diff options
Diffstat (limited to 'vendor/winapi/src/shared/d3d9.rs')
-rw-r--r-- | vendor/winapi/src/shared/d3d9.rs | 1268 |
1 files changed, 1268 insertions, 0 deletions
diff --git a/vendor/winapi/src/shared/d3d9.rs b/vendor/winapi/src/shared/d3d9.rs new file mode 100644 index 0000000..437c811 --- /dev/null +++ b/vendor/winapi/src/shared/d3d9.rs @@ -0,0 +1,1268 @@ +// Licensed under the Apache License, Version 2.0 +// <LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0> or the MIT license +// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your option. +// All files in the project carrying such notice may not be copied, modified, or distributed +// except according to those terms. +//! Direct3D include file +use shared::basetsd::UINT32; +use shared::d3d9caps::{D3DCAPS9, D3DCONTENTPROTECTIONCAPS, D3DOVERLAYCAPS}; +use shared::d3d9types::{ + D3DADAPTER_IDENTIFIER9, D3DAUTHENTICATEDCHANNELTYPE, D3DAUTHENTICATEDCHANNEL_CONFIGURE_OUTPUT, + D3DBACKBUFFER_TYPE, D3DBOX, D3DCLIPSTATUS9, D3DCOLOR, D3DCOMPOSERECTSOP, D3DCUBEMAP_FACES, + D3DDEVICE_CREATION_PARAMETERS, D3DDEVTYPE, D3DDISPLAYMODE, D3DDISPLAYMODEEX, + D3DDISPLAYMODEFILTER, D3DDISPLAYROTATION, D3DENCRYPTED_BLOCK_INFO, D3DFORMAT, D3DGAMMARAMP, + D3DINDEXBUFFER_DESC, D3DLIGHT9, D3DLOCKED_BOX, D3DLOCKED_RECT, D3DMATERIAL9, D3DMATRIX, + D3DMULTISAMPLE_TYPE, D3DPOOL, D3DPRESENTSTATS, D3DPRESENT_PARAMETERS, D3DPRIMITIVETYPE, + D3DQUERYTYPE, D3DRASTER_STATUS, D3DRECT, D3DRECTPATCH_INFO, D3DRENDERSTATETYPE, + D3DRESOURCETYPE, D3DSAMPLERSTATETYPE, D3DSTATEBLOCKTYPE, D3DSURFACE_DESC, D3DTEXTUREFILTERTYPE, + D3DTEXTURESTAGESTATETYPE, D3DTRANSFORMSTATETYPE, D3DTRIPATCH_INFO, D3DVERTEXBUFFER_DESC, + D3DVERTEXELEMENT9, D3DVIEWPORT9, D3DVOLUME_DESC, +}; +use shared::guiddef::{GUID, IID}; +use shared::minwindef::{BOOL, BYTE, DWORD, FLOAT, INT, UINT}; +use shared::windef::{HDC, HMONITOR, HWND, POINT, RECT}; +use um::unknwnbase::{IUnknown, IUnknownVtbl}; +use um::wingdi::{PALETTEENTRY, RGNDATA}; +use um::winnt::{HANDLE, HRESULT, LPCWSTR, LUID, VOID}; +pub const D3D_SDK_VERSION: DWORD = 32; +pub const D3D9b_SDK_VERSION: DWORD = 31; +DEFINE_GUID!{IID_IDirect3D9, + 0x81bdcbca, 0x64d4, 0x426d, 0xae, 0x8d, 0xad, 0x01, 0x47, 0xf4, 0x27, 0x5c} +DEFINE_GUID!{IID_IDirect3DDevice9, + 0xd0223b96, 0xbf7a, 0x43fd, 0x92, 0xbd, 0xa4, 0x3b, 0x0d, 0x82, 0xb9, 0xeb} +DEFINE_GUID!{IID_IDirect3DResource9, + 0x05eec05d, 0x8f7d, 0x4362, 0xb9, 0x99, 0xd1, 0xba, 0xf3, 0x57, 0xc7, 0x04} +DEFINE_GUID!{IID_IDirect3DBaseTexture9, + 0x580ca87e, 0x1d3c, 0x4d54, 0x99, 0x1d, 0xb7, 0xd3, 0xe3, 0xc2, 0x98, 0xce} +DEFINE_GUID!{IID_IDirect3DTexture9, + 0x85c31227, 0x3de5, 0x4f00, 0x9b, 0x3a, 0xf1, 0x1a, 0xc3, 0x8c, 0x18, 0xb5} +DEFINE_GUID!{IID_IDirect3DCubeTexture9, + 0xfff32f81, 0xd953, 0x473a, 0x92, 0x23, 0x93, 0xd6, 0x52, 0xab, 0xa9, 0x3f} +DEFINE_GUID!{IID_IDirect3DVolumeTexture9, + 0x2518526c, 0xe789, 0x4111, 0xa7, 0xb9, 0x47, 0xef, 0x32, 0x8d, 0x13, 0xe6} +DEFINE_GUID!{IID_IDirect3DVertexBuffer9, + 0xb64bb1b5, 0xfd70, 0x4df6, 0xbf, 0x91, 0x19, 0xd0, 0xa1, 0x24, 0x55, 0xe3} +DEFINE_GUID!{IID_IDirect3DIndexBuffer9, + 0x7c9dd65e, 0xd3f7, 0x4529, 0xac, 0xee, 0x78, 0x58, 0x30, 0xac, 0xde, 0x35} +DEFINE_GUID!{IID_IDirect3DSurface9, + 0x0cfbaf3a, 0x9ff6, 0x429a, 0x99, 0xb3, 0xa2, 0x79, 0x6a, 0xf8, 0xb8, 0x9b} +DEFINE_GUID!{IID_IDirect3DVolume9, + 0x24f416e6, 0x1f67, 0x4aa7, 0xb8, 0x8e, 0xd3, 0x3f, 0x6f, 0x31, 0x28, 0xa1} +DEFINE_GUID!{IID_IDirect3DSwapChain9, + 0x794950f2, 0xadfc, 0x458a, 0x90, 0x5e, 0x10, 0xa1, 0x0b, 0x0b, 0x50, 0x3b} +DEFINE_GUID!{IID_IDirect3DVertexDeclaration9, + 0xdd13c59c, 0x36fa, 0x4098, 0xa8, 0xfb, 0xc7, 0xed, 0x39, 0xdc, 0x85, 0x46} +DEFINE_GUID!{IID_IDirect3DVertexShader9, + 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36} +DEFINE_GUID!{IID_IDirect3DPixelShader9, + 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89} +DEFINE_GUID!{IID_IDirect3DStateBlock9, + 0xb07c4fe5, 0x310d, 0x4ba8, 0xa2, 0x3c, 0x4f, 0x0f, 0x20, 0x6f, 0x21, 0x8b} +DEFINE_GUID!{IID_IDirect3DQuery9, + 0xd9771460, 0xa695, 0x4f26, 0xbb, 0xd3, 0x27, 0xb8, 0x40, 0xb5, 0x41, 0xcc} +DEFINE_GUID!{IID_HelperName, + 0xe4a36723, 0xfdfe, 0x4b22, 0xb1, 0x46, 0x3c, 0x04, 0xc0, 0x7f, 0x4c, 0xc8} +DEFINE_GUID!{IID_IDirect3D9Ex, + 0x02177241, 0x69fc, 0x400c, 0x8f, 0xf1, 0x93, 0xa4, 0x4d, 0xf6, 0x86, 0x1d} +DEFINE_GUID!{IID_IDirect3DDevice9Ex, + 0xb18b10ce, 0x2649, 0x405a, 0x87, 0x0f, 0x95, 0xf7, 0x77, 0xd4, 0x31, 0x3a} +DEFINE_GUID!{IID_IDirect3DSwapChain9Ex, + 0x91886caf, 0x1c3d, 0x4d2e, 0xa0, 0xab, 0x3e, 0x4c, 0x7d, 0x8d, 0x33, 0x03} +DEFINE_GUID!{IID_IDirect3D9ExOverlayExtension, + 0x187aeb13, 0xaaf5, 0x4c59, 0x87, 0x6d, 0xe0, 0x59, 0x08, 0x8c, 0x0d, 0xf8} +DEFINE_GUID!{IID_IDirect3DDevice9Video, + 0x26dc4561, 0xa1ee, 0x4ae7, 0x96, 0xda, 0x11, 0x8a, 0x36, 0xc0, 0xec, 0x95} +DEFINE_GUID!