ pSharedHandle: *mut HANDLE,
+ Usage: DWORD,
+ ) -> HRESULT,
+ fn CreateOffscreenPlainSurfaceEx(
+ Width: UINT,
+ Height: UINT,
+ Format: D3DFORMAT,
+ Pool: D3DPOOL,
+ ppSurface: *mut *mut IDirect3DSurface9,
+ pSharedHandle: *mut HANDLE,
+ Usage: DWORD,
+ ) -> HRESULT,
+ fn CreateDepthStencilSurfaceEx(
+ Width: UINT,
+ Height: UINT,
+ Format: D3DFORMAT,
+ MultiSample: D3DMULTISAMPLE_TYPE,
+ MultisampleQuality: DWORD,
+ Discard: BOOL,
+ ppSurface: *mut *mut IDirect3DSurface9,
+ pSharedHandle: *mut HANDLE,
+ Usage: DWORD,
+ ) -> HRESULT,
+ fn ResetEx(
+ pPresentationParameters: *mut D3DPRESENT_PARAMETERS,
+ pFullscreenDisplayMode: *mut D3DDISPLAYMODEEX,
+ ) -> HRESULT,
+ fn GetDisplayModeEx(
+ iSwapChain: UINT,
+ pMode: *mut D3DDISPLAYMODEEX,
+ pRotation: *mut D3DDISPLAYROTATION,
+ ) -> HRESULT,
+}}
+pub type LPDIRECT3DDEVICE9EX = *mut IDirect3DDevice9Ex;
+pub type PDIRECT3DDEVICE9EX = *mut IDirect3DDevice9Ex;
+RIDL!{#[uuid(0x91886caf, 0x1c3d, 0x4d2e, 0xa0, 0xab, 0x3e, 0x4c, 0x7d, 0x8d, 0x33, 0x3)]
+interface IDirect3DSwapChain9Ex(IDirect3DSwapChain9ExVtbl):
+ IDirect3DSwapChain9(IDirect3DSwapChain9Vtbl) {
+ fn GetLastPresentCount(
+ pLastPresentCount: *mut UINT,
+ ) -> HRESULT,
+ fn GetPresentStats(
+ pPresentationStatistics: *mut D3DPRESENTSTATS,
+ ) -> HRESULT,
+ fn GetDisplayModeEx(
+ pMode: *mut D3DDISPLAYMODEEX,
+ pRotation: *mut D3DDISPLAYROTATION,
+ ) -> HRESULT,
+}}
+pub type LPDIRECT3DSWAPCHAIN9EX = *mut IDirect3DSwapChain9Ex;
+pub type PDIRECT3DSWAPCHAIN9EX = *mut IDirect3DSwapChain9Ex;
+RIDL!{#[uuid(0x187aeb13, 0xaaf5, 0x4c59, 0x87, 0x6d, 0xe0, 0x59, 0x8, 0x8c, 0xd, 0xf8)]
+interface IDirect3D9ExOverlayExtension(IDirect3D9ExOverlayExtensionVtbl): IUnknown(IUnknownVtbl) {
+ fn CheckDeviceOverlayType(
+ Adapter: UINT,
+ DevType: D3DDEVTYPE,
+ OverlayWidth: UINT,
+ OverlayHeight: UINT,
+ OverlayFormat: D3DFORMAT,
+ pDisplayMode: *mut D3DDISPLAYMODEEX,
+ DisplayRotation: D3DDISPLAYROTATION,
+ pOverlayCaps: *mut D3DOVERLAYCAPS,
+ ) -> HRESULT,
+}}
+pub type LPDIRECT3D9EXOVERLAYEXTENSION = *mut IDirect3D9ExOverlayExtension;
+pub type PDIRECT3D9EXOVERLAYEXTENSION = *mut IDirect3D9ExOverlayExtension;
+RIDL!{#[uuid(0x26dc4561, 0xa1ee, 0x4ae7, 0x96, 0xda, 0x11, 0x8a, 0x36, 0xc0, 0xec, 0x95)]
+interface IDirect3DDevice9Video(IDirect3DDevice9VideoVtbl): IUnknown(IUnknownVtbl) {
+ fn GetContentProtectionCaps(
+ pCryptoType: *const GUID,
+ pDecodeProfile: *const GUID,
+ pCaps: *mut D3DCONTENTPROTECTIONCAPS,
+ ) -> HRESULT,
+ fn CreateAuthenticatedChannel(
+ ChannelType: D3DAUTHENTICATEDCHANNELTYPE,
