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authorGeorgiy Bondarenko <69736697+nehilo@users.noreply.github.com>2021-03-04 20:54:23 +0300
committerGeorgiy Bondarenko <69736697+nehilo@users.noreply.github.com>2021-03-04 20:54:23 +0300
commite8701195e66f2d27ffe17fb514eae8173795aaf7 (patch)
tree9f519c4abf6556b9ae7190a6210d87ead1dfadde /Marlin/src/lcd/menu/game/game.h
downloadkp3s-lgvl-e8701195e66f2d27ffe17fb514eae8173795aaf7.tar.xz
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+/**
+ * Marlin 3D Printer Firmware
+ * Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
+ *
+ * Based on Sprinter and grbl.
+ * Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <https://www.gnu.org/licenses/>.
+ *
+ */
+#pragma once
+
+#include "../../../inc/MarlinConfigPre.h"
+#include "../../dogm/marlinui_DOGM.h"
+#include "../../lcdprint.h"
+#include "../../marlinui.h"
+
+//#define MUTE_GAMES
+
+#if ENABLED(MUTE_GAMES) || !HAS_BUZZER
+ #define _BUZZ(D,F) NOOP
+#else
+ #define _BUZZ(D,F) BUZZ(D,F)
+#endif
+
+#if HAS_GAME_MENU
+ void menu_game();
+#endif
+
+#if ENABLED(MARLIN_BRICKOUT)
+ #include "brickout.h"
+#endif
+#if ENABLED(MARLIN_INVADERS)
+ #include "invaders.h"
+#endif
+#if ENABLED(MARLIN_MAZE)
+ #include "maze.h"
+#endif
+#if ENABLED(MARLIN_SNAKE)
+ #include "snake.h"
+#endif
+
+// Pool game data to save SRAM
+union MarlinGameData {
+ TERN_(MARLIN_BRICKOUT, brickout_data_t brickout);
+ TERN_(MARLIN_INVADERS, invaders_data_t invaders);
+ TERN_(MARLIN_SNAKE, snake_data_t snake);
+ TERN_(MARLIN_MAZE, maze_data_t maze);
+};
+
+extern MarlinGameData marlin_game_data;