aboutsummaryrefslogtreecommitdiff
path: root/Marlin/src/lcd/tft/touch.cpp
diff options
context:
space:
mode:
authorGeorgiy Bondarenko <69736697+nehilo@users.noreply.github.com>2021-03-04 20:54:23 +0300
committerGeorgiy Bondarenko <69736697+nehilo@users.noreply.github.com>2021-03-04 20:54:23 +0300
commite8701195e66f2d27ffe17fb514eae8173795aaf7 (patch)
tree9f519c4abf6556b9ae7190a6210d87ead1dfadde /Marlin/src/lcd/tft/touch.cpp
downloadkp3s-lgvl-e8701195e66f2d27ffe17fb514eae8173795aaf7.tar.xz
kp3s-lgvl-e8701195e66f2d27ffe17fb514eae8173795aaf7.zip
Initial commit
Diffstat (limited to 'Marlin/src/lcd/tft/touch.cpp')
-rw-r--r--Marlin/src/lcd/tft/touch.cpp281
1 files changed, 281 insertions, 0 deletions
diff --git a/Marlin/src/lcd/tft/touch.cpp b/Marlin/src/lcd/tft/touch.cpp
new file mode 100644
index 0000000..7a45851
--- /dev/null
+++ b/Marlin/src/lcd/tft/touch.cpp
@@ -0,0 +1,281 @@
+/**
+ * Marlin 3D Printer Firmware
+ * Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
+ *
+ * Based on Sprinter and grbl.
+ * Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <https://www.gnu.org/licenses/>.
+ *
+ */
+
+#include "../../inc/MarlinConfig.h"
+
+#if ENABLED(TOUCH_SCREEN)
+
+#include "touch.h"
+
+#include "../marlinui.h" // for ui methods
+#include "../menu/menu_item.h" // for touch_screen_calibration
+
+#include "../../module/temperature.h"
+#include "../../module/planner.h"
+
+#if ENABLED(AUTO_BED_LEVELING_UBL)
+ #include "../../feature/bedlevel/bedlevel.h"
+#endif
+
+#include "tft.h"
+
+bool Touch::enabled = true;
+int16_t Touch::x, Touch::y;
+touch_control_t Touch::controls[];
+touch_control_t *Touch::current_control;
+uint16_t Touch::controls_count;
+millis_t Touch::last_touch_ms = 0,
+ Touch::time_to_hold,
+ Touch::repeat_delay,
+ Touch::touch_time;
+TouchControlType Touch::touch_control_type = NONE;
+#if HAS_RESUME_CONTINUE
+ extern bool wait_for_user;
+#endif
+
+void Touch::init() {
+ TERN_(TOUCH_SCREEN_CALIBRATION, touch_calibration.calibration_reset());
+ reset();
+ io.Init();
+ enable();
+}
+
+void Touch::add_control(TouchControlType type, uint16_t x, uint16_t y, uint16_t width, uint16_t height, intptr_t data) {
+ if (controls_count == MAX_CONTROLS) return;
+
+ controls[controls_count].type = type;
+ controls[controls_count].x = x;
+ controls[controls_count].y = y;
+ controls[controls_count].width = width;
+ controls[controls_count].height = height;
+ controls[controls_count].data = data;
+ controls_count++;
+}
+
+void Touch::idle() {
+ uint16_t i;
+ int16_t _x, _y;
+
+ if (!enabled) return;
+
+ // Return if Touch::idle is called within the same millisecond
+ const millis_t now = millis();
+ if (last_touch_ms == now) return;
+ last_touch_ms = now;
+
+ if (get_point(&_x, &_y)) {
+ #if HAS_RESUME_CONTINUE
+ // UI is waiting for a click anywhere?