+ ppAuthenticatedChannel: *mut *mut IDirect3DAuthenticatedChannel9,
+ pChannelHandle: *mut HANDLE,
+ ) -> HRESULT,
+ fn CreateCryptoSession(
+ pCryptoType: *const GUID,
+ pDecodeProfile: *const GUID,
+ ppCryptoSession: *mut *mut IDirect3DCryptoSession9,
+ pCryptoHandle: *mut HANDLE,
+ ) -> HRESULT,
+}}
+pub type LPDIRECT3DDEVICE9VIDEO = *mut IDirect3DDevice9Video;
+pub type PDIRECT3DDEVICE9VIDEO = *mut IDirect3DDevice9Video;
+RIDL!{#[uuid(0xff24beee, 0xda21, 0x4beb, 0x98, 0xb5, 0xd2, 0xf8, 0x99, 0xf9, 0x8a, 0xf9)]
+interface IDirect3DAuthenticatedChannel9(IDirect3DAuthenticatedChannel9Vtbl):
+ IUnknown(IUnknownVtbl) {
+ fn GetCertificateSize(
+ pCertificateSize: *mut UINT,
+ ) -> HRESULT,
+ fn GetCertificate(
+ CertifacteSize: UINT,
+ ppCertificate: *mut BYTE,
+ ) -> HRESULT,
+ fn NegotiateKeyExchange(
+ DataSize: UINT,
+ pData: *mut VOID,
+ ) -> HRESULT,
+ fn Query(
+ InputSize: UINT,
+ pInput: *const VOID,
+ OutputSize: UINT,
+ pOutput: *mut VOID,
+ ) -> HRESULT,
+ fn Configure(
+ InputSize: UINT,
+ pInput: *const VOID,
+ pOutput: *mut D3DAUTHENTICATEDCHANNEL_CONFIGURE_OUTPUT,
+ ) -> HRESULT,
+}}
+pub type LPDIRECT3DAUTHENTICATEDCHANNEL9 = *mut IDirect3DAuthenticatedChannel9;
+pub type PDIRECT3DAUTHENTICATEDCHANNEL9 = *mut IDirect3DAuthenticatedChannel9;
+RIDL!{#[uuid(0xfa0ab799, 0x7a9c, 0x48ca, 0x8c, 0x5b, 0x23, 0x7e, 0x71, 0xa5, 0x44, 0x34)]
+interface IDirect3DCryptoSession9(IDirect3DCryptoSession9Vtbl): IUnknown(IUnknownVtbl) {
+ fn GetCertificateSize(
+ pCertificateSize: *mut UINT,
+ ) -> HRESULT,
+ fn GetCertificate(
+ CertifacteSize: UINT,
+ ppCertificate: *mut BYTE,
+ ) -> HRESULT,
+ fn NegotiateKeyExchange(
+ DataSize: UINT,
+ pData: *mut VOID,
+ ) -> HRESULT,
+ fn EncryptionBlt(
+ pSrcSurface: *mut IDirect3DSurface9,
+ pDstSurface: *mut IDirect3DSurface9,
+ DstSurfaceSize: UINT,
+ pIV: *mut VOID,
+ ) -> HRESULT,
+ fn DecryptionBlt(
+ pSrcSurface: *mut IDirect3DSurface9,
+ pDstSurface: *mut IDirect3DSurface9,
+ SrcSurfaceSize: UINT,
+ pEncryptedBlockInfo: *mut D3DENCRYPTED_BLOCK_INFO,
+ pContentKey: *mut VOID,
+ pIV: *mut VOID,
+ ) -> HRESULT,
+ fn GetSurfacePitch(
+ pSrcSurface: *mut IDirect3DSurface9,
+ pSurfacePitch: *mut UINT,
+ ) -> HRESULT,
+ fn StartSessionKeyRefresh(
+ pRandomNumber: *mut VOID,
+ RandomNumberSize: UINT,
+ ) -> HRESULT,
+ fn FinishSessionKeyRefresh() -> HRESULT,
+ fn GetEncryptionBltKey(
+ pReadbackKey: *mut VOID,
+ KeySize: UINT,
+ ) -> HRESULT,
+}}
+pub type LPDIRECT3DCRYPTOSESSION9 = *mut IDirect3DCryptoSession9;
+pub type PDIRECT3DCRYPTOSESSION9 = *mut IDirect3DCryptoSession9;