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authorGeorgiy Bondarenko <69736697+nehilo@users.noreply.github.com>2021-03-04 20:54:23 +0300
committerGeorgiy Bondarenko <69736697+nehilo@users.noreply.github.com>2021-03-04 20:54:23 +0300
commite8701195e66f2d27ffe17fb514eae8173795aaf7 (patch)
tree9f519c4abf6556b9ae7190a6210d87ead1dfadde /Marlin/src/lcd/menu/menu_ubl.cpp
downloadkp3s-lgvl-e8701195e66f2d27ffe17fb514eae8173795aaf7.tar.xz
kp3s-lgvl-e8701195e66f2d27ffe17fb514eae8173795aaf7.zip
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+/**
+ * Marlin 3D Printer Firmware
+ * Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
+ *
+ * Based on Sprinter and grbl.
+ * Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <https://www.gnu.org/licenses/>.
+ *
+ */
+
+//
+// Unified Bed Leveling Menus
+//
+
+#include "../../inc/MarlinConfigPre.h"
+
+#if BOTH(HAS_LCD_MENU, AUTO_BED_LEVELING_UBL)
+
+#include "menu_item.h"
+#include "../../gcode/gcode.h"
+#include "../../gcode/queue.h"
+#include "../../module/motion.h"
+#include "../../module/planner.h"
+#include "../../module/settings.h"
+#include "../../feature/bedlevel/bedlevel.h"
+
+static int16_t ubl_storage_slot = 0,
+ custom_hotend_temp = 190,
+ side_points = 3,
+ ubl_fillin_amount = 5,
+ ubl_height_amount = 1;
+
+static uint8_t n_edit_pts = 1;
+static int8_t x_plot = 0, y_plot = 0; // May be negative during move
+
+#if HAS_HEATED_BED
+ static int16_t custom_bed_temp = 50;
+#endif
+
+float mesh_edit_accumulator; // Rounded to 2.5 decimal places on use
+
+inline float rounded_mesh_value() {
+ const int32_t rounded = int32_t(mesh_edit_accumulator * 1000);
+ return float(rounded - (rounded % 5L)) / 1000;
+}
+
+static void _lcd_mesh_fine_tune(PGM_P const msg) {
+ ui.defer_status_screen();
+ if (ubl.encoder_diff) {
+ mesh_edit_accumulator += TERN(IS_TFTGLCD_PANEL,
+ ubl.encoder_diff * 0.005f / ENCODER_PULSES_PER_STEP,
+ ubl.encoder_diff > 0 ? 0.005f : -0.005f
+ );
+ ubl.encoder_diff = 0;
+ IF_DISABLED(IS_TFTGLCD_PANEL, ui.refresh(LCDVIEW_CALL_REDRAW_NEXT));
+ }
+ TERN_(IS_TFTGLCD_PANEL, ui.refresh(LCDVIEW_CALL_REDRAW_NEXT));
+
+ if (ui.should_draw()) {
+ const float rounded_f = rounded_mesh_value();
+ MenuEditItemBase::draw_edit_screen(msg, ftostr43sign(rounded_f));
+ TERN_(MESH_EDIT_GFX_OVERLAY, _lcd_zoffset_overlay_gfx(rounded_f));
+ TERN_(HAS_GRAPHICAL_TFT, ui.refresh(LCDVIEW_NONE));
+ }
+}
+
+//
+// Called external to the menu system to acquire the result of an edit.