{IID_IDirect3DAuthenticatedChannel9, + 0xff24beee, 0xda21, 0x4beb, 0x98, 0xb5, 0xd2, 0xf8, 0x99, 0xf9, 0x8a, 0xf9} +DEFINE_GUID!{IID_IDirect3DCryptoSession9, + 0xfa0ab799, 0x7a9c, 0x48ca, 0x8c, 0x5b, 0x23, 0x7e, 0x71, 0xa5, 0x44, 0x34} +extern "system" { + pub fn Direct3DCreate9( + SDKVersion: UINT, + ) -> *mut IDirect3D9; + pub fn D3DPERF_BeginEvent( + col: D3DCOLOR, + wszName: LPCWSTR, + ) -> INT; + pub fn D3DPERF_EndEvent() -> INT; + pub fn D3DPERF_SetMarker( + col: D3DCOLOR, + wszName: LPCWSTR, + ) -> (); + pub fn D3DPERF_SetRegion( + col: D3DCOLOR, + wszName: LPCWSTR, + ) -> (); + pub fn D3DPERF_QueryRepeatFrame() -> BOOL; + pub fn D3DPERF_SetOptions( + dwOptions: DWORD, + ) -> (); + pub fn D3DPERF_GetStatus() -> DWORD; +} +RIDL!{#[uuid(0x81bdcbca, 0x64d4, 0x426d, 0xae, 0x8d, 0xad, 0x1, 0x47, 0xf4, 0x27, 0x5c)] +interface IDirect3D9(IDirect3D9Vtbl): IUnknown(IUnknownVtbl) { + fn RegisterSoftwareDevice( + pInitializeFunction: *mut VOID, + ) -> HRESULT, + fn GetAdapterCount() -> UINT, + fn GetAdapterIdentifier( + Adapter: UINT, + Flags: DWORD, + pIdentifier: *mut D3DADAPTER_IDENTIFIER9, + ) -> HRESULT, + fn GetAdapterModeCount( + Adapter: UINT, + Format: D3DFORMAT, + ) -> UINT, + fn EnumAdapterModes( + Adapter: UINT, + Format: D3DFORMAT, + Mode: UINT, + pMode: *mut D3DDISPLAYMODE, + ) -> HRESULT, + fn GetAdapterDisplayMode( + Adapter: UINT, + pMode: *mut D3DDISPLAYMODE, + ) -> HRESULT, + fn CheckDeviceType( + Adapter: UINT, + DevType: D3DDEVTYPE, + AdapterFormat: D3DFORMAT, + BackBufferFormat: D3DFORMAT, + bWindowed: BOOL, + ) -> HRESULT, + fn CheckDeviceFormat( + Adapter: UINT, + DeviceType: D3DDEVTYPE, + AdapterFormat: D3DFORMAT, + Usage: DWORD, + RType: D3DRESOURCETYPE, + CheckFormat: D3DFORMAT, + ) -> HRESULT, + fn CheckDeviceMultiSampleType( + Adapter: UINT, + DeviceType: D3DDEVTYPE, + SurfaceFormat: D3DFORMAT, + Windowed: BOOL, + MultiSampleType: D3DMULTISAMPLE_TYPE, + pQualityLevels: *mut DWORD, + ) -> HRESULT, + fn CheckDepthStencilMatch( + Adapter: UINT, + DeviceType: D3DDEVTYPE, + AdapterFormat: D3DFORMAT, + RenderTargetFormat: D3DFORMAT, + DepthStencilFormat: D3DFORMAT, + ) -> HRESULT, + fn CheckDeviceFormatConversion( + Adapter: UINT, + DeviceType: D3DDEVTYPE, + SourceFormat: D3DFORMAT, + TargetFormat: D3DFORMAT, + ) -> HRESULT, + fn GetDeviceCaps( + Adapter: UINT, + DeviceType: D3DDEVTYPE, + pCaps: *mut D3DCAPS9, + ) -> HRESULT, + fn GetAdapterMonitor( + Adapter: UINT, + ) -> HMONITOR, + fn CreateDevice( + Adapter: UINT, + DeviceType: D3DDEVTYPE, + hFocusWindow: HWND, + BehaviorFlags: DWORD, + pPresentationParameters: *mut D3DPRESENT_PARAMETERS, + ppReturnedDeviceInterface: *mut *mut IDirect3DDevice9, + ) -> HRESULT, +}} +pub type LPDIRECT3D9 = *mut IDirect3D9; +pub type PDIRECT3D9 = *mut IDirect3D9; +RIDL!{#[uuid(0xd0223b96, 0xbf7a, 0x43fd, 0x92, 0xbd, 0xa4, 0x3b, 0xd, 0x82, 0xb9, 0xeb)] +interface IDirect3DDevice9(IDirect3DDevice9Vtbl): IUnknown(IUnknownVtbl) { + fn TestCooperativeLevel() -> HRESULT, + fn GetAvailableTextureMem() -> UINT, + fn EvictManagedResources() -> HRESULT, + fn GetDirect3D( + ppD3D9: *mut *mut IDirect3D9, + ) -> HRESULT, + fn GetDeviceCaps( + pCaps: *mut D3DCAPS9, + ) -> HRESULT, + fn GetDisplayMode( + iSwapChain: UINT, + pMode: *mut D3DDISPLAYMODE, + ) -> HRESULT, + fn GetCreationParameters( + pParameters: *mut D3DDEVICE_CREATION_PARAMETERS, + ) -> HRESULT, + fn SetCursorProperties( + XHotSpot: UINT, + YHotSpot: UINT, + pCursorBitmap: *mut IDirect3DSurface9, + ) -> HRESULT, + fn SetCursorPosition( + X: INT, + Y: INT, + Flags: DWORD, + ) -> (), + fn ShowCursor( + bShow: BOOL, + ) -> BOOL, + fn CreateAdditionalSwapChain( + pPresentationParameters: *mut D3DPRESENT_PARAMETERS, + pSwapChain: *mut *mut IDirect3DSwapChain9, + ) -> HRESULT, + fn GetSwapChain( + iSwapChain: UINT, + pSwapChain: *mut *mut IDirect3DSwapChain9, + ) -> HRESULT, + fn GetNumberOfSwapChains() -> UINT, + fn Reset( + pPresentationParameters: *mut D3DPRESENT_PARAMETERS, + ) -> HRESULT, + fn Present( + pSourceRect: *const RECT, + pDestRect: *const RECT, + hDestWindowOverride: HWND, + pDirtyRegion: *const RGNDATA, + ) -> HRESULT, + fn GetBackBuffer( + iSwapChain: UINT, + iBackBuffer: UINT, + Type: D3DBACKBUFFER_TYPE, + ppBackBuffer: *mut *mut IDirect3DSurface9, + ) -> HRESULT, + fn GetRasterStatus( + iSwapChain: UINT, + pRasterStatus: *mut D3DRASTER_STATUS, + ) -> HRESULT, + fn SetDialogBoxMode( + bEnableDialogs: BOOL, + ) -> HRESULT, + fn SetGammaRamp( + iSwapChain: UINT, + Flags: DWORD, + pRamp: *const D3DGAMMARAMP, + ) -> (), + fn GetGammaRamp( + iSwapChain: UINT, + pRamp: *mut D3DGAMMARAMP, + ) -> (), + fn CreateTexture( + Width: UINT, + Height: UINT, + Levels: UINT, + Usage: DWORD, + Format: D3DFORMAT, + Pool: D3DPOOL, + ppTexture: *mut *mut