+ if (wait_for_user) {
+ touch_control_type = CLICK;
+ ui.lcd_clicked = true;
+ if (ui.external_control) wait_for_user = false;
+ return;
+ }
+ #endif
+
+ #if LCD_TIMEOUT_TO_STATUS
+ ui.return_to_status_ms = last_touch_ms + LCD_TIMEOUT_TO_STATUS;
+ #endif
+
+ if (touch_time) {
+ #if ENABLED(TOUCH_SCREEN_CALIBRATION)
+ if (touch_control_type == NONE && ELAPSED(last_touch_ms, touch_time + TOUCH_SCREEN_HOLD_TO_CALIBRATE_MS) && ui.on_status_screen())
+ ui.goto_screen(touch_screen_calibration);
+ #endif
+ return;
+ }
+
+ if (time_to_hold == 0) time_to_hold = last_touch_ms + MINIMUM_HOLD_TIME;
+ if (PENDING(last_touch_ms, time_to_hold)) return;
+
+ if (x != 0 && y != 0) {
+ if (current_control) {
+ if (WITHIN(x, current_control->x - FREE_MOVE_RANGE, current_control->x + current_control->width + FREE_MOVE_RANGE) && WITHIN(y, current_control->y - FREE_MOVE_RANGE, current_control->y + current_control->height + FREE_MOVE_RANGE)) {
+ NOLESS(x, current_control->x);
+ NOMORE(x, current_control->x + current_control->width);
+ NOLESS(y, current_control->y);
+ NOMORE(y, current_control->y + current_control->height);
+ touch(current_control);
+ }
+ else
+ current_control = nullptr;
+ }
+ else {
+ for (i = 0; i < controls_count; i++) {
+ if ((WITHIN(x, controls[i].x, controls[i].x + controls[i].width) && WITHIN(y, controls[i].y, controls[i].y + controls[i].height)) || (TERN(TOUCH_SCREEN_CALIBRATION, controls[i].type == CALIBRATE, false))) {
+ touch_control_type = controls[i].type;
+ touch(&controls[i]);
+ break;
+ }
+ }
+ }
+
+ if (!current_control)
+ touch_time = last_touch_ms;
+ }
+ x = _x;
+ y = _y;
+ }
+ else {
+ x = y = 0;
+ current_control = nullptr;
+ touch_time = 0;
+ touch_control_type = NONE;
+ time_to_hold = 0;
+ repeat_delay = TOUCH_REPEAT_DELAY;
+ }
+}
+
+void Touch::touch(touch_control_t *control) {
+ switch (control->type) {
+ #if ENABLED(TOUCH_SCREEN_CALIBRATION)
+ case CALIBRATE:
+ if (touch_calibration.handleTouch(x, y)) ui.refresh();
+ break;
+ #endif // TOUCH_SCREEN_CALIBRATION
+
+ case MENU_SCREEN: ui.goto_screen((screenFunc_t)control->data); break;
+ case BACK: ui.goto_previous_screen(); break;
+ case MENU_CLICK:
+ TERN_(SINGLE_TOUCH_NAVIGATION, ui.encoderPosition = control->data);
+ ui.lcd_clicked = true;
+ break;
+ case CLICK: ui.lcd_clicked = true; break;
+ #if HAS_RESUME_CONTINUE
+ case RESUME_CONTINUE: extern bool wait_for_user; wait_for_user = false; break;
+ #endif
+ case CANCEL: ui.encoderPosition = 0; ui.selection = false; ui.lcd_clicked = true; break;
+ case CONFIRM: ui.encoderPosition = 1; ui.selection = true; ui.lcd_clicked = true; break;
+ case MENU_ITEM: ui.encoderPosition = control->data; ui.refresh(); break;
+ case PAGE_UP:
+ encoderTopLine = encoderTopLine > LCD_HEIGHT ? encoderTopLine - LCD_HEIGHT : 0;
+ ui.encoderPosition = ui.encoderPosition > LCD_HEIGHT ? ui.encoderPosition - LCD_HEIGHT : 0;
+ ui.refresh();
+ break;
+ case PAGE_DOWN:
+ encoderTopLine = encoderTopLine + 2 * LCD_HEIGHT < screen_items ? encoderTopLine + LCD_HEIGHT : screen_items - LCD_HEIGHT;
+ ui.encoderPosition = ui.encoderPosition + LCD_HEIGHT < (uint32_t)screen_items ? ui.encoderPosition + LCD_HEIGHT : screen_items;
+ ui.refresh();
+ break;
+ case SLIDER: hold(control); ui.encoderPosition = (x - control->x) * control->data / control->width; break;
+ case INCREASE: hold(control, repeat_delay - 5); TERN(AUTO_BED_LEVELING_UBL, ui.external_control ? ubl.encoder_diff++ : ui.encoderPosition++, ui.encoderPosition++); break;
+ case DECREASE: hold(control, repeat_delay - 5); TERN(AUTO_BED_LEVELING_UBL, ui.external_control ? ubl.encoder_diff-- : ui.encoderPosition--, ui.encoderPosition--); break;
+ case HEATER:
+ int8_t heater;
+ heater = control->data;
+ ui.clear_lcd();
+ if (heater >= 0) { // HotEnd
+ #if HOTENDS == 1