+//
+float lcd_mesh_edit() { return rounded_mesh_value(); }
+
+void lcd_mesh_edit_setup(const float &initial) {
+ TERN_(HAS_GRAPHICAL_TFT, ui.clear_lcd());
+ mesh_edit_accumulator = initial;
+ ui.goto_screen([]{ _lcd_mesh_fine_tune(GET_TEXT(MSG_MESH_EDIT_Z)); });
+}
+
+void _lcd_z_offset_edit() {
+ _lcd_mesh_fine_tune(GET_TEXT(MSG_UBL_Z_OFFSET));
+}
+
+float lcd_z_offset_edit() {
+ ui.goto_screen(_lcd_z_offset_edit);
+ return rounded_mesh_value();
+}
+
+void lcd_z_offset_edit_setup(const float &initial) {
+ mesh_edit_accumulator = initial;
+ ui.goto_screen(_lcd_z_offset_edit);
+}
+
+/**
+ * UBL Build Custom Mesh Command
+ */
+void _lcd_ubl_build_custom_mesh() {
+ char ubl_lcd_gcode[64];
+ #if HAS_HEATED_BED
+ sprintf_P(ubl_lcd_gcode, PSTR("G28\nM190 S%i\nM109 S%i\nG29 P1"), custom_bed_temp, custom_hotend_temp);
+ #else
+ sprintf_P(ubl_lcd_gcode, PSTR("G28\nM109 S%i\nG29 P1"), custom_hotend_temp);
+ #endif
+ queue.inject(ubl_lcd_gcode);
+}
+
+/**
+ * UBL Custom Mesh submenu
+ *
+ * << Build Mesh
+ * Hotend Temp: ---
+ * Bed Temp: ---
+ * Build Custom Mesh
+ */
+void _lcd_ubl_custom_mesh() {
+ START_MENU();
+ BACK_ITEM(MSG_UBL_BUILD_MESH_MENU);
+ #if HAS_HOTEND
+ EDIT_ITEM(int3, MSG_UBL_HOTEND_TEMP_CUSTOM, &custom_hotend_temp, EXTRUDE_MINTEMP, HEATER_0_MAXTEMP - HOTEND_OVERSHOOT);
+ #endif
+ #if HAS_HEATED_BED
+ EDIT_ITEM(int3, MSG_UBL_BED_TEMP_CUSTOM, &custom_bed_temp, BED_MINTEMP, BED_MAX_TARGET);
+ #endif
+ ACTION_ITEM(MSG_UBL_BUILD_CUSTOM_MESH, _lcd_ubl_build_custom_mesh);
+ END_MENU();
+}
+
+/**
+ * UBL Adjust Mesh Height Command
+ */
+void _lcd_ubl_adjust_height_cmd() {
+ char ubl_lcd_gcode[13];
+ const int ind = ubl_height_amount > 0 ? 6 : 7;
+ strcpy_P(ubl_lcd_gcode, PSTR("G29P6C-"));
+ sprintf_P(&ubl_lcd_gcode[ind], PSTR(".%i"), ABS(ubl_height_amount));
+ queue.inject(ubl_lcd_gcode);
+}
+
+/**
+ * UBL Adjust Mesh Height submenu
+ *
+ * << Edit Mesh
+ * Height Amount: ---
+ * Adjust Mesh Height
+ * << Info Screen
+ */
+void _menu_ubl_height_adjust() {
+ START_MENU();
+ BACK_ITEM(MSG_EDIT_MESH);
+ EDIT_ITEM(int3, MSG_UBL_MESH_HEIGHT_AMOUNT, &ubl_height_amount, -9, 9, _lcd_ubl_adjust_height_cmd);
+ ACTION_ITEM(MSG_INFO_SCREEN, ui.return_to_status);
+ END_MENU();
+}
+
+/**
+ * UBL Edit Mesh submenu
+ *
+ * << UBL Tools
+ * Fine Tune All
+ * Fine Tune Closest
+ * - Adjust Mesh Height >>
+ * << Info Screen
+ */
+void _lcd_ubl_edit_mesh() {
+ START_MENU();
+ BACK_ITEM(MSG_UBL_TOOLS);
+ GCODES_ITEM(MSG_UBL_FINE_TUNE_ALL, PSTR("G29P4R999T"));
+ GCODES_ITEM(MSG_UBL_FINE_TUNE_CLOSEST, PSTR("G29P4T"));