IDirect3DTexture9, + pSharedHandle: *mut HANDLE, + ) -> HRESULT, + fn CreateVolumeTexture( + Width: UINT, + Height: UINT, + Depth: UINT, + Levels: UINT, + Usage: DWORD, + Format: D3DFORMAT, + Pool: D3DPOOL, + ppVolumeTexture: *mut *mut IDirect3DVolumeTexture9, + pSharedHandle: *mut HANDLE, + ) -> HRESULT, + fn CreateCubeTexture( + EdgeLength: UINT, + Levels: UINT, + Usage: DWORD, + Format: D3DFORMAT, + Pool: D3DPOOL, + ppCubeTexture: *mut *mut IDirect3DCubeTexture9, + pSharedHandle: *mut HANDLE, + ) -> HRESULT, + fn CreateVertexBuffer( + Length: UINT, + Usage: DWORD, + FVF: DWORD, + Pool: D3DPOOL, + ppVertexBuffer: *mut *mut IDirect3DVertexBuffer9, + pSharedHandle: *mut HANDLE, + ) -> HRESULT, + fn CreateIndexBuffer( + Length: UINT, + Usage: DWORD, + Format: D3DFORMAT, + Pool: D3DPOOL, + ppIndexBuffer: *mut *mut IDirect3DIndexBuffer9, + pSharedHandle: *mut HANDLE, + ) -> HRESULT, + fn CreateRenderTarget( + Width: UINT, + Height: UINT, + Format: D3DFORMAT, + MultiSample: D3DMULTISAMPLE_TYPE, + MultisampleQuality: DWORD, + Lockable: BOOL, + ppSurface: *mut *mut IDirect3DSurface9, + pSharedHandle: *mut HANDLE, + ) -> HRESULT, + fn CreateDepthStencilSurface( + Width: UINT, + Height: UINT, + Format: D3DFORMAT, + MultiSample: D3DMULTISAMPLE_TYPE, + MultisampleQuality: DWORD, + Discard: BOOL, + ppSurface: *mut *mut IDirect3DSurface9, + pSharedHandle: *mut HANDLE, + ) -> HRESULT, + fn UpdateSurface( + pSourceSurface: *mut IDirect3DSurface9, + pSourceRect: *const RECT, + pDestinationSurface: *mut IDirect3DSurface9, + pDestPoint: *const POINT, + ) -> HRESULT, + fn UpdateTexture( + pSourceTexture: *mut IDirect3DBaseTexture9, + pDestinationTexture: *mut IDirect3DBaseTexture9, + ) -> HRESULT, + fn GetRenderTargetData( + pRenderTarget: *mut IDirect3DSurface9, + pDestSurface: *mut IDirect3DSurface9, + ) -> HRESULT, + fn GetFrontBufferData( + iSwapChain: UINT, + pDestSurface: *mut IDirect3DSurface9, + ) -> HRESULT, + fn StretchRect( + pSourceSurface: *mut IDirect3DSurface9, + pSourceRect: *const RECT, + pDestSurface: *mut IDirect3DSurface9, + pDestRect: *const RECT, + Filter: D3DTEXTUREFILTERTYPE, + ) -> HRESULT, + fn ColorFill( + pSurface: *mut IDirect3DSurface9, + pRect: *const RECT, + color: D3DCOLOR, + ) -> HRESULT, + fn CreateOffscreenPlainSurface( + Width: UINT, + Height: UINT, + Format: D3DFORMAT, + Pool: D3DPOOL, + ppSurface: *mut *mut IDirect3DSurface9, + pSharedHandle: *mut HANDLE, + ) -> HRESULT, + fn SetRenderTarget( + RenderTargetIndex: DWORD, + pRenderTarget: *mut IDirect3DSurface9, + ) -> HRESULT, + fn GetRenderTarget( + RenderTargetIndex: DWORD, + ppRenderTarget: *mut *mut IDirect3DSurface9, + ) -> HRESULT, + fn SetDepthStencilSurface( + pNewZStencil: *mut IDirect3DSurface9, + ) -> HRESULT, + fn GetDepthStencilSurface( + ppZStencilSurface: *mut *mut IDirect3DSurface9, + ) -> HRESULT, + fn BeginScene() -> HRESULT, + fn EndScene() -> HRESULT, + fn Clear( + Count: DWORD, + pRects: *const D3DRECT, + Flags: DWORD, + Color: D3DCOLOR, + Z: FLOAT, + Stencil: DWORD, + ) -> HRESULT, + fn SetTransform( + State: D3DTRANSFORMSTATETYPE, + pMatrix: *const D3DMATRIX, + ) -> HRESULT, + fn GetTransform( + State: D3DTRANSFORMSTATETYPE, + pMatrix: *mut D3DMATRIX, + ) -> HRESULT, + fn MultiplyTransform( + arg1: D3DTRANSFORMSTATETYPE, + arg2: *const D3DMATRIX, + ) -> HRESULT, + fn SetViewport( + pViewport: *const D3DVIEWPORT9, + ) -> HRESULT, + fn GetViewport( + pViewport: *mut D3DVIEWPORT9, + ) -> HRESULT, + fn SetMaterial( + pMaterial: *const D3DMATERIAL9, + ) -> HRESULT, + fn GetMaterial( + pMaterial: *mut D3DMATERIAL9, + ) -> HRESULT, + fn SetLight( + Index: DWORD, + arg1: *const D3DLIGHT9, + ) -> HRESULT, + fn GetLight( + Index: DWORD, + arg1: *mut D3DLIGHT9, + ) -> HRESULT, + fn LightEnable( + Index: DWORD, + Enable: BOOL, + ) -> HRESULT, + fn GetLightEnable( + Index: DWORD, + pEnable: *mut BOOL, + ) -> HRESULT, + fn SetClipPlane( + Index: DWORD, + pPlane: *const FLOAT, + ) -> HRESULT, + fn GetClipPlane( + Index: DWORD, + pPlane: *mut FLOAT, + ) -> HRESULT, + fn SetRenderState( + State: D3DRENDERSTATETYPE, + Value: DWORD, + ) -> HRESULT, + fn GetRenderState( + State: D3DRENDERSTATETYPE, + pValue: *mut DWORD, + ) -> HRESULT, + fn CreateStateBlock( + Type: D3DSTATEBLOCKTYPE, + ppSB: *mut *mut IDirect3DStateBlock9, + ) -> HRESULT, + fn BeginStateBlock() -> HRESULT, + fn EndStateBlock( + ppSB: *mut *mut IDirect3DStateBlock9, + ) -> HRESULT, + fn SetClipStatus( + pClipStatus: *const D3DCLIPSTATUS9, + ) -> HRESULT, + fn GetClipStatus( + pClipStatus: *mut D3DCLIPSTATUS9, + ) -> HRESULT, + fn GetTexture( + Stage: DWORD, + ppTexture: *mut *mut IDirect3DBaseTexture9, + ) -> HRESULT, + fn SetTexture( + Stage: DWORD, + pTexture: *mut IDirect3DBaseTexture9, + ) -> HRESULT, + fn GetTextureStageState( + Stage: DWORD, + Type: D3DTEXTURESTAGESTATETYPE, + pValue: *mut DWORD, + ) -> HRESULT, + fn SetTextureStageState( + Stage: DWORD, + Type: D3DTEXTURESTAGESTATETYPE, + Value: DWORD, + ) -> HRESULT, + fn GetSamplerState( + Sampler: DWORD, + Type: D3DSAMPLERSTATETYPE, + pValue: *mut DWORD, + ) -> HRESULT, + fn SetSamplerState( + Sampler: DWORD, + Type: D3DSAMPLERSTATETYPE, + Value: DWORD, + ) -> HRESULT, + fn ValidateDevice( + pNumPasses: *mut DWORD, + ) -> HRESULT, + fn SetPaletteEntries( + PaletteNumber: UINT, + pEntries: *const PALETTEENTRY, + ) -> HRESULT, + fn GetPaletteEntries( + PaletteNumber: UINT, + pEntries: *mut PALETTEENTRY, + ) -> HRESULT, + fn SetCurrentTexturePalette( + PaletteNumber: UINT, + ) -> HRESULT, + fn GetCurrentTexturePalette( + PaletteNumber: *mut UINT, + ) -> HRESULT, + fn SetScissorRect( + pRect: *const RECT, + ) -> HRESULT, + fn GetScissorRect( + pRect: *mut RECT, + ) -> HRESULT, + fn SetSoftwareVertexProcessing( + bSoftware: BOOL, + ) -> HRESULT, + fn GetSoftwareVertexProcessing() -> BOOL, + fn SetNPatchMode( + nSegments: FLOAT, + ) -> HRESULT, + fn GetNPatchMode() -> FLOAT, + fn DrawPrimitive( + PrimitiveType: D3DPRIMITIVETYPE, + StartVertex: UINT, + PrimitiveCount: UINT, + ) -> HRESULT, + fn DrawIndexedPrimitive( + arg1: D3DPRIMITIVETYPE, + BaseVertexIndex: INT, + MinVertexIndex: UINT, + NumVertices: UINT, + startIndex: UINT, + primCount: UINT, + ) -> HRESULT, + fn DrawPrimitiveUP( + PrimitiveType: D3DPRIMITIVETYPE, + PrimitiveCount: UINT, + pVertexStreamZeroData: *const VOID, + VertexStreamZeroStride: UINT, + ) -> HRESULT, + fn DrawIndexedPrimitiveUP( + PrimitiveType: D3DPRIMITIVETYPE, + MinVertexIndex: UINT, + NumVertices: UINT, + PrimitiveCount: UINT, + pIndexData: *const VOID, + IndexDataFormat: D3DFORMAT, + pVertexStreamZeroData: *const VOID, + VertexStreamZeroStride: UINT, + ) -> HRESULT, + fn ProcessVertices( + SrcStartIndex: UINT, + DestIndex: UINT, + VertexCount: UINT, + pDestBuffer: *mut IDirect3DVertexBuffer9, + pVertexDecl: *mut IDirect3DVertexDeclaration9, + Flags: DWORD, + ) -> HRESULT, + fn CreateVertexDeclaration( + pVertexElements: *const D3DVERTEXELEMENT9, + ppDecl: *mut *mut IDirect3DVertexDeclaration9, + ) -> HRESULT, + fn SetVertexDeclaration( + pDecl: *mut IDirect3DVertexDeclaration9, + ) -> HRESULT, + fn GetVertexDeclaration( + ppDecl: *mut *mut IDirect3DVertexDeclaration9, + ) -> HRESULT, + fn SetFVF( + FVF: DWORD, + ) -> HRESULT, + fn GetFVF( + pFVF: *mut DWORD, + ) -> HRESULT, + fn CreateVertexShader( + pFunction: *const DWORD, + ppShader: *mut *mut IDirect3DVertexShader9, + ) -> HRESULT, + fn SetVertexShader( + pShader: *mut IDirect3DVertexShader9, + ) -> HRESULT, + fn GetVertexShader( + ppShader: *mut *mut IDirect3DVertexShader9, + ) -> HRESULT, + fn SetVertexShaderConstantF( + StartRegister: UINT, + pConstantData: *const FLOAT, + Vector4fCount: UINT, + ) -> HRESULT, + fn GetVertexShaderConstantF( + StartRegister: UINT, + pConstantData: *mut FLOAT, + Vector4fCount: UINT, + ) -> HRESULT, + fn SetVertexShaderConstantI( + StartRegister: UINT, + pConstantData: *const INT, + Vector4iCount: UINT, + ) -> HRESULT, + fn GetVertexShaderConstantI( + StartRegister: UINT, + pConstantData: *mut INT, + Vector4iCount: UINT, + ) -> HRESULT, + fn SetVertexShaderConstantB( + StartRegister: UINT, + pConstantData: *const BOOL, + BoolCount: UINT, + ) -> HRESULT, + fn GetVertexShaderConstantB( + StartRegister: UINT, + pConstantData: *mut BOOL, + BoolCount: UINT, + ) -> HRESULT, + fn SetStreamSource( + StreamNumber: UINT, + pStreamData: *mut IDirect3DVertexBuffer9, + OffsetInBytes: UINT, + Stride: UINT, + ) -> HRESULT, + fn GetStreamSource( + StreamNumber: UINT, + ppStreamData: *mut *mut IDirect3DVertexBuffer9, + pOffsetInBytes: *mut UINT, + pStride: *mut UINT, + ) -> HRESULT, + fn SetStreamSourceFreq( + StreamNumber: UINT, + Setting: UINT, + ) -> HRESULT, + fn GetStreamSourceFreq( + StreamNumber: UINT, + pSetting: *mut UINT, + ) -> HRESULT, + fn SetIndices( + pIndexData: *mut IDirect3DIndexBuffer9, + ) -> HRESULT, + fn GetIndices( + ppIndexData: *mut *mut IDirect3DIndexBuffer9, + ) -> HRESULT, + fn CreatePixelShader( + pFunction: *const DWORD, + ppShader: *mut *mut IDirect3DPixelShader9, + ) -> HRESULT, + fn SetPixelShader( + pShader: *mut IDirect3DPixelShader9, + ) -> HRESULT, + fn GetPixelShader( + ppShader: *mut *mut IDirect3DPixelShader9, + ) -> HRESULT, + fn SetPixelShaderConstantF( + StartRegister: UINT, + pConstantData: *const FLOAT, + Vector4fCount: UINT, + ) -> HRESULT, + fn GetPixelShaderConstantF( + StartRegister: UINT, + pConstantData: *mut FLOAT, + Vector4fCount: UINT, + ) -> HRESULT, + fn SetPixelShaderConstantI( + StartRegister: UINT, + pConstantData: *const INT, + Vector4iCount: UINT, + ) -> HRESULT, + fn GetPixelShaderConstantI( + StartRegister: UINT, + pConstantData: *mut INT, + Vector4iCount: UINT, + ) -> HRESULT, + fn SetPixelShaderConstantB( + StartRegister: UINT, + pConstantData: *const BOOL, + BoolCount: UINT, + ) -> HRESULT, + fn GetPixelShaderConstantB( + StartRegister: UINT, + pConstantData: *mut BOOL, + BoolCount: UINT, + ) -> HRESULT, + fn DrawRectPatch( + Handle: UINT, + pNumSegs: *const FLOAT, + pRectPatchInfo: *const D3DRECTPATCH_INFO, + ) -> HRESULT, + fn DrawTriPatch( + Handle: UINT, + pNumSegs: *const FLOAT, + pTriPatchInfo: *const D3DTRIPATCH_INFO, + ) -> HRESULT, + fn DeletePatch( + Handle: UINT, + ) -> HRESULT, + fn CreateQuery( + Type: D3DQUERYTYPE, + ppQuery: *mut *mut IDirect3DQuery9, + ) -> HRESULT, +}} +pub type LPDIRECT3DDEVICE9 = *mut IDirect3DDevice9; +pub type PDIRECT3DDEVICE9 = *mut IDirect3DDevice9; +RIDL!{#[uuid(0xb07c4fe5, 0x310d, 0x4ba8, 0xa2, 0x3c, 0x4f, 0xf, 0x20, 0x6f, 0x21, 0x8b)] +interface IDirect3DStateBlock9(IDirect3DStateBlock9Vtbl): IUnknown(IUnknownVtbl) { + fn GetDevice( + ppDevice: *mut *mut IDirect3DDevice9, + ) -> HRESULT, + fn Capture() -> HRESULT, + fn Apply() -> HRESULT, +}} +pub type LPDIRECT3DSTATEBLOCK9 = *mut IDirect3DStateBlock9; +pub type PDIRECT3DSTATEBLOCK9 = *mut IDirect3DStateBlock9; +RIDL!{#[uuid(0x794950f2, 0xadfc, 0x458a, 0x90, 0x5e, 0x10, 0xa1, 0xb, 0xb, 0x50, 0x3b)] +interface IDirect3DSwapChain9(IDirect3DSwapChain9Vtbl): IUnknown(IUnknownVtbl) { + fn Present( + pSourceRect: *const RECT, + pDestRect: *const RECT, + hDestWindowOverride: HWND, + pDirtyRegion: *const RGNDATA, + dwFlags: DWORD, + ) -> HRESULT, + fn GetFrontBufferData( + pDestSurface: *mut IDirect3DSurface9, + ) -> HRESULT, + fn GetBackBuffer( + iBackBuffer: UINT, + Type: D3DBACKBUFFER_TYPE, + ppBackBuffer: *mut *mut IDirect3DSurface9, + ) -> HRESULT, + fn GetRasterStatus( + pRasterStatus: *mut D3DRASTER_STATUS, + ) -> HRESULT, + fn GetDisplayMode( + pMode: *mut D3DDISPLAYMODE, + ) -> HRESULT, + fn GetDevice( + ppDevice: *mut *mut IDirect3DDevice9, + ) -> HRESULT, + fn GetPresentParameters( + pPresentationParameters: *mut D3DPRESENT_PARAMETERS, + ) -> HRESULT, +}} +pub type LPDIRECT3DSWAPCHAIN9 = *mut IDirect3DSwapChain9; +pub type PDIRECT3DSWAPCHAIN9 = *mut IDirect3DSwapChain9; +RIDL!{#[uuid(0x5eec05d, 0x8f7d, 0x4362, 0xb9, 0x99, 0xd1, 0xba, 0xf3, 0x57, 0xc7, 0x4)] +interface IDirect3DResource9(IDirect3DResource9Vtbl): IUnknown(IUnknownVtbl) { + fn GetDevice( + ppDevice: *mut *mut IDirect3DDevice9, + ) -> HRESULT, + fn SetPrivateData( + refguid: *const GUID, + pData: *const VOID, + SizeOfData: DWORD, + Flags: DWORD, + ) -> HRESULT, + fn GetPrivateData( + refguid: *const GUID, + pData: *mut VOID, + pSizeOfData: *mut DWORD, + ) -> HRESULT, + fn FreePrivateData( + refguid: *const GUID, + ) -> HRESULT, + fn SetPriority( + PriorityNew: DWORD, + ) -> DWORD, + fn GetPriority() -> DWORD, + fn PreLoad() -> (), + fn GetType() -> D3DRESOURCETYPE, +}} +pub type LPDIRECT3DRESOURCE9 = *mut IDirect3DResource9; +pub type PDIRECT3DRESOURCE9 = *mut IDirect3DResource9; +RIDL!{#[uuid(0xdd13c59c, 0x36fa, 0x4098, 0xa8, 0xfb, 0xc7, 0xed, 0x39, 0xdc, 0x85, 0x46)] +interface IDirect3DVertexDeclaration9(IDirect3DVertexDeclaration9Vtbl): IUnknown(IUnknownVtbl) { + fn GetDevice( + ppDevice: *mut *mut IDirect3DDevice9, + ) -> HRESULT, + fn GetDeclaration( + pElement: *mut D3DVERTEXELEMENT9, + pNumElements: *mut UINT, + ) -> HRESULT, +}} +pub type LPDIRECT3DVERTEXDECLARATION9 = *mut IDirect3DVertexDeclaration9; +pub type PDIRECT3DVERTEXDECLARATION9 = *mut IDirect3DVertexDeclaration9; +RIDL!{#[uuid(0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36)] +interface IDirect3DVertexShader9(IDirect3DVertexShader9Vtbl): IUnknown(IUnknownVtbl) { + fn GetDevice( + ppDevice: *mut *mut IDirect3DDevice9, + ) -> HRESULT, + fn GetFunction( + arg1: *mut VOID, + pSizeOfData: *mut UINT, + ) -> HRESULT, +}} +pub type LPDIRECT3DVERTEXSHADER9 = *mut IDirect3DVertexShader9; +pub type PDIRECT3DVERTEXSHADER9 = *mut IDirect3DVertexShader9; +RIDL!{#[uuid(0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89)] +interface IDirect3DPixelShader9(IDirect3DPixelShader9Vtbl): IUnknown(IUnknownVtbl) { + fn GetDevice( + ppDevice: *mut *mut IDirect3DDevice9, + ) -> HRESULT, + fn GetFunction( + arg1: *mut VOID, + pSizeOfData: *mut UINT, + ) -> HRESULT, +}} +pub type LPDIRECT3DPIXELSHADER9 = *mut IDirect3DPixelShader9; +pub type PDIRECT3DPIXELSHADER9 = *mut IDirect3DPixelShader9; +RIDL!{#[uuid(0x580ca87e, 0x1d3c, 0x4d54, 0x99, 0x1d, 0xb7, 0xd3, 0xe3, 0xc2, 0x98, 0xce)] +interface IDirect3DBaseTexture9(IDirect3DBaseTexture9Vtbl): + IDirect3DResource9(IDirect3DResource9Vtbl) { + fn SetLOD( + LODNew: DWORD, + ) -> DWORD, + fn GetLOD() -> DWORD, + fn GetLevelCount() -> DWORD, + fn SetAutoGenFilterType( + FilterType: D3DTEXTUREFILTERTYPE, + ) -> HRESULT, + fn GetAutoGenFilterType() -> D3DTEXTUREFILTERTYPE, + fn GenerateMipSubLevels() -> (), +}} +pub type LPDIRECT3DBASETEXTURE9 = *mut IDirect3DBaseTexture9; +pub type PDIRECT3DBASETEXTURE9 = *mut IDirect3DBaseTexture9; +RIDL!