+ MenuItem_int3::action((const char *)GET_TEXT_F(MSG_NOZZLE), &thermalManager.temp_hotend[0].target, 0, thermalManager.heater_maxtemp[0] - 15, []{ thermalManager.start_watching_hotend(0); });
+ #else
+ MenuItemBase::itemIndex = heater;
+ MenuItem_int3::action((const char *)GET_TEXT_F(MSG_NOZZLE_N), &thermalManager.temp_hotend[heater].target, 0, thermalManager.heater_maxtemp[heater] - 15, []{ thermalManager.start_watching_hotend(MenuItemBase::itemIndex); });
+ #endif
+ }
+ #if HAS_HEATED_BED
+ else if (heater == H_BED) {
+ MenuItem_int3::action((const char *)GET_TEXT_F(MSG_BED), &thermalManager.temp_bed.target, 0, BED_MAXTEMP - 10, thermalManager.start_watching_bed);
+ }
+ #endif
+ #if HAS_HEATED_CHAMBER
+ else if (heater == H_CHAMBER) {
+ MenuItem_int3::action((const char *)GET_TEXT_F(MSG_CHAMBER), &thermalManager.temp_chamber.target, 0, CHAMBER_MAXTEMP - 10, thermalManager.start_watching_chamber);
+ }
+ #endif
+ break;
+ case FAN:
+ ui.clear_lcd();
+ static uint8_t fan, fan_speed;
+ fan = 0;
+ fan_speed = thermalManager.fan_speed[fan];
+ MenuItem_percent::action((const char *)GET_TEXT_F(MSG_FIRST_FAN_SPEED), &fan_speed, 0, 255, []{ thermalManager.set_fan_speed(fan, fan_speed); });
+ break;
+ case FEEDRATE:
+ ui.clear_lcd();
+ MenuItem_int3::action((const char *)GET_TEXT_F(MSG_SPEED), &feedrate_percentage, 10, 999);
+ break;
+ case FLOWRATE:
+ ui.clear_lcd();
+ MenuItemBase::itemIndex = control->data;
+ #if EXTRUDERS == 1
+ MenuItem_int3::action((const char *)GET_TEXT_F(MSG_FLOW), &planner.flow_percentage[MenuItemBase::itemIndex], 10, 999, []{ planner.refresh_e_factor(MenuItemBase::itemIndex); });
+ #else
+ MenuItem_int3::action((const char *)GET_TEXT_F(MSG_FLOW_N), &planner.flow_percentage[MenuItemBase::itemIndex], 10, 999, []{ planner.refresh_e_factor(MenuItemBase::itemIndex); });
+ #endif
+ break;
+
+ #if ENABLED(AUTO_BED_LEVELING_UBL)
+ case UBL: hold(control, UBL_REPEAT_DELAY); ui.encoderPosition += control->data; break;
+ #endif
+
+ case MOVE_AXIS:
+ ui.goto_screen((screenFunc_t)ui.move_axis_screen);
+ break;
+
+ // TODO: TOUCH could receive data to pass to the callback
+ case BUTTON: ((screenFunc_t)control->data)(); break;
+
+ default: break;
+ }
+}
+
+void Touch::hold(touch_control_t *control, millis_t delay) {
+ current_control = control;
+ if (delay) {
+ repeat_delay = delay > MIN_REPEAT_DELAY ? delay : MIN_REPEAT_DELAY;
+ time_to_hold = last_touch_ms + repeat_delay;
+ }
+ ui.refresh();
+}
+
+bool Touch::get_point(int16_t *x, int16_t *y) {
+ #if ENABLED(TOUCH_SCREEN_CALIBRATION)
+ bool is_touched = (touch_calibration.calibration.orientation == TOUCH_PORTRAIT ? io.getRawPoint(y, x) : io.getRawPoint(x, y));
+
+ if (is_touched && touch_calibration.calibration.orientation != TOUCH_ORIENTATION_NONE) {
+ *x = int16_t((int32_t(*x) * touch_calibration.calibration.x) >> 16) + touch_calibration.calibration.offset_x;
+ *y = int16_t((int32_t(*y) * touch_calibration.calibration.y) >> 16) + touch_calibration.calibration.offset_y;
+ }
+ #else
+ bool is_touched = (TOUCH_ORIENTATION == TOUCH_PORTRAIT ? io.getRawPoint(y, x) : io.getRawPoint(x, y));
+ *x = uint16_t((uint32_t(*x) * TOUCH_CALIBRATION_X) >> 16) + TOUCH_OFFSET_X;
+ *y = uint16_t((uint32_t(*y) * TOUCH_CALIBRATION_Y) >> 16) + TOUCH_OFFSET_Y;
+ #endif
+ return is_touched;
+}
+Touch touch;
+
+bool MarlinUI::touch_pressed() {
+ return touch.is_clicked();
+}
+
+void add_control(uint16_t x, uint16_t y, TouchControlType control_type, intptr_t data, MarlinImage image, bool is_enabled, uint16_t color_enabled, uint16_t color_disabled) {
+ uint16_t width = Images[image].width;
+ uint16_t height = Images[image].height;
+ tft.canvas(x, y, width, height);
+ tft.add_image(0, 0, image, is_enabled ? color_enabled : color_disabled);
+ if (is_enabled)
+ touch.add_control(control_type, x, y, width, height, data);
+}
+
+#endif // TOUCH_SCREEN