+ SUBMENU(MSG_UBL_MESH_HEIGHT_ADJUST, _menu_ubl_height_adjust);
+ ACTION_ITEM(MSG_INFO_SCREEN, ui.return_to_status);
+ END_MENU();
+}
+
+#if ENABLED(G26_MESH_VALIDATION)
+
+ /**
+ * UBL Validate Custom Mesh Command
+ */
+ void _lcd_ubl_validate_custom_mesh() {
+ char ubl_lcd_gcode[20];
+ sprintf_P(ubl_lcd_gcode, PSTR("G28\nG26CPH%" PRIi16 TERN_(HAS_HEATED_BED, "B%" PRIi16))
+ , custom_hotend_temp
+ #if HAS_HEATED_BED
+ , custom_bed_temp
+ #endif
+ );
+ queue.inject(ubl_lcd_gcode);
+ }
+
+ /**
+ * UBL Validate Mesh submenu
+ *
+ * << UBL Tools
+ * Mesh Validation with Material 1 up to 5
+ * Validate Custom Mesh
+ * << Info Screen
+ */
+ void _lcd_ubl_validate_mesh() {
+ START_MENU();
+ BACK_ITEM(MSG_UBL_TOOLS);
+ #if PREHEAT_COUNT
+ #if HAS_HEATED_BED
+ #define VALIDATE_MESH_GCODE_ITEM(M) \
+ GCODES_ITEM_N_S(M, ui.get_preheat_label(M), MSG_UBL_VALIDATE_MESH_M, PSTR("G28\nG26CPI" STRINGIFY(M)))
+ #else
+ #define VALIDATE_MESH_GCODE_ITEM(M) \
+ GCODES_ITEM_N_S(M, ui.get_preheat_label(M), MSG_UBL_VALIDATE_MESH_M, PSTR("G28\nG26CPB0I" STRINGIFY(M)))
+ #endif
+
+ VALIDATE_MESH_GCODE_ITEM(0);
+ #if PREHEAT_COUNT > 1
+ VALIDATE_MESH_GCODE_ITEM(1);
+ #if PREHEAT_COUNT > 2
+ VALIDATE_MESH_GCODE_ITEM(2);
+ #if PREHEAT_COUNT > 3
+ VALIDATE_MESH_GCODE_ITEM(3);
+ #if PREHEAT_COUNT > 4
+ VALIDATE_MESH_GCODE_ITEM(4);
+ #endif
+ #endif
+ #endif
+ #endif
+ #endif // PREHEAT_COUNT
+ ACTION_ITEM(MSG_UBL_VALIDATE_CUSTOM_MESH, _lcd_ubl_validate_custom_mesh);
+ ACTION_ITEM(MSG_INFO_SCREEN, ui.return_to_status);
+ END_MENU();
+ }
+
+#endif
+
+/**
+ * UBL Grid Leveling submenu
+ *
+ * << UBL Tools
+ * Side points: ---
+ * Level Mesh
+ */
+void _lcd_ubl_grid_level() {
+ START_MENU();
+ BACK_ITEM(MSG_UBL_TOOLS);
+ EDIT_ITEM(int3, MSG_UBL_SIDE_POINTS, &side_points, 2, 6);
+ ACTION_ITEM(MSG_UBL_MESH_LEVEL, []{
+ char ubl_lcd_gcode[12];
+ sprintf_P(ubl_lcd_gcode, PSTR("G29J%i"), side_points);
+ queue.inject(ubl_lcd_gcode);
+ });
+ END_MENU();
+}
+
+/**
+ * UBL Mesh Leveling submenu
+ *
+ * << UBL Tools
+ * 3-Point Mesh Leveling
+ * - Grid Mesh Leveling >>
+ * << Info Screen
+ */
+void _lcd_ubl_mesh_leveling() {
+ START_MENU();
+ BACK_ITEM(MSG_UBL_TOOLS);
+ GCODES_ITEM(MSG_UBL_3POINT_MESH_LEVELING, PSTR("G29J0"));
+ SUBMENU(MSG_UBL_GRID_MESH_LEVELING, _lcd_ubl_grid_level);
+ ACTION_ITEM(MSG_INFO_SCREEN, ui.return_to_status);
+ END_MENU();
+}
+
+/**
+ * UBL Fill-in Amount Mesh Command
+ */
+void _lcd_ubl_fillin_amount_cmd() {
+ char ubl_lcd_gcode[18];
+ sprintf_P(ubl_lcd_gcode, PSTR("G29P3RC.%i"), ubl_fillin_amount);
+ gcode.process_subcommands_now(ubl_lcd_gcode);
+}
+