{#[uuid(0x85c31227, 0x3de5, 0x4f00, 0x9b, 0x3a, 0xf1, 0x1a, 0xc3, 0x8c, 0x18, 0xb5)] +interface IDirect3DTexture9(IDirect3DTexture9Vtbl): + IDirect3DBaseTexture9(IDirect3DBaseTexture9Vtbl) { + fn GetLevelDesc( + Level: UINT, + pDesc: *mut D3DSURFACE_DESC, + ) -> HRESULT, + fn GetSurfaceLevel( + Level: UINT, + ppSurfaceLevel: *mut *mut IDirect3DSurface9, + ) -> HRESULT, + fn LockRect( + Level: UINT, + pLockedRect: *mut D3DLOCKED_RECT, + pRect: *const RECT, + Flags: DWORD, + ) -> HRESULT, + fn UnlockRect( + Level: UINT, + ) -> HRESULT, + fn AddDirtyRect( + pDirtyRect: *const RECT, + ) -> HRESULT, +}} +pub type LPDIRECT3DTEXTURE9 = *mut IDirect3DTexture9; +pub type PDIRECT3DTEXTURE9 = *mut IDirect3DTexture9; +RIDL!{#[uuid(0x2518526c, 0xe789, 0x4111, 0xa7, 0xb9, 0x47, 0xef, 0x32, 0x8d, 0x13, 0xe6)] +interface IDirect3DVolumeTexture9(IDirect3DVolumeTexture9Vtbl): + IDirect3DBaseTexture9(IDirect3DBaseTexture9Vtbl) { + fn GetLevelDesc( + Level: UINT, + pDesc: *mut D3DVOLUME_DESC, + ) -> HRESULT, + fn GetVolumeLevel( + Level: UINT, + ppVolumeLevel: *mut *mut IDirect3DVolume9, + ) -> HRESULT, + fn LockBox( + Level: UINT, + pLockedVolume: *mut D3DLOCKED_BOX, + pBox: *const D3DBOX, + Flags: DWORD, + ) -> HRESULT, + fn UnlockBox( + Level: UINT, + ) -> HRESULT, + fn AddDirtyBox( + pDirtyBox: *const D3DBOX, + ) -> HRESULT, +}} +pub type LPDIRECT3DVOLUMETEXTURE9 = *mut IDirect3DVolumeTexture9; +pub type PDIRECT3DVOLUMETEXTURE9 = *mut IDirect3DVolumeTexture9; +RIDL!{#[uuid(0xfff32f81, 0xd953, 0x473a, 0x92, 0x23, 0x93, 0xd6, 0x52, 0xab, 0xa9, 0x3f)] +interface IDirect3DCubeTexture9(IDirect3DCubeTexture9Vtbl): + IDirect3DBaseTexture9(IDirect3DBaseTexture9Vtbl) { + fn GetLevelDesc( + Level: UINT, + pDesc: *mut D3DSURFACE_DESC, + ) -> HRESULT, + fn GetCubeMapSurface( + FaceType: D3DCUBEMAP_FACES, + Level: UINT, + ppCubeMapSurface: *mut *mut IDirect3DSurface9, + ) -> HRESULT, + fn LockRect( + FaceType: D3DCUBEMAP_FACES, + Level: UINT, + pLockedRect: *mut D3DLOCKED_RECT, + pRect: *const RECT, + Flags: DWORD, + ) -> HRESULT, + fn UnlockRect( + FaceType: D3DCUBEMAP_FACES, + Level: UINT, + ) -> HRESULT, + fn AddDirtyRect( + FaceType: D3DCUBEMAP_FACES, + pDirtyRect: *const RECT, + ) -> HRESULT, +}} +pub type LPDIRECT3DCUBETEXTURE9 = *mut IDirect3DCubeTexture9; +pub type PDIRECT3DCUBETEXTURE9 = *mut IDirect3DCubeTexture9; +RIDL!{#[uuid(0xb64bb1b5, 0xfd70, 0x4df6, 0xbf, 0x91, 0x19, 0xd0, 0xa1, 0x24, 0x55, 0xe3)] +interface IDirect3DVertexBuffer9(IDirect3DVertexBuffer9Vtbl): + IDirect3DResource9(IDirect3DResource9Vtbl) { + fn Lock( + OffsetToLock: UINT, + SizeToLock: UINT, + ppbData: *mut *mut VOID, + Flags: DWORD, + ) -> HRESULT, + fn Unlock() -> HRESULT, + fn GetDesc( + pDesc: *mut D3DVERTEXBUFFER_DESC, + ) -> HRESULT, +}} +pub type LPDIRECT3DVERTEXBUFFER9 = *mut IDirect3DVertexBuffer9; +pub type PDIRECT3DVERTEXBUFFER9 = *mut IDirect3DVertexBuffer9; +RIDL!{#[uuid(0x7c9dd65e, 0xd3f7, 0x4529, 0xac, 0xee, 0x78, 0x58, 0x30, 0xac, 0xde, 0x35)] +interface IDirect3DIndexBuffer9(IDirect3DIndexBuffer9Vtbl): + IDirect3DResource9(IDirect3DResource9Vtbl) { + fn Lock( + OffsetToLock: UINT, + SizeToLock: UINT, + ppbData: *mut *mut VOID, + Flags: DWORD, + ) -> HRESULT, + fn Unlock() -> HRESULT, + fn GetDesc( + pDesc: *mut D3DINDEXBUFFER_DESC, + ) -> HRESULT, +}} +pub type LPDIRECT3DINDEXBUFFER9 = *mut IDirect3DIndexBuffer9; +pub type PDIRECT3DINDEXBUFFER9 = *mut IDirect3DIndexBuffer9; +RIDL!{#[uuid(0xcfbaf3a, 0x9ff6, 0x429a, 0x99, 0xb3, 0xa2, 0x79, 0x6a, 0xf8, 0xb8, 0x9b)] +interface IDirect3DSurface9(IDirect3DSurface9Vtbl): IDirect3DResource9(IDirect3DResource9Vtbl) { + fn GetContainer( + riid: *const IID, + ppContainer: *mut *mut VOID, + ) -> HRESULT, + fn GetDesc( + pDesc: *mut D3DSURFACE_DESC, + ) -> HRESULT, + fn LockRect( + pLockedRect: *mut D3DLOCKED_RECT, + pRect: *const RECT, + Flags: DWORD, + ) -> HRESULT, + fn UnlockRect() -> HRESULT, + fn GetDC( + phdc: *mut HDC, + ) -> HRESULT, + fn ReleaseDC( + hdc: HDC, + ) -> HRESULT, +}} +pub type LPDIRECT3DSURFACE9 = *mut IDirect3DSurface9; +pub type PDIRECT3DSURFACE9 = *mut IDirect3DSurface9; +RIDL!{#[uuid(0x24f416e6, 0x1f67, 0x4aa7, 0xb8, 0x8e, 0xd3, 0x3f, 0x6f, 0x31, 0x28, 0xa1)] +interface IDirect3DVolume9(IDirect3DVolume9Vtbl): IUnknown(IUnknownVtbl) { + fn GetDevice( + ppDevice: *mut *mut IDirect3DDevice9, + ) -> HRESULT, + fn SetPrivateData( + refguid: *const GUID, + pData: *const VOID, + SizeOfData: DWORD, + Flags: DWORD, + ) -> HRESULT, + fn GetPrivateData( + refguid: *const GUID, + pData: *mut VOID, + pSizeOfData: *mut DWORD, + ) -> HRESULT, + fn FreePrivateData( + refguid: *const GUID, + ) -> HRESULT, + fn GetContainer( + riid: *const IID, + ppContainer: *mut *mut VOID, + ) -> HRESULT, + fn GetDesc( + pDesc: *mut D3DVOLUME_DESC, + ) -> HRESULT, + fn LockBox( + pLockedVolume: *mut D3DLOCKED_BOX, + pBox: *const D3DBOX, + Flags: DWORD, + ) -> HRESULT, + fn UnlockBox() -> HRESULT, +}} +pub type LPDIRECT3DVOLUME9 = *mut IDirect3DVolume9; +pub type PDIRECT3DVOLUME9 = *mut IDirect3DVolume9; +RIDL!{#[uuid(0xd9771460, 0xa695, 0x4f26, 0xbb, 0xd3, 0x27, 0xb8, 0x40, 0xb5, 0x41, 0xcc)] +interface IDirect3DQuery9(IDirect3DQuery9Vtbl): IUnknown(IUnknownVtbl) { + fn GetDevice( + ppDevice: *mut *mut IDirect3DDevice9, + ) -> HRESULT, + fn GetType() -> D3DRESOURCETYPE, + fn GetDataSize() -> DWORD, + fn Issue( + dwIssueFlags: DWORD, + ) -> HRESULT, + fn GetData( + pData: *mut VOID, + dwSize: DWORD, + dwGetDataFlags: DWORD, + ) -> HRESULT, +}} +pub type LPDIRECT3DQUERY9 = *mut IDirect3DQuery9; +pub type PDIRECT3DQUERY9 = *mut IDirect3DQuery9; +pub const D3DCREATE_FPU_PRESERVE: DWORD = 0x2; +pub const D3DCREATE_MULTITHREADED: DWORD = 0x4; +pub const D3DCREATE_PUREDEVICE: DWORD = 0x10; +pub const D3DCREATE_SOFTWARE_VERTEXPROCESSING: DWORD = 0x20; +pub const D3DCREATE_HARDWARE_VERTEXPROCESSING: DWORD = 0x40; +pub const D3DCREATE_MIXED_VERTEXPROCESSING: DWORD = 0x80; +pub const D3DCREATE_DISABLE_DRIVER_MANAGEMENT: DWORD = 0x100; +pub const D3DCREATE_ADAPTERGROUP_DEVICE: DWORD = 0x200; +pub const D3DCREATE_DISABLE_DRIVER_MANAGEMENT_EX: DWORD = 0x400; +pub const D3DCREATE_NOWINDOWCHANGES: DWORD = 0x800; +pub const D3DCREATE_DISABLE_PSGP_THREADING: DWORD = 0x2000; +pub const D3DCREATE_ENABLE_PRESENTSTATS: DWORD = 0x4000; +pub const D3DCREATE_DISABLE_PRESENTSTATS: DWORD = 0x8000; +pub const D3DCREATE_SCREENSAVER: DWORD = 0x10000000; +pub const D3DADAPTER_DEFAULT: DWORD = 0; +extern "system" { + pub fn Direct3DCreate9Ex( + SDKVersion: UINT, + arg1: *mut *mut IDirect3D9Ex, + ) -> HRESULT; +} +RIDL!{#[uuid(0x02177241, 0x69fc, 0x400c, 0x8f, 0xf1, 0x93, 0xa4, 0x4d, 0xf6, 0x86, 0x1d)] +interface IDirect3D9Ex(IDirect3D9ExVtbl): IDirect3D9(IDirect3D9Vtbl) { + fn GetAdapterModeCountEx( + Adapter: UINT, + pFilter: *const D3DDISPLAYMODEFILTER, + ) -> UINT, + fn EnumAdapterModesEx( + Adapter: UINT, + pFilter: *const D3DDISPLAYMODEFILTER, + Mode: UINT, + pMode: *mut D3DDISPLAYMODEEX, + ) -> HRESULT, + fn GetAdapterDisplayModeEx( + Adapter: UINT, + pMode: *mut D3DDISPLAYMODEEX, + pRotation: *mut D3DDISPLAYROTATION, + ) -> HRESULT, + fn CreateDeviceEx( + Adapter: UINT, + DeviceType: D3DDEVTYPE, + hFocusWindow: HWND, + BehaviorFlags: DWORD, + pPresentationParameters: *mut D3DPRESENT_PARAMETERS, + pFullscreenDisplayMode: *mut D3DDISPLAYMODEEX, + ppReturnedDeviceInterface: *mut *mut IDirect3DDevice9Ex, + ) -> HRESULT, + fn GetAdapterLUID( + Adapter: UINT, + pLUID: *mut LUID, + ) -> HRESULT, +}} +pub type LPDIRECT3D9EX = *mut IDirect3D9Ex; +pub type PDIRECT3D9EX = *mut IDirect3D9Ex; +RIDL!{#[uuid(0xb18b10ce, 0x2649, 0x405a, 0x87, 0xf, 0x95, 0xf7, 0x77, 0xd4, 0x31, 0x3a)] +interface IDirect3DDevice9Ex(IDirect3DDevice9ExVtbl): IDirect3DDevice9(IDirect3DDevice9Vtbl) { + fn SetConvolutionMonoKernel( + width: UINT, + height: UINT, + rows: *mut FLOAT, + columns: *mut FLOAT, + ) -> HRESULT, + fn ComposeRects( + pSrc: *mut IDirect3DSurface9, + pDst: *mut IDirect3DSurface9, + pSrcRectDescs: *mut IDirect3DVertexBuffer9, + NumRects: UINT, + pDstRectDescs: *mut IDirect3DVertexBuffer9, + Operation: D3DCOMPOSERECTSOP, + Xoffset: INT, + Yoffset: INT, + ) -> HRESULT, + fn PresentEx( + pSourceRect: *const RECT, + pDestRect: *const RECT, + hDestWindowOverride: HWND, + pDirtyRegion: *const RGNDATA, + dwFlags: DWORD, + ) -> HRESULT, + fn GetGPUThreadPriority( + pPriority: *mut INT, + ) -> HRESULT, + fn SetGPUThreadPriority( + Priority: INT, + ) -> HRESULT, + fn WaitForVBlank( + iSwapChain: UINT, + ) -> HRESULT, + fn CheckResourceResidency( + pResourceArray: *mut *mut IDirect3DResource9, + NumResources: UINT32, + ) -> HRESULT, + fn SetMaximumFrameLatency( + MaxLatency: UINT, + ) -> HRESULT, + fn GetMaximumFrameLatency( + pMaxLatency: *mut UINT, + ) -> HRESULT, + fn CheckDeviceState( + hDestinationWindow: HWND, + ) -> HRESULT, + fn CreateRenderTargetEx( + Width: UINT, + Height: UINT, + Format: D3DFORMAT, + MultiSample: D3DMULTISAMPLE_TYPE, + MultisampleQuality: DWORD, + Lockable: BOOL, + ppSurface: *mut *mut IDirect3DSurface9, + pSharedHandle: *mut HANDLE, + Usage: DWORD, + ) -> HRESULT, + fn CreateOffscreenPlainSurfaceEx( + Width: UINT, + Height: UINT, + Format: D3DFORMAT, + Pool: D3DPOOL, + ppSurface: *mut *mut IDirect3DSurface9, + pSharedHandle: *mut HANDLE, + Usage: DWORD, + ) -> HRESULT, + fn CreateDepthStencilSurfaceEx( + Width: UINT, + Height: UINT, + Format: D3DFORMAT, + MultiSample: D3DMULTISAMPLE_TYPE, + MultisampleQuality: DWORD, + Discard: BOOL, + ppSurface: *mut *mut IDirect3DSurface9, + pSharedHandle: *mut HANDLE, + Usage: DWORD, + ) -> HRESULT, + fn ResetEx( + pPresentationParameters: *mut D3DPRESENT_PARAMETERS, + pFullscreenDisplayMode: *mut D3DDISPLAYMODEEX, + ) -> HRESULT, + fn GetDisplayModeEx( + iSwapChain: UINT, + pMode: *mut D3DDISPLAYMODEEX, + pRotation: *mut D3DDISPLAYROTATION, + ) -> HRESULT, +}} +pub type LPDIRECT3DDEVICE9EX = *mut IDirect3DDevice9Ex; +pub type PDIRECT3DDEVICE9EX = *mut IDirect3DDevice9Ex; +RIDL!{#[uuid(0x91886caf, 0x1c3d, 0x4d2e, 0xa0, 0xab, 0x3e, 0x4c, 0x7d, 0x8d, 0x33, 0x3)] +interface IDirect3DSwapChain9Ex(IDirect3DSwapChain9ExVtbl): + IDirect3DSwapChain9(IDirect3DSwapChain9Vtbl) { + fn GetLastPresentCount( + pLastPresentCount: *mut UINT, + ) -> HRESULT, + fn GetPresentStats( + pPresentationStatistics: *mut D3DPRESENTSTATS, + ) -> HRESULT, + fn GetDisplayModeEx( + pMode: *mut D3DDISPLAYMODEEX, + pRotation: *mut D3DDISPLAYROTATION, + ) -> HRESULT, +}} +pub type LPDIRECT3DSWAPCHAIN9EX = *mut IDirect3DSwapChain9Ex; +pub type PDIRECT3DSWAPCHAIN9EX = *mut IDirect3DSwapChain9Ex; +RIDL!{#[uuid(0x187aeb13, 0xaaf5, 0x4c59, 0x87, 0x6d, 0xe0, 0x59, 0x8, 0x8c, 0xd, 0xf8)] +interface IDirect3D9ExOverlayExtension(IDirect3D9ExOverlayExtensionVtbl): IUnknown(IUnknownVtbl) { + fn CheckDeviceOverlayType( + Adapter: UINT, + DevType: D3DDEVTYPE, + OverlayWidth: UINT, + OverlayHeight: UINT, + OverlayFormat: D3DFORMAT, + pDisplayMode: *mut D3DDISPLAYMODEEX, + DisplayRotation: D3DDISPLAYROTATION, + pOverlayCaps: *mut D3DOVERLAYCAPS, + ) -> HRESULT, +}} +pub type LPDIRECT3D9EXOVERLAYEXTENSION = *mut IDirect3D9ExOverlayExtension; +pub type PDIRECT3D9EXOVERLAYEXTENSION = *mut IDirect3D9ExOverlayExtension; +RIDL!{#[uuid(0x26dc4561, 0xa1ee, 0x4ae7, 0x96, 0xda, 0x11, 0x8a, 0x36, 0xc0, 0xec, 0x95)] +interface IDirect3DDevice9Video(IDirect3DDevice9VideoVtbl): IUnknown(IUnknownVtbl) { + fn GetContentProtectionCaps( + pCryptoType: *const GUID, + pDecodeProfile: *const GUID, + pCaps: *mut D3DCONTENTPROTECTIONCAPS, + ) -> HRESULT, + fn CreateAuthenticatedChannel( + ChannelType: D3DAUTHENTICATEDCHANNELTYPE, + ppAuthenticatedChannel: *mut *mut IDirect3DAuthenticatedChannel9, + pChannelHandle: *mut HANDLE, + ) -> HRESULT, + fn CreateCryptoSession( + pCryptoType: *const GUID, + pDecodeProfile: *const GUID, + ppCryptoSession: *mut *mut IDirect3DCryptoSession9, + pCryptoHandle: *mut HANDLE, + ) -> HRESULT, +}} +pub type LPDIRECT3DDEVICE9VIDEO = *mut IDirect3DDevice9Video; +pub type PDIRECT3DDEVICE9VIDEO = *mut IDirect3DDevice9Video; +RIDL!{#[uuid(0xff24beee, 0xda21, 0x4beb, 0x98, 0xb5, 0xd2, 0xf8, 0x99, 0xf9, 0x8a, 0xf9)] +interface IDirect3DAuthenticatedChannel9(IDirect3DAuthenticatedChannel9Vtbl): + IUnknown(IUnknownVtbl) { + fn GetCertificateSize( + pCertificateSize: *mut UINT, + ) -> HRESULT, + fn GetCertificate( + CertifacteSize: UINT, + ppCertificate: *mut BYTE, + ) -> HRESULT, + fn NegotiateKeyExchange( + DataSize: UINT, + pData: *mut VOID, + ) -> HRESULT, + fn Query( + InputSize: UINT, + pInput: *const VOID, + OutputSize: UINT, + pOutput: *mut VOID, + ) -> HRESULT, + fn Configure( + InputSize: UINT, + pInput: *const VOID, + pOutput: *mut D3DAUTHENTICATEDCHANNEL_CONFIGURE_OUTPUT, + ) -> HRESULT, +}} +pub type LPDIRECT3DAUTHENTICATEDCHANNEL9 = *mut IDirect3DAuthenticatedChannel9; +pub type PDIRECT3DAUTHENTICATEDCHANNEL9 = *mut IDirect3DAuthenticatedChannel9; +RIDL!{#[uuid(0xfa0ab799, 0x7a9c, 0x48ca, 0x8c, 0x5b, 0x23, 0x7e, 0x71, 0xa5, 0x44, 0x34)] +interface IDirect3DCryptoSession9(IDirect3DCryptoSession9Vtbl): IUnknown(IUnknownVtbl) { + fn GetCertificateSize( + pCertificateSize: *mut UINT, + ) -> HRESULT, + fn GetCertificate( + CertifacteSize: UINT, + ppCertificate: *mut BYTE, + ) -> HRESULT, + fn NegotiateKeyExchange( + DataSize: UINT, + pData: *mut VOID, + ) -> HRESULT, + fn EncryptionBlt( + pSrcSurface: *mut IDirect3DSurface9, + pDstSurface: *mut IDirect3DSurface9, + DstSurfaceSize: UINT, + pIV: *mut VOID, + ) -> HRESULT, + fn DecryptionBlt( + pSrcSurface: *mut IDirect3DSurface9, + pDstSurface: *mut IDirect3DSurface9, + SrcSurfaceSize: UINT, + pEncryptedBlockInfo: *mut D3DENCRYPTED_BLOCK_INFO, + pContentKey: *mut VOID, + pIV: *mut VOID, + ) -> HRESULT, + fn GetSurfacePitch( + pSrcSurface: *mut IDirect3DSurface9, + pSurfacePitch: *mut UINT, + ) -> HRESULT, + fn StartSessionKeyRefresh( + pRandomNumber: *mut VOID, + RandomNumberSize: UINT, + ) -> HRESULT, + fn FinishSessionKeyRefresh() -> HRESULT, + fn GetEncryptionBltKey( + pReadbackKey: *mut VOID, + KeySize: UINT, + ) -> HRESULT, +}} +pub type LPDIRECT3DCRYPTOSESSION9 = *mut IDirect3DCryptoSession9; +pub type PDIRECT3DCRYPTOSESSION9 = *mut IDirect3DCryptoSession9; |