+/**
+ * UBL Fill-in Mesh submenu
+ *
+ * << Build Mesh
+ * Fill-in Amount: ---
+ * Fill-in Mesh
+ * Smart Fill-in
+ * Manual Fill-in
+ * << Info Screen
+ */
+void _menu_ubl_fillin() {
+ START_MENU();
+ BACK_ITEM(MSG_UBL_BUILD_MESH_MENU);
+ EDIT_ITEM(int3, MSG_UBL_FILLIN_AMOUNT, &ubl_fillin_amount, 0, 9, _lcd_ubl_fillin_amount_cmd);
+ GCODES_ITEM(MSG_UBL_SMART_FILLIN, PSTR("G29P3T0"));
+ GCODES_ITEM(MSG_UBL_MANUAL_FILLIN, PSTR("G29P2BT0"));
+ ACTION_ITEM(MSG_INFO_SCREEN, ui.return_to_status);
+ END_MENU();
+}
+
+void _lcd_ubl_invalidate() {
+ ubl.invalidate();
+ SERIAL_ECHOLNPGM("Mesh invalidated.");
+}
+
+/**
+ * UBL Build Mesh submenu
+ *
+ * << UBL Tools
+ * Build Mesh with Material 1 up to 5
+ * - Build Custom Mesh >>
+ * Build Cold Mesh
+ * - Fill-in Mesh >>
+ * Continue Bed Mesh
+ * Invalidate All
+ * Invalidate Closest
+ * << Info Screen
+ */
+void _lcd_ubl_build_mesh() {
+ START_MENU();
+ BACK_ITEM(MSG_UBL_TOOLS);
+ #if PREHEAT_COUNT
+ #if HAS_HEATED_BED
+ #define PREHEAT_BED_GCODE(M) "M190I" STRINGIFY(M) "\n"
+ #else
+ #define PREHEAT_BED_GCODE(M) ""
+ #endif
+ #define BUILD_MESH_GCODE_ITEM(M) GCODES_ITEM_S(ui.get_preheat_label(M), MSG_UBL_BUILD_MESH_M, \
+ PSTR( \
+ "G28\n" \
+ PREHEAT_BED_GCODE(M) \
+ "M109I" STRINGIFY(M) "\n" \
+ "G29P1\n" \
+ "M104S0\n" \
+ "M140S0" \
+ ) )
+ BUILD_MESH_GCODE_ITEM(0);
+ #if PREHEAT_COUNT > 1
+ BUILD_MESH_GCODE_ITEM(1);
+ #if PREHEAT_COUNT > 2
+ BUILD_MESH_GCODE_ITEM(2);
+ #if PREHEAT_COUNT > 3
+ BUILD_MESH_GCODE_ITEM(3);
+ #if PREHEAT_COUNT > 4
+ BUILD_MESH_GCODE_ITEM(4);
+ #endif
+ #endif
+ #endif
+ #endif
+ #endif // PREHEAT_COUNT
+
+ SUBMENU(MSG_UBL_BUILD_CUSTOM_MESH, _lcd_ubl_custom_mesh);
+ GCODES_ITEM(MSG_UBL_BUILD_COLD_MESH, PSTR("G29NP1"));
+ SUBMENU(MSG_UBL_FILLIN_MESH, _menu_ubl_fillin);
+ GCODES_ITEM(MSG_UBL_CONTINUE_MESH, PSTR("G29P1C"));
+ ACTION_ITEM(MSG_UBL_INVALIDATE_ALL, _lcd_ubl_invalidate);
+ GCODES_ITEM(MSG_UBL_INVALIDATE_CLOSEST, PSTR("G29I"));
+ ACTION_ITEM(MSG_INFO_SCREEN, ui.return_to_status);
+ END_MENU();
+}
+
+/**
+ * UBL Load / Save Mesh Commands
+ */
+inline void _lcd_ubl_load_save_cmd(const char loadsave, PGM_P const msg) {
+ char ubl_lcd_gcode[40];
+ sprintf_P(ubl_lcd_gcode, PSTR("G29%c%i\nM117 "), loadsave, ubl_storage_slot);
+ sprintf_P(&ubl_lcd_gcode[strlen(ubl_lcd_gcode)], msg, ubl_storage_slot);
+ gcode.process_subcommands_now(ubl_lcd_gcode);
+}
+void _lcd_ubl_load_mesh_cmd() { _lcd_ubl_load_save_cmd('L', GET_TEXT(MSG_MESH_LOADED)); }
+void _lcd_ubl_save_mesh_cmd() { _lcd_ubl_load_save_cmd('S', GET_TEXT(MSG_MESH_SAVED)); }
+
+/**
+ * UBL Mesh Storage submenu
+ *
+ * << Unified Bed Leveling
+ * Memory Slot: ---
+ * Load Bed Mesh
+ * Save Bed Mesh
+ */
+void _lcd_ubl_storage_mesh() {
+ int16_t a = settings.calc_num_meshes();
+ START_MENU();
+ BACK_ITEM(MSG_UBL_LEVEL_BED);
+ if (!WITHIN(ubl_storage_slot, 0, a - 1))
+ STATIC_ITEM(MSG_UBL_NO_STORAGE);
+ else {
+ EDIT_ITEM(int3, MSG_UBL_STORAGE_SLOT, &ubl_storage_slot, 0, a - 1);
+ ACTION_ITEM(MSG_UBL_LOAD_MESH, _lcd_ubl_load_mesh_cmd);
+ ACTION_ITEM(MSG_UBL_SAVE_MESH, _lcd_ubl_save_mesh_cmd);
+ }
+ END_MENU();
+}
+
+/**
+ * UBL LCD "radar" map point editing
+ */
+void _lcd_ubl_map_edit_cmd() {
+ char ubl_lcd_gcode[50], str[10], str2[10];
+ dtostrf(ubl.mesh_index_to_xpos(x_plot), 0, 2, str);
+ dtostrf(ubl.mesh_index_to_ypos(y_plot), 0, 2, str2);
+ snprintf_P(ubl_lcd_gcode, sizeof(ubl_lcd_gcode), PSTR("G29P4X%sY%sR%i"), str, str2, int(n_edit_pts));
+ queue.inject(ubl_lcd_gcode);
+}
+
+/**
+ * UBL LCD Map Movement
+ */
+void ubl_map_move_to_xy() {
+ const xy_pos_t xy = { ubl.mesh_index_to_xpos(x_plot), ubl.mesh_index_to_ypos(y_plot) };
+
+ // Some printers have unreachable areas in the mesh. Skip the move if unreachable.
+ if (!position_is_reachable(xy)) return;
+
+ #if ENABLED(DELTA)
+ if (current_position.z > delta_clip_start_height) { // Make sure the delta has fully free motion
+ destination = current_position;
+ destination.z = delta_clip_start_height;
+ prepare_internal_fast_move_to_destination(homing_feedrate(Z_AXIS)); // Set current_position from destination
+ }
+ #endif
+
+ // Use the built-in manual move handler to move to the mesh point.
+ ui.manual_move.set_destination(xy);
+ ui.manual_move.soon(ALL_AXES);
+}
+
+inline int32_t grid_index(const uint8_t x, const uint8_t y) {
+ return (GRID_MAX_POINTS_X) * y + x;
+}
+
+/**
+ * UBL LCD "radar" map
+ */
+void ubl_map_screen() {
+ // static millis_t next_move = 0;
+ // const millis_t ms = millis();
+
+ uint8_t x, y;
+
+ if (ui.first_page) {
+
+ // On click send "G29 P4 ..." to edit the Z value
+ if (ui.use_click()) {
+ _lcd_ubl_map_edit_cmd();
+ return;
+ }
+
+ ui.defer_status_screen();
+
+ #if IS_KINEMATIC
+ // Index of the mesh point upon entry
+ const int32_t old_pos_index = grid_index(x_plot, y_plot);
+ // Direction from new (unconstrained) encoder value
+ const int8_t step_dir = int32_t(ui.encoderPosition) < old_pos_index ? -1 : 1;
+ #endif
+
+ do {
+ // Now, keep the encoder position within range
+ if (int32_t(ui.encoderPosition) < 0) ui.encoderPosition = GRID_MAX_POINTS + TERN(TOUCH_SCREEN, ui.encoderPosition, -1);
+ if (int32_t(ui.encoderPosition) > GRID_MAX_POINTS - 1) ui.encoderPosition = TERN(TOUCH_SCREEN, ui.encoderPosition - GRID_MAX_POINTS, 0);
+
+ // Draw the grid point based on the encoder
+ x = ui.encoderPosition % (GRID_MAX_POINTS_X);
+ y = ui.encoderPosition / (GRID_MAX_POINTS_X);
+
+ // Validate if needed
+ #if IS_KINEMATIC
+ const xy_pos_t xy = { ubl.mesh_index_to_xpos(x), ubl.mesh_index_to_ypos(y) };
+ if (position_is_reachable(xy)) break; // Found a valid point
+ ui.encoderPosition += step_dir; // Test the next point
+ #endif
+ } while(ENABLED(IS_KINEMATIC));
+
+ // Determine number of points to edit
+ #if IS_KINEMATIC
+ n_edit_pts = 9; // TODO: Delta accessible edit points
+ #else
+ const bool xc = WITHIN(x, 1, GRID_MAX_POINTS_X - 2),
+ yc = WITHIN(y, 1, GRID_MAX_POINTS_Y - 2);
+ n_edit_pts = yc ? (xc ? 9 : 6) : (xc ? 6 : 4); // Corners
+ #endif
+
+ // Refresh is also set by encoder movement
+ //if (int32_t(ui.encoderPosition) != grid_index(x, y))
+ // ui.refresh(LCDVIEW_CALL_REDRAW_NEXT);
+ }
+
+ // Draw the grid point based on the encoder
+ x = ui.encoderPosition % (GRID_MAX_POINTS_X);
+ y = ui.encoderPosition / (GRID_MAX_POINTS_X);
+
+ if (ui.should_draw()) ui.ubl_plot(x, y);
+
+ // Add a move if needed to match the grid point
+ if (x != x_plot || y != y_plot) {
+ x_plot = x; y_plot = y; // The move is always posted, so update the grid point now
+ ubl_map_move_to_xy(); // Sets up a "manual move"
+ ui.refresh(LCDVIEW_CALL_REDRAW_NEXT); // Clean up a half drawn box
+ }
+}
+
+/**
+ * UBL LCD "radar" map homing
+ */
+void _ubl_map_screen_homing() {
+ ui.defer_status_screen();
+ _lcd_draw_homing();
+ if (all_axes_homed()) {
+ ubl.lcd_map_control = true; // Return to the map screen after editing Z
+ ui.goto_screen(ubl_map_screen, grid_index(x_plot, y_plot)); // Pre-set the encoder value
+ ui.manual_move.menu_scale = 0; // Immediate move
+ ubl_map_move_to_xy(); // Move to current mesh point
+ ui.manual_move.menu_scale = 1; // Delayed moves
+ }
+}
+
+/**
+ * UBL Homing before LCD map
+ */
+void _ubl_goto_map_screen() {
+ if (planner.movesplanned()) return; // The ACTION_ITEM will do nothing
+ if (!all_axes_trusted()) {
+ set_all_unhomed();
+ queue.inject_P(G28_STR);
+ }
+ ui.goto_screen(_ubl_map_screen_homing); // Go to the "Homing" screen
+}
+
+/**
+ * UBL Output map submenu
+ *
+ * << Unified Bed Leveling
+ * Output for Host
+ * Output for CSV
+ * Off Printer Backup
+ */
+void _lcd_ubl_output_map() {
+ START_MENU();
+ BACK_ITEM(MSG_UBL_LEVEL_BED);
+ GCODES_ITEM(MSG_UBL_OUTPUT_MAP_HOST, PSTR("G29T0"));
+ GCODES_ITEM(MSG_UBL_OUTPUT_MAP_CSV, PSTR("G29T1"));
+ GCODES_ITEM(MSG_UBL_OUTPUT_MAP_BACKUP, PSTR("G29S-1"));
+ END_MENU();
+}
+
+/**
+ * UBL Tools submenu
+ *
+ * << Unified Bed Leveling
+ * - Build Mesh >>
+ * - Validate Mesh >>
+ * - Edit Mesh >>
+ * - Mesh Leveling >>
+ */
+void _menu_ubl_tools() {
+ START_MENU();
+ BACK_ITEM(MSG_UBL_LEVEL_BED);
+ SUBMENU(MSG_UBL_BUILD_MESH_MENU, _lcd_ubl_build_mesh);
+ GCODES_ITEM(MSG_UBL_MANUAL_MESH, PSTR("G29I999\nG29P2BT0"));
+ #if ENABLED(G26_MESH_VALIDATION)
+ SUBMENU(MSG_UBL_VALIDATE_MESH_MENU, _lcd_ubl_validate_mesh);
+ #endif
+ SUBMENU(MSG_EDIT_MESH, _lcd_ubl_edit_mesh);
+ SUBMENU(MSG_UBL_MESH_LEVELING, _lcd_ubl_mesh_leveling);
+ END_MENU();
+}
+
+#if ENABLED(G26_MESH_VALIDATION)
+
+ /**
+ * UBL Step-By-Step submenu
+ *
+ * << Unified Bed Leveling
+ * 1 Build Cold Mesh
+ * 2 Smart Fill-in
+ * - 3 Validate Mesh >>
+ * 4 Fine Tune All
+ * - 5 Validate Mesh >>
+ * 6 Fine Tune All
+ * 7 Save Bed Mesh
+ */
+ void _lcd_ubl_step_by_step() {
+ START_MENU();
+ BACK_ITEM(MSG_UBL_LEVEL_BED);
+ GCODES_ITEM(MSG_UBL_1_BUILD_COLD_MESH, PSTR("G29NP1"));
+ GCODES_ITEM(MSG_UBL_2_SMART_FILLIN, PSTR("G29P3T0"));
+ SUBMENU(MSG_UBL_3_VALIDATE_MESH_MENU, _lcd_ubl_validate_mesh);
+ GCODES_ITEM(MSG_UBL_4_FINE_TUNE_ALL, PSTR("G29P4R999T"));
+ SUBMENU(MSG_UBL_5_VALIDATE_MESH_MENU, _lcd_ubl_validate_mesh);
+ GCODES_ITEM(MSG_UBL_6_FINE_TUNE_ALL, PSTR("G29P4R999T"));
+ ACTION_ITEM(MSG_UBL_7_SAVE_MESH, _lcd_ubl_save_mesh_cmd);
+ END_MENU();
+ }
+
+#endif
+
+/**
+ * UBL System submenu
+ *
+ * << Motion
+ * - Manually Build Mesh >>
+ * - Activate UBL >>
+ * - Deactivate UBL >>
+ * - Step-By-Step UBL >>
+ * - Mesh Storage >>
+ * - Output Map >>
+ * - UBL Tools >>
+ * - Output UBL Info >>
+ */
+void _lcd_ubl_level_bed() {
+ START_MENU();
+ BACK_ITEM(MSG_MOTION);
+ if (planner.leveling_active)
+ GCODES_ITEM(MSG_UBL_DEACTIVATE_MESH, PSTR("G29D"));
+ else
+ GCODES_ITEM(MSG_UBL_ACTIVATE_MESH, PSTR("G29A"));
+ #if ENABLED(G26_MESH_VALIDATION)
+ SUBMENU(MSG_UBL_STEP_BY_STEP_MENU, _lcd_ubl_step_by_step);
+ #endif
+ ACTION_ITEM(MSG_UBL_MESH_EDIT, _ubl_goto_map_screen);
+ SUBMENU(MSG_UBL_STORAGE_MESH_MENU, _lcd_ubl_storage_mesh);
+ SUBMENU(MSG_UBL_OUTPUT_MAP, _lcd_ubl_output_map);
+ SUBMENU(MSG_UBL_TOOLS, _menu_ubl_tools);
+ GCODES_ITEM(MSG_UBL_INFO_UBL, PSTR("G29W"));
+ #if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
+ editable.decimal = planner.z_fade_height;
+ EDIT_ITEM_FAST(float3, MSG_Z_FADE_HEIGHT, &editable.decimal, 0, 100, []{ set_z_fade_height(editable.decimal); });
+ #endif
+ END_MENU();
+}
+
+#endif // HAS_LCD_MENU && AUTO_BED_LEVELING